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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 1964215 times)

PrisonerHarvester

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Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
« Reply #2520 on: April 29, 2016, 01:45:50 AM »

I wish some sort of stasis technology will be invented so I can pause my consciousness until this modpack is released
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Xbalanque

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Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
« Reply #2521 on: April 29, 2016, 01:59:42 AM »

Anyone know why i cant build walls from wood planks? Yes, i've tried to right click
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Patitodo

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Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
« Reply #2522 on: April 29, 2016, 03:33:22 AM »

Anyone know why i cant build walls from wood planks? Yes, i've tried to right click

Do you have NOW wood planks?
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Zakhad

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Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
« Reply #2523 on: April 29, 2016, 04:13:26 AM »

I just had the "rescue" event in that a friendly allied colony spaceship picked up our distress signal prior to crashing and gives an event to "end" the game (to rescue us) lol... what?
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InsKill

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Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
« Reply #2524 on: April 29, 2016, 06:53:26 AM »

Do not read all thread - too much pages. I have trouble: research screen are black with some research, part of them cannot chose, and its very lagging. Reinstall game, delete all folders - same problem. Can I fix it?

Не читал всю ветку - дюже много страниц. Такая проблема - экран исследований черный, только несколько таб с исследованиями и точки разноцветные. И дико лагает когда он открыт. Переустанавливал начисто с удалением всего вообще - не помогло.


upd: panicmode off. Close-open the game fix it! Leave message for those, who have same problem.
« Last Edit: April 29, 2016, 07:06:22 AM by InsKill »
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BlackSmokeDMax

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Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
« Reply #2525 on: April 29, 2016, 08:01:33 AM »

Anyone know why i cant build walls from wood planks? Yes, i've tried to right click

Agree with Patitodo, sounds like you don't have any wood planks in a stockpile. If you don't have any, you won't even see the option.

Zakhad

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Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
« Reply #2526 on: April 29, 2016, 11:25:46 PM »

There is a a13 build on the github mind its very early, tested it, works albeit very long loading times. quite a few things have changed :P - I probably won't be playing it due to how early of a build it is, but its nice to see progress :)
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PrisonerHarvester

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Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
« Reply #2527 on: April 30, 2016, 02:06:46 PM »

Where exactly is this a13 build? I canot find anywhere on github
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Zakhad

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Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
« Reply #2528 on: April 30, 2016, 02:51:19 PM »

Where exactly is this a13 build? I canot find anywhere on github

Under the dev branch instead of master branch on the left side.
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Xbalanque

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Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
« Reply #2529 on: April 30, 2016, 05:49:30 PM »

Anyone knows why my dog wont eat? I have alot of Hay and Potatos...
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Dynastiew

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Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
« Reply #2530 on: April 30, 2016, 06:06:47 PM »

Dog eat meat, if i'm not wrong.
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molokoni

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Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
« Reply #2531 on: April 30, 2016, 06:55:13 PM »

Hey Guys, awesome mods! I am having one problem though: I cannot seem to use the fueled smithy at any point, even If I just want to create arrows I cannot assign my collonists (cant right click) which makes my life a lot more difficult in the beginning as I can only use short range weapons... any ideas?
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Zakhad

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Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
« Reply #2532 on: April 30, 2016, 07:29:52 PM »

Hey Guys, awesome mods! I am having one problem though: I cannot seem to use the fueled smithy at any point, even If I just want to create arrows I cannot assign my collonists (cant right click) which makes my life a lot more difficult in the beginning as I can only use short range weapons... any ideas?

Would help if you said what mod version your using. Arrows? They're not part of hardcore sk 2.5 alpha 12? Only the dev version of hardcore sk alpha 13. As briefly as I played it, (like 10 minutes due to just how few mods are actually working with the pack) I did notice that combat realism had quite overhaul with the inclusion of ammo, so you might want to have a gander over there and ask that dev, but I'd assume that mod would work fine as a standalone with alpha 13, honestly its too early to be playing the dev version of alpha 13, a lot of stuff like you've just mention is just the tip of the iceberg.

Sorry it's not an exact answer to your problem but it might help narrow it down a bit, good luck.
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Zakhad

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Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
« Reply #2533 on: April 30, 2016, 07:32:41 PM »

Anyone having problems with hydroponics and fruit trees? They're planting them and immediately cutting them down straight after, I wasn't having this issue when planting them outside, but you see I have the nuclear fallout (Not "toxic" fallout) event in that if i go outside, I immdiately start suffering from radiation burns, everything on the map is dying, i'm almost internally capable of surviving without needing to go outside, I can just use potato's instead but was just wondering if anyone else had this problem.
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Zakhad

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Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
« Reply #2534 on: April 30, 2016, 08:46:27 PM »

My game went down to a crawl like when you used to have too many animals on the map, but it was a locusts attack that couldn't spawn, it was only by chance when I un-roofed that area that the event happened and my lag suddenly stopped. Memory leak?
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