[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

Gregton

I did try all that, as said in my previous post about it. The fact is I only could perform the "install surrogate lung" surgery on my Narn colonist that I captured in an earlier raid. I tested it by having all techs, a level 20 doctor, access to all the different medicines and spawning in different pawns, recruiting them and try to do the surgery.

So far it seemed to me that only baseline humans are concerned but I did that while sleep deprived so I would need to do some more testing to confirm it.

Also I did all of this with the version on the first page of the thread. I will try the github one, maybe there are fixes on there that I'm not aware of.

I'll report here when I have done that.

MrSamsa

Quote from: Marduk on August 21, 2016, 05:59:57 PM
Also, to everyone who wants to fix non vanilla implants\prothestics not showing up in operation list
Here's a probably dirty fix i've figured out.
This seemed to me like some mod later in order overwriting the Core_SK version of ThingDefs_Races with a vanilla or similar one, hence the non vanilla implant operations not being in the game.
What i've done is to copy Core_SK\Defs\ThingDefs_Races to RW_MedicalInfo\Defs, just because it's late in the load order. Restart game, missing implantations are properly showing up and working now.

This worked however it seems that Norbals or other different races dont have access to a few operations such as installing brain stimulators or AI chip.

RudBoy

Should I post a screenshot of every Error I get in this mod? or would there be a better way to inform the modders of SK Hardcore?

sidfu

Quote from: RudBoy on September 08, 2016, 09:56:43 PM
Should I post a screenshot of every Error I get in this mod? or would there be a better way to inform the modders of SK Hardcore?

go into yoour game folder for rimworld then go into RimWorldWin_Data there a output file it will have the error in there just copy paste.

Zakhad

When people are encountering their first psychic ship, what level of technology are you at / what weapons do you have at your disposal? What's preferred method of dealing with them. And whether or not you have to resort to using   cheesy tactics.

I'm asking this because right now I'm at Year 2, I've only just started on doing regular research just ending the tribal level of technology, My main armaments are Scythian bows with metallic arrows, and a couple of scavenged guns one being a Beretta and Tech9 with 1 frag grande. I'm struggling to "Legitimately" kill them in a firefight which is understandable in my level of equipment. It's not that I can't kill them; I could reload until RNG favors me but I find my self doing that more and more often its bad game design if you're reloading due to bad RNG. I want to know whether or not I asking for a petition for them to be delayed for a few years (Year 5 and onwards) seems reasonable? Year 2 seems a bit early especially when fighting against mechanoids with rocket launcher's / pinpoint laser guns that require fire protection against that I have very little. I understand that they scale with wealth so maybe how much they scale could be toned down etc.

Zakhad

Quote from: RudBoy on September 08, 2016, 09:56:43 PM
Should I post a screenshot of every Error I get in this mod? or would there be a better way to inform the modders of SK Hardcore?

Generally speaking if you want to help and improve the mod yes. Especially ones that break the game. But before doing so, follow these few guidelines which help get your issue resolved as fast as possible.

Small Description of what you were doing leading up to it,

What you think is causing it.

Output log as rudeboy mentioned get it hosted at paste bin and give a link no one wants to see couple hundred lines of text in the forums.

Imgur / attachments etc any pictures to help describe the situation.

Github to check whether or not that issue has been fixed or mentioned in the bleeding edge github releases (Daily updates give or take a few days) https://github.com/skyarkhangel/Hardcore-SK/issues

One of the most important things you can do is say EXACTLY what version you're running / Where you downloaded for example I'm running on Github release version of the Hardcore SK pack, at the last commit being "перевод одежды 09/09/16 commit 0e666e0d9aab7a927347527f340383443030ab81"

Finally any changes to the modlist, be it from preference e.g. disabling darkness mod etc or added another mod.

Makko

Miscellaneous bug report:

-Eating a meal of orange does not provide joy, it provides the "Ate awful meal" mood debuff which seems kind of pointless when oranges are supposed to be a luxury food.

-Animal Husbandry research has the Brewing description for some unknown reason, I don't know what it actually does or if this is a bug.

-The electric brewery can only brew beer while the standard one can brew all sorts of alcoholic drinks.

-Unending solar flares occur randomly but rarely, might be seed related? Have not yet experienced on this colony, previous one had 3 or so that required reloading saves, dev mode force end map condition was not effective.

(Sorry, I don't have any better information I'll update with screeshots of debug log and post seed and anything else that's helpful if it happens again, I just mention it because someone else did right above me and I want to confirm its also happened to me)

---------

Suggestions for alcohol making:

-Have breweries use the Hopper system from the CCL, IRL brewing takes time and equipment more than labor, in game currently it's the opposite, you can crank out alcohol as long as you have people working on it.  I have 4 granite brewery benches set up and I can make turn a 15x15 potato crop into a mountain of vodka in a day or two of harvest if I pull people off their other jobs.

-Have a miscellaneous ingredients recipe, for example the oranges should be usable to make some kind of alcohol, pretty much every fruit and vegetable can be fermented into some kind of alcohol, it's just not done often IRL because it's not economical (like just flavoring vodka) or it just doesn't taste very good.

Having a recipe for "Frontier Wine" or something similar that just takes various fruits or vegetables in any combination and makes a product that isn't as valuable or beneficial as nicer alcohols. 


https://en.wikipedia.org/wiki/Fruit_wine

https://en.wikipedia.org/wiki/Pruno

twisted067

Quote from: Zakhad on September 08, 2016, 10:55:32 PM
When people are encountering their first psychic ship, what level of technology are you at / what weapons do you have at your disposal? What's preferred method of dealing with them. And whether or not you have to resort to using   cheesy tactics.

I'm asking this because right now I'm at Year 2, I've only just started on doing regular research just ending the tribal level of technology, My main armaments are Scythian bows with metallic arrows, and a couple of scavenged guns one being a Beretta and Tech9 with 1 frag grande. I'm struggling to "Legitimately" kill them in a firefight which is understandable in my level of equipment. It's not that I can't kill them; I could reload until RNG favors me but I find my self doing that more and more often its bad game design if you're reloading due to bad RNG. I want to know whether or not I asking for a petition for them to be delayed for a few years (Year 5 and onwards) seems reasonable? Year 2 seems a bit early especially when fighting against mechanoids with rocket launcher's / pinpoint laser guns that require fire protection against that I have very little. I understand that they scale with wealth so maybe how much they scale could be toned down etc.

I sniped them with a Lee Enfield. A terminator dropped some plasma shotgun which obliterated the ship at that point, very pleased to have this weapon now

Makko

The "Fleas!" / Mosquito / Fly events where they spawn in a random bedroom are really not fun.

Every time they happen you have to pause your game and play pixel hunt for the little tiny speck that is an enemy bug, if you don't do this someone gets an awful disease, if you do do this, 100% of the time nothing happens.

It adds nothing to the game but a repetitive chore.

(I guess you could say that for a lot of things, so I'll explain: it's just a menial task that has to be done randomly with no chance outcomes, you either play pixel hunter and nobody gets sick, or you don't play pixel hunter and someone gets sick. )

Owlchemist

Has anyone been able to build the Hi-Tech Research Bench yet? I remember reading about this problem a couple weeks ago but I thought it was addressed already. Even in god mod with everything unlocked, I don't see it anywhere.

skyarkhangel

Quote from: Makko on September 09, 2016, 01:31:06 AM
The "Fleas!" / Mosquito / Fly events where they spawn in a random bedroom are really not fun.

Every time they happen you have to pause your game and play pixel hunt for the little tiny speck that is an enemy bug, if you don't do this someone gets an awful disease, if you do do this, 100% of the time nothing happens.

It adds nothing to the game but a repetitive chore.

(I guess you could say that for a lot of things, so I'll explain: it's just a menial task that has to be done randomly with no chance outcomes, you either play pixel hunter and nobody gets sick, or you don't play pixel hunter and someone gets sick. )

I want to add check for room cleaness soon.

Slipshodian

Quote from: Owlchemist on September 09, 2016, 01:48:09 AM
Has anyone been able to build the Hi-Tech Research Bench yet? I remember reading about this problem a couple weeks ago but I thought it was addressed already. Even in god mod with everything unlocked, I don't see it anywhere.

Check under the Production tab. For whatever reason, it's there when the other benches are in Misc.

Marduk

Quote from: Makko on September 09, 2016, 01:31:06 AM
The "Fleas!" / Mosquito / Fly events where they spawn in a random bedroom are really not fun.

Every time they happen you have to pause your game and play pixel hunt for the little tiny speck that is an enemy bug, if you don't do this someone gets an awful disease, if you do do this, 100% of the time nothing happens.

It adds nothing to the game but a repetitive chore.

(I guess you could say that for a lot of things, so I'll explain: it's just a menial task that has to be done randomly with no chance outcomes, you either play pixel hunter and nobody gets sick, or you don't play pixel hunter and someone gets sick. )
Screw pixel hunting, i just drag the hunt order tool over my base to show them to me.

Krajca

You can use manager to do that for you. Except for fleas whom are not in management window for some reasons.

blub01

Quote from: Marduk on September 09, 2016, 12:15:10 PM
Quote from: Makko on September 09, 2016, 01:31:06 AM
The "Fleas!" / Mosquito / Fly events where they spawn in a random bedroom are really not fun.

Every time they happen you have to pause your game and play pixel hunt for the little tiny speck that is an enemy bug, if you don't do this someone gets an awful disease, if you do do this, 100% of the time nothing happens.

It adds nothing to the game but a repetitive chore.

(I guess you could say that for a lot of things, so I'll explain: it's just a menial task that has to be done randomly with no chance outcomes, you either play pixel hunter and nobody gets sick, or you don't play pixel hunter and someone gets sick. )
Screw pixel hunting, i just drag the hunt order tool over my base to show them to me.

reducing it from a repetitive chore to a nonissue. even better.
Quote from: Zobaken on September 02, 2015, 12:37:37 AM
1. Please make people unable to move through deep waters. I don't like raiders cosplaying Jesus.