[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

sidfu

Quote from: Mechanos on November 21, 2016, 05:42:10 PM
Quote from: skyarkhangel on November 20, 2016, 07:13:37 PM
Problem with bug "keybindingdefs", could be solved if  del KeyPrefs.xml  in AppData\LocalLow\Ludeon Studios\RimWorld\Config 

Sometimes need to delete knowledge.xml, Prefs.xml
Its incompatibility Rimworld version bug, may occur in some players when change Rimworld version.

Didn't fix the problem.   I had already been deleting those, but I tried it again just to be sure.  No change.  Updated the Github issue you closed.

Quote from: sidfu on November 20, 2016, 06:25:50 PM
try disableimg the svn and see if that does it.

Testing this right now.  I don't know why SVN would unreliably download the latest, but I can't really think of any other possibilities.  Gonna redownload the zip again, and if it works, I'll test if I can use GIT instead of SVN in the future for more reliability.

Edit:  The zip fixed it.  I don't know why SVN was failing to update properly, but it apparently was.  Go figure.  Thanks for the help.

the problem with svn is that if anything interupts it updateing its files it can caus issues. manual take just a min so best to do it that way.

Gaiska

Hello,

Questions again because the only answer dont work.

1) how can i research the stove for cooking? (i only have a simple grill)

2) I cant fuel the forge (i have kindlings and other stuff to fuel it but they dont do it - error -> no materials) Do i need a hopper? And if yes, what do i have to research for build a hopper?)

3) What resource should i research first for electricity?

thanks :)

bowmore

Do electric heated floors use energy? If yes how much? (because it doesn't say)

sidfu

@gaiska first if its your first time playing hardcore dont start on trible start.

next try reading the researchs gaiska there 2 tech trees to look at
now on fuel might help if u click on the forge and click the big yellow button that says FUEL and verfy that the fuel is set.
last for gaiska if u starting as tibal rushing to electrictiy will dome your colony as u wont have enough of everything depending on how lucky u get iwth your story teller.


caesius

plasma generator gave out "massive heat" in old versions.
as FAQ said, the genarator requires massive study and resources but it takes advantages from the massive heats
but now it give out quite small heats.
is this intended???
if so, its now quite useless...

CreepyD

If massive heat was the advantage, then it's useless in the desert regardless.

I believe a forge needs charcoal or coal, it won't work with Kindling or other lesser fuels.
Coal is easy to mine, there should be a few large seems on all but flat maps.

Electricity.. After the first winter I typically use the 800W generator you land with, that lasts 3 seasons - that gives me my first fridge a a couple of lights.
After that, a coal powerplant is fair easy to build and puts out 2500W - as long as you have a lot of coal.
If not, Wind power is easiest, but you need to research reinforced concrete as well.

caesius

Quote from: CreepyD on November 23, 2016, 08:27:54 AM
If massive heat was the advantage, then it's useless in the desert regardless.

even if it was desert, the generator's massive heat was very useful.

Gaiska


bowmore

@Gaiska,
oh yes there is
on the bottom UI line second from right

Gaiska


caesius

Quote from: Gaiska on November 23, 2016, 10:20:49 AM
@bowmore i mean something like that -> https://www.dropbox.com/s/mairnxc6g86uzdz/HCSK%20tree.gif?dl=0

but not as gif :)

i can find the same tree in my game. if you cant find it, its not a bug of modpack.

bowmore

@Gaiska, dunno then.

Why crafting skill lowers with time???? O_o
Is there a way to stop it from doing so?

caesius

Quote from: bowmore on November 23, 2016, 10:28:18 AM
Why crafting skill lowers with time???? O_o
Is there a way to stop it from doing so?

its natural, vanila feature. skills over 10 slowly lowers.

Gaiska

Quote from: caesius on November 23, 2016, 10:27:36 AM
Quote from: Gaiska on November 23, 2016, 10:20:49 AM
@bowmore i mean something like that -> https://www.dropbox.com/s/mairnxc6g86uzdz/HCSK%20tree.gif?dl=0

but not as gif :)

i can find the same tree in my game. if you cant find it, its not a bug of modpack.

where can i find it? on research button? thanks

Dudok22

Quote from: bowmore on November 23, 2016, 10:28:18 AM
@Gaiska, dunno then.

Why crafting skill lowers with time???? O_o
Is there a way to stop it from doing so?

yes you can use: Mad Skills https://ludeon.com/forums/index.php?topic=11148.0

Click on the "Older Versions" and pick 1 of A14 versions.

just put it in your mods folder and activate it in game and restart. You don't need to start new colony.