[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

bowmore

Recently, when i got a lot of things, game started to lag a lot.
Is there a fix for that? (other than obviously getting rid of stuff)
Or this is incurable?

sidfu

Quote from: bowmore on November 23, 2016, 02:30:53 PM
Recently, when i got a lot of things, game started to lag a lot.
Is there a fix for that? (other than obviously getting rid of stuff)
Or this is incurable?

turn on the dev console in options and see if u have a repeating error. normaly slow down is caused by 2 things
1. computer cant handle the map size(dont use the last bottom 2 map sizes as they lag fest even on my 64gb 4.2ghz 1080gtx computer)
2. there is a error repeating( of there no error its possible a animal is bugged so u could try tokill all animals on map)

kiko

Few questions people..
In picture 1 only heat is coming from 2 coolers on the fridge (and Coal Plants?)
Picture 2 has Coal Heater + 2 Electric ones.
Why temperature in picture 1 is 6C with doors open  and in the "grow room" in picture 2 is -25?
Its cold biome but every thing has roofs..

and can some one give me tips for the ammo types i really don't see changes on the terminator that keep wiping my colony.
i get 1 for me and 6-7-8 against me...

[attachment deleted by admin due to age]

sidfu

Quote from: kiko on November 24, 2016, 05:56:19 AM
Few questions people..
In picture 1 only heat is coming from 2 coolers on the fridge (and Coal Plants?)
Picture 2 has Coal Heater + 2 Electric ones.
Why temperature in picture 1 is 6C with doors open  and in the "grow room" in picture 2 is -25?
Its cold biome but every thing has roofs..

and can some one give me tips for the ammo types i really don't see changes on the terminator that keep wiping my colony.
i get 1 for me and 6-7-8 against me...

first there a cold snap. if u useing mountain temp then rooms inside the mountain will have a stable temp. in 1 its considered outside the mountain as it was build inside a opening in the mountain and in 2 the room is considered under the mountain.

terminators have no pain threshold they keep going till they die. if i remember right 1 t-100 ccan eat 1k arrows. my opinion is to disable the skynet till u good at SK then use it. skynet is like the zombies in that its made to make game way harder

bowmore

@sidfu,
there were mistakes
can you tell me please what should i do with it?

[attachment deleted by admin due to age]

sidfu

Quote from: bowmore on November 24, 2016, 07:06:15 AM
@sidfu,
there were mistakes
can you tell me please what should i do with it?

first take and reinstall the mod. remember never copy over a older version of the mod iwwth a new one.
1. take game basck to vanilla a14. back up the stock core in differnt locastion(do this so u dont have to verfy cache every time)
2.now reinstall the mod pack.
3. now to do tests.  load up your save and see if errors persist. if they sstilll there now start a new game and see if they there. if still there on new game something installed wrong if not there that maans something on old game is bugged.
4. if u cant seem to fix it do this. take your output log,save game and your mod load order and post them on gut so that sky can test them.

reinstalling or sstarting over should fix that error. if i remember right that error is normaly related when people updated a old copy of the mod to a newer one thats had major changes.

meistro

I have one error at the start of the game.
A XML error from type DifficultyDef.

Picture: https://drive.google.com/open?id=0BxX403s0jaZYaUtaTDE3eWVsaFE
Is this the reason, that the game ist to easy at challange?

Sorry for my bad englisch :/

bowmore

@sidfu,
reinstalled the game, there were still these two bugs when i loaded the save, but none of them in new game.

>take your output log and your mod load order and post them on gut so that sky can test them
How do i do that?
I don't want to start anew T_T

kiko

Quote from: sidfu on November 24, 2016, 07:05:01 AM
Quote from: kiko on November 24, 2016, 05:56:19 AM
Few questions people..
In picture 1 only heat is coming from 2 coolers on the fridge (and Coal Plants?)
Picture 2 has Coal Heater + 2 Electric ones.
Why temperature in picture 1 is 6C with doors open  and in the "grow room" in picture 2 is -25?
Its cold biome but every thing has roofs..

and can some one give me tips for the ammo types i really don't see changes on the terminator that keep wiping my colony.
i get 1 for me and 6-7-8 against me...

first there a cold snap. if u useing mountain temp then rooms inside the mountain will have a stable temp. in 1 its considered outside the mountain as it was build inside a opening in the mountain and in 2 the room is considered under the mountain.

terminators have no pain threshold they keep going till they die. if i remember right 1 t-100 ccan eat 1k arrows. my opinion is to disable the skynet till u good at SK then use it. skynet is like the zombies in that its made to make game way harder
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Thank you very much..
Its a bit late to disable skynet it makes an error so i decided to roll with it and learn the hard way (its a hardcore modpack after all right ? ;D )
The best ammo for terminators i assume is rpg/doomsday rocked launcher..

ShiftySAS

Hello, quick question for you. Is this version of the mod compatible with rimworld version 15c? If not, where can I go to download the earlier version of Rimworld that this mod is compatible with?
Thanks for your time!

skyarkhangel

#4001
Quote from: bowmore on November 24, 2016, 07:06:15 AM
@sidfu,
there were mistakes
can you tell me please what should i do with it?

Found way how to fix savegame with this error.
Find save game, make a backup, then open with notepad. Search for: <li Class="ExplosionManager">

we need to change all in this explosion manager to:
<li Class="ExplosionManager">
<explosions />
</li>

Save file. Load and fun again!

sidfu

Quote from: ShiftySAS on November 25, 2016, 03:50:52 PM
Hello, quick question for you. Is this version of the mod compatible with rimworld version 15c? If not, where can I go to download the earlier version of Rimworld that this mod is compatible with?
Thanks for your time!

pack is a14 still if on steam just go to the proirty panel under beta u can change to a14.

@kiko btw one of the recent updates he did changes the skynet so if u tribal u dont get them till way later.

@meistro did u copy the mod pack to a fresh install or over itself. like i stataed before always do fresh install as he cchanes stuff or removes files at times and if u copy over old install u asking for bugs.

bowmore

@skyarkhangel,
Is this how it supposed to look like?
If so it didn't work :(

[attachment deleted by admin due to age]

sidfu

Quote from: bowmore on November 25, 2016, 05:51:14 PM
@skyarkhangel,
Is this how it supposed to look like?
If so it didn't work :(

if its not then just make a new game and new save and look inside that save and copy over.

if that dont work then u gonna ahve to start new game. just remembber this rimworld isnt a game where your colony suppose to last forever u suppose to fail and restart.