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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 2187712 times)

Schio

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Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« Reply #4230 on: December 31, 2016, 08:22:14 PM »

Some animals and Pawns that have no weapon equiped, get stuck trying to melee attack for a few ingame hours.

No error messages.
« Last Edit: December 31, 2016, 08:24:07 PM by Schio »
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aiu2003

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Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« Reply #4231 on: December 31, 2016, 08:51:13 PM »

It looks like the melee cooldown for fist/animals got modified to a a really high number. Each attack takes them a while to recover from.

Visitors that want to trade that doesn't come with animals get overloaded with their merchandise and takes forever to cross the map and will usually break/starve.

As Rhyssia mentioned, when a cargo pod crash, you get a huge error list if you have dev mode open. With dev mode close, there's no error list, but the cargo pod is always empty.
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Rhyssia

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Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« Reply #4232 on: December 31, 2016, 09:03:03 PM »

It looks like the melee cooldown for fist/animals got modified to a a really high number. Each attack takes them a while to recover from.

Visitors that want to trade that doesn't come with animals get overloaded with their merchandise and takes forever to cross the map and will usually break/starve.

As Rhyssia mentioned, when a cargo pod crash, you get a huge error list if you have dev mode open. With dev mode close, there's no error list, but the cargo pod is always empty.

Didn't Mention, but tested and confirmed. Dropped pod, got some stone bricks and in error log long list about items can't be created, something about null map

[Tried to place thing Silver111473 in a null map.]
SK.Comploot.Spawnloot was mentioned but didn't print to verbose log.
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aiu2003

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Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« Reply #4233 on: December 31, 2016, 09:23:37 PM »

Your fix worked Rhyssia, so thanks for that!

Another issue I've notice is with the mass/bulk calculation with having pawns picking up the same item. Ex. if you pick up 1 Roasted Meat, picking up more won't update the mass/bulk. I had a pawn pick up 50+ and not get encumbered. But as soon as I had that pawn pick up a different item, it updates and mass/bulk shoots into the red.
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Rhyssia

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Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« Reply #4234 on: December 31, 2016, 09:26:45 PM »

Your fix worked Rhyssia, so thanks for that!

Another issue I've notice is with the mass/bulk calculation with having pawns picking up the same item. Ex. if you pick up 1 Roasted Meat, picking up more won't update the mass/bulk. I had a pawn pick up 50+ and not get encumbered. But as soon as I had that pawn pick up a different item, it updates and mass/bulk shoots into the red.

My guess is that is assembly related and I can't do anything to fix that.

Edit-
I DERPed.

Melee Freeze Issue:

Folder: [\RimWorld\Mods\Core_SK\Defs\ThingDefs_Races\Races_Humanlike.xml]

Code: [Select]
<defaultCooldownTime>100</defaultCooldownTime>

Default Vanilla Value should be 1.85, probably needs fixed in a few of the files.
Speculation: May have been thought as a percentile on base as I see 100/80/70 in same file.

Working on a fix now to upload to dropbox. Files/Edits should be newer version save safe.

Edit 2- Testing Fix now.
« Last Edit: December 31, 2016, 11:11:08 PM by Rhyssia »
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Rhyssia

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Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« Reply #4235 on: December 31, 2016, 11:19:02 PM »

Quick and Dirty Melee Fix

Changes the 100s of seconds to between 1.1 and 5(?) second cool downs.

Replace these files: [\RimWorld\Mods\Core_SK\Defs\ThingDefs_Races\*.*]

Should not break save compatibility when mod updates.

*Fixed Races_Animal_Dogs.xml

Dropbox:
https://www.dropbox.com/s/uoskgaiden9t9ew/ThingDefs_Races%28Fixed%29.rar?dl=0
VirusTotal:
https://www.virustotal.com/en/file/d35bae7f5ca720a82ec4be80bbb9c2a76e793de728544fda3cb041e1545a9cd6/analysis/1483265583/
« Last Edit: January 01, 2017, 05:16:12 AM by Rhyssia »
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sidfu

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Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« Reply #4236 on: January 01, 2017, 02:48:05 AM »

here is a fixed race dog xml. he forgot a few <

it goes into Core_SK\Defs\ThingDefs_Races



[attachment deleted by admin due to age]

Rhyssia

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Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« Reply #4237 on: January 01, 2017, 05:03:22 AM »

here is a fixed race dog xml. he forgot a few <

it goes into Core_SK\Defs\ThingDefs_Races

Crap, THANK YOU! Fixed the error and double checking the rest now. (Two missing "<"s. in dog.xml.) Will edit previous post with fix soon.

-edit-
Anyone else refreshing this page and github to see any updates or is it just me?
« Last Edit: January 01, 2017, 05:56:54 AM by Rhyssia »
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sidfu

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Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« Reply #4238 on: January 01, 2017, 05:10:19 AM »

here is a fixed race dog xml. he forgot a few <

it goes into Core_SK\Defs\ThingDefs_Races

Crap THANK YOU!, fixed the error and double checking the rest now. (Two missing "<"s. in dog.xml.) Will edit previous post with fix soon.

that type of error when it happens the error ingame tells u where u missed it so easy to fix.

also for those who want differnt settings for darkness sk here u go. it copies teh color settings from realistic darkness



[attachment deleted by admin due to age]

skyarkhangel

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Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« Reply #4239 on: January 01, 2017, 06:38:23 AM »

Plz, switch off Psychology mod, so its still not compatible for some reasons. I have not time to test it compatibilty, thanks for bug-reports.
Also, if you do fixes, plz push changes to Hardcore SK github, thus you can help fix them faster.
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Binarydream

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Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« Reply #4240 on: January 01, 2017, 09:46:18 AM »

Will this modpack work for the stable version of Rimworld A16? I tried using this modpack yesterday and it was saying mods incompatible and was messing with the main menu's tutorial button, replacing "Tutorial" with "LearnHowToPlay."
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Rhyssia

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Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« Reply #4241 on: January 01, 2017, 10:09:24 AM »

Will this modpack work for the stable version of Rimworld A16? I tried using this modpack yesterday and it was saying mods incompatible and was messing with the main menu's tutorial button, replacing "Tutorial" with "LearnHowToPlay."

If you install the pack following the instructions, the install should work smoothly. Step 2 is rather important in order to get it to load properly. (Also disable Psychology)

On another note, updating Psychology Mod from it's post seems to fix the anxiety issue but throws another, seemingly harmless error.
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Adenia

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Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« Reply #4242 on: January 01, 2017, 11:17:41 AM »

I received the Journey Destination event, went to world view, and got to see the global world temperature! No, not really, but the temperature gauge bar projected itself globally, which I found as some interesting environmental political commentary, methinks it's a graphical glitch. https://s27.postimg.org/9ua1ske6r/Temperature_bar_on_the_global_level.jpg
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sidfu

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Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« Reply #4243 on: January 01, 2017, 11:23:53 AM »

a modulator moved the thread to outdated which is wrong.

Rhyssia

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Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« Reply #4244 on: January 01, 2017, 11:26:08 AM »

I received the Journey Destination event, went to world view, and got to see the global world temperature! No, not really, but the temperature gauge bar projected itself globally, which I found as some interesting environmental political commentary, methinks it's a graphical glitch. https://s27.postimg.org/9ua1ske6r/Temperature_bar_on_the_global_level.jpg

Looks like Moody overlay issue, when box is minimized issue is resolved.
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