Started by skyarkhangel, May 10, 2015, 11:40:32 PM
Quote from: Smexy_Vampire on February 08, 2017, 07:07:58 AMhay i was playing with this modpack thismorning and theres some cool stuff in the mod pack. i would like to ask if its posable to pull some of them out into moduals so you can pick and choose witch ones to be active . i most loved the superior crafting stuff like the vat and some of the other crafting things . allso the factions and the clothings. i just rilly dislike cobat realisum and some other nit pics makes it hard to play on a laptop
Quote from: joeloverbeck on February 08, 2017, 07:36:11 AMI installed an oil extractor after drilling into the deposit, and tried it for a while, getting around 200 of crude oil out before I turned it off. I had to set up the whole chemical industry. I got tangled with other stuff, as it often happens in this game, and by the time I was building the refinery, a message told that the oil deposit was depleted. As mentioned, I only used it for a while, but I assume that the internal code mistakenly took it as operating constantly. I'm guessing this is a mistake. Is there a way of making the deposit operable again manipulating the save file?
Quote from: BlackSmokeDMax on February 08, 2017, 11:32:41 AMPer Sky (modpack creator) you have to have at least: Core, Combat Realism, and CoreSK. Everything else you can yank but not these three, they are tied tightly together.
Quote from: silverskin on January 23, 2017, 02:45:33 PMI'm getting a weird problem with the power switches. If I build one in a game then save and quit, I will never be able to load that game again. Ever. It will glitch out and won't load. There's no problem while the game is running, it's just that it'll never load back up if I quit.Anyone else have this problem? Anyone built any working power switches and find they can still save, quit and reload that game?