[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

Owlchemist

Quote from: Caldar on February 17, 2017, 12:19:54 PM
Is there now an other way to check the stats for apparel? In the craftingwindow the "i" only shows the armor, isulations etc. but not the additional stats like "Global working speed" and co.

That game doesn't show any stats if they're at 100%, so that's what they are (aka unmodified).

Zakhad

Quote from: Schio on February 17, 2017, 02:10:04 AM
Is it possible to add the Leadership mod to this modpack or would there be errors?

Works fine for me.

Zakhad

Quote from: GoblinPunch on February 17, 2017, 02:41:07 AM
I enjoy using this mod. Though been wondering, are there suppose to be one set of factions? Like the fist icon are all the same color and faction, the witcher symbols, the weird stars, etc.

Edit: The houses symbol-- two factions.


http://i.imgur.com/lWQVLlO.png

At one point they were all S.T.A.L.K.E.R factions, clearsky, bandits, mercs, freedom etc which i thought was quite funny, I was tempted to mod some of the sound files from clearsky when someone throws a grenade hilarity is soon to ensue.

a few examples:

https://instaud.io/LSn
https://instaud.io/LSo
https://instaud.io/LSq



lordmatiz

Can't build Fishing Pier on mud (I've got nice lake in front of my base, and can't use it for fishing ;( )

Zakhad

Quote from: lordmatiz on February 17, 2017, 02:35:36 PM
Can't build Fishing Pier on mud (I've got nice lake in front of my base, and can't use it for fishing ;( )

There are 2 fishing piers one that can be built on mud and one that can't. Are you saying that the one that can be built on mud isn't working?

zipqun

Hi all, I have again little problem, when i playing at beggining its ok, but after 3-4 h i have some kind of "spikes" every 3-4 sec,  and its nor errors cuz i check it many times i open the tab and check there is any red sentence and there isn't + when even i  pause the game i have those spikes cuz i see it when i move the screen around, anyone had that problem ? i think i have it every time ;c i reinstalled rimoward + repaste the mods  an its not working ;c any suggestion ?

lordmatiz

Quote from: Zakhad on February 17, 2017, 02:41:33 PM
Quote from: lordmatiz on February 17, 2017, 02:35:36 PM
Can't build Fishing Pier on mud (I've got nice lake in front of my base, and can't use it for fishing ;( )

There are 2 fishing piers one that can be built on mud and one that can't. Are you saying that the one that can be built on mud isn't working?



After researching 'Fishing 1' I've got Fishing pier under 'production' buildings tag. I can't build this one on mud.

Caldar

Quote from: Owlchemist on February 17, 2017, 02:25:32 PM
Quote from: Caldar on February 17, 2017, 12:19:54 PM
Is there now an other way to check the stats for apparel? In the craftingwindow the "i" only shows the armor, isulations etc. but not the additional stats like "Global working speed" and co.

That game doesn't show any stats if they're at 100%, so that's what they are (aka unmodified).

I mean something other. For example the "leather gloves". They give you a bonus for working, construktion and melting speed, you see the bonus if you have a already crafted paar. Its unter "Offset when equipped". But in the crafting window in the tailer bench there is no "Offset when equipped", you dont see which boni you get from the this apperel.

Zakhad

Quote from: zipqun on February 17, 2017, 02:47:49 PM
Hi all, I have again little problem, when i playing at beggining its ok, but after 3-4 h i have some kind of "spikes" every 3-4 sec,  and its nor errors cuz i check it many times i open the tab and check there is any red sentence and there isn't + when even i  pause the game i have those spikes cuz i see it when i move the screen around, anyone had that problem ? i think i have it every time ;c i reinstalled rimoward + repaste the mods  an its not working ;c any suggestion ?

You're getting lag spikes while paused...? Hummm that's strange, you're absolutely certain of this? - Does this only happens with this modpack? Because it could be a hardware fault or a bad installation of rimworld or even bad drivers, the list can go on, the game should never lag when paused.

Because it sounds more like a incident or path finding bug, it could be that old animated graphic from cave's mod but I'm fairly certain no 1 is running that, but that caused a lot of issues for people

To test whether or not it's a path finding bug. Make a backup of your save, use debug mode and kill all animals on map. if that doesn't fix it, kill your colonists, and see if that fixes it.
Lastly I tend to save the game with no units on the map and then I check for queued events or incidents in the save file, which could be attempting to trigger but gets stuck, after deleting them if any, reload that save with no units and see if the lag disappears.
If it is the event/incidents bug try to figure out what one it is, and report it on the github, also stating what version you are running, and or if you are github version to the best of your knowledge what commit your running with along with a date. 

i.e - when you click on the commits section on the hardcore sk github you'll see a few digits on the right hand side of the commit, click on that and paste the commit value e.g. commit 24e09222c935b5625cd4bc3c9492f169ac00814a - by doing this you're telling us what version you are running, and or whether or not it's been fixed in a later version, because a lot of people don't like to update there client mid play through due to save compatibility.

The above mentioned help will only work if its lagging while the game is not paused,

Zakhad

Quote from: lordmatiz on February 17, 2017, 02:49:28 PM
Quote from: Zakhad on February 17, 2017, 02:41:33 PM
Quote from: lordmatiz on February 17, 2017, 02:35:36 PM
Can't build Fishing Pier on mud (I've got nice lake in front of my base, and can't use it for fishing ;( )

There are 2 fishing piers one that can be built on mud and one that can't. Are you saying that the one that can be built on mud isn't working?



After researching 'Fishing 1' I've got Fishing pier under 'production' buildings tag. I can't build this one on mud.

You should have 2, I had 2 and i was barely past the first tier of research (neolithic tier - the stuff you can research before getting "technology" researched.) Granted I am playing as tribal so it might have been overlooked in other starting tech periods.

Make a backup of your save and debug unlock all research just to see whether or not you have it, because I did have 2, one that can be placed on mud and one that can't be.

mora145

Who knows why errors come out like these?

The language I have default is Spanish

Def-linked translation error: Found no Verse.ThingDef named Cassowary_Leather to match Cassowary_Leather.description
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData()
Verse.PlayDataLoader:<DoPlayLoad>m__6F7()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()



[attachment deleted by admin due to age]

Owlchemist

Quote from: mora145 on February 17, 2017, 07:29:29 PM
Who knows why errors come out like these?

The language I have default is Spanish

Def-linked translation error: Found no Verse.ThingDef named Cassowary_Leather to match Cassowary_Leather.description
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData()
Verse.PlayDataLoader:<DoPlayLoad>m__6F7()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()


These can be ignored. They're just warnings, not full blown errors. It's on the to-do list to fix.

mora145

Quote from: Owlchemist on February 17, 2017, 07:59:53 PM
Quote from: mora145 on February 17, 2017, 07:29:29 PM
Who knows why errors come out like these?

The language I have default is Spanish

Def-linked translation error: Found no Verse.ThingDef named Cassowary_Leather to match Cassowary_Leather.description
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData()
Verse.PlayDataLoader:<DoPlayLoad>m__6F7()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()


These can be ignored. They're just warnings, not full blown errors. It's on the to-do list to fix.

Thx.
But could you tell me what that mistake is?

Owlchemist

Quote from: mora145 on February 17, 2017, 08:41:47 PM
Quote from: Owlchemist on February 17, 2017, 07:59:53 PM
Quote from: mora145 on February 17, 2017, 07:29:29 PM
Who knows why errors come out like these?

The language I have default is Spanish

Def-linked translation error: Found no Verse.ThingDef named Cassowary_Leather to match Cassowary_Leather.description
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData()
Verse.PlayDataLoader:<DoPlayLoad>m__6F7()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()


These can be ignored. They're just warnings, not full blown errors. It's on the to-do list to fix.

Thx.
But could you tell me what that mistake is?

Those leathers that it's trying to specify a language translation for don't exist in HCSK.

mora145

Quote from: Owlchemist on February 17, 2017, 09:50:21 PM
Quote from: mora145 on February 17, 2017, 08:41:47 PM
Quote from: Owlchemist on February 17, 2017, 07:59:53 PM
Quote from: mora145 on February 17, 2017, 07:29:29 PM
Who knows why errors come out like these?

The language I have default is Spanish

Def-linked translation error: Found no Verse.ThingDef named Cassowary_Leather to match Cassowary_Leather.description
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData()
Verse.PlayDataLoader:<DoPlayLoad>m__6F7()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()


These can be ignored. They're just warnings, not full blown errors. It's on the to-do list to fix.

Thx.
But could you tell me what that mistake is?

Those leathers that it's trying to specify a language translation for don't exist in HCSK.

Thanks again. I am translating the MOD Pack into Spanish. That is why my doubt.