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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 1766463 times)

jakehawk26

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6810 on: December 17, 2018, 03:04:32 PM »

So just to confirm, this version of Hardcore SK is not compatible with Rimworld 1.0? I've tried numerous clean installs and just get a black screen on launch. Love this mod and can't play without it.
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Canute

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6811 on: December 17, 2018, 04:17:57 PM »

Please activate your internal compare function  B18 <-> 1.0 !!
There isn't any 1.0 release yet.
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ulyanaleyana

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6812 on: December 21, 2018, 02:22:27 PM »

So just to confirm, this version of Hardcore SK is not compatible with Rimworld 1.0? I've tried numerous clean installs and just get a black screen on launch. Love this mod and can't play without it.
On GitHub you can find test version of Hardcore SK for RimWorld 1.0. It's updating time to time: fixing bugs, add something new etc. If you want a final release, you need to wait for it.
Check info here https://www.patreon.com/posts/development-for-22631077
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Kayrah

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6813 on: January 03, 2019, 09:43:20 PM »

im currently playing on the 1.0 dev version and i encountered a "gamebreaking" bug.
i can only remove organs from prisoners, all other operations are not listed.

pls fix ^^

EDIT: It seems i cant perform any operations, on my pawns either. Only when they are sick. At the same time I could intall a Pegleg (and craft it) without the "Biology" requirement.


EDIT2:
So after talking to one of the devs. Thats intended. oO

Some techs do nothing now. Bad design choice. If you want to have their upgrades accessible early on, make their cost cheaper and the later techs more costly or remove them.

Removing limbs is also disabled, because of "exploits" If you want to reduce them, make operations come with higher costs or risks, like death, shock or permanent damage, but dont remove features. If I want to cripple my pawns, its my choice.

Oh and cowboy hats are not craftable. Thats basically removing a part of rimworlds soul and almost want me avoid that pack.

Overall its really well put together, but those 3 things are really really horrible design choices. If anybody know how to revert them, let me know.
« Last Edit: January 04, 2019, 03:48:14 PM by Kayrah »
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Canute

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6814 on: January 06, 2019, 04:27:48 AM »

Kayrah,
i would suggest to use the HCSK discord channel to report things for the dev build.
Bevor the devs read this forum, they mosttimes changed many things anyway.
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captainradish

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6815 on: January 21, 2019, 10:16:12 PM »

I'm having a very odd issue I've never seen before. I'm running the 1.0 and I cannot butcher anything. My colonist picks up a animal corpse and immediately drops it. The pawn keeps trying over and over but keeps dropping the corpse every time. It's like the corpse is forbidden as soon as it's picked up. A butchering sound plays over and over as well until the pawn abandons butchering. I have no idea why this is happening and it happens on all three butcher tables. Any ideas? It's making my game rather difficult as I cannot butcher meat.
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homemdosgalos

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6816 on: January 22, 2019, 09:45:44 AM »

After the release of 1.0, i decided to try to give this mod pack a try yesterday. However, i simply cannot get it to work. Always get the black screen before getting the initial screen.

I'm using the Github link provided in this page and followed all instructions. I've unsubscribed from all Workshop mods, i've set RW to default settings and even uninstalled it first. Followed the instructions on the page and even then, always got a black screen.

And yes, i run RW before installing the modpack, just to make sure all the configs and the game plays right, and even tried without doing it. But no matter what, i never manage to get the game running. Is it because i'm running version 1.0.2150? Or is there something i'm missing?


Manual installation:
Go to the folder you installed the game in. (gamefolder)
Delete all mods inside your Rimworld\Mods\ folder except "Core".  (done that)

Open up the downloaded Hardcore sk project .zip file. Extract everything in the Hardcore-SK-master\Mods\ folder into your Rimworlds\Mods\ folder, and overwrite any files if prompted. (done that as well)

Go to:
For Windows users: C:\Users\your user name\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config windows button + R -> the Run dialog will appear type %APPDATA%..\LocalLow -> this will open the appdata folder For Linux users: /home/your user name/.config/unity3d/Ludeon Studios/RimWorld/Config For Mac users: /Users/your user name/Library/Application Support/RimWorld/Config Delete all the files that exist in that folder. And copy "ModsConfig.xml", which is at the root of the archive modpack. (done it as well)

Check mods in the game. Switch Language if needed. Play! (never get to this part, black screen).

Running Win 10 completely up to date, and RW on Steam

Can someone help me on this?

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Canute

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6817 on: January 22, 2019, 10:07:07 AM »

homemdosgalos,
you should ask at their discord channel, the modpack devs rarely visit/post on the forum.
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homemdosgalos

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6818 on: January 22, 2019, 10:25:49 AM »

homemdosgalos,
you should ask at their discord channel, the modpack devs rarely visit/post on the forum.

Thanks, will do
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AnddyiRaynor

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6819 on: February 06, 2019, 02:07:41 AM »

HugsLib needs a update on the github for 1.0+, it's ver 6.0.1 vs 6.1.1. Which can possibly cause some issues. I got a popup for medical dissection which is around 500kb.. that's one that actually tells you there's a issue,what of the ones that don't?(Separate mod from sk but still)
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ThomasCro

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6820 on: April 01, 2019, 05:46:20 PM »

Hey guys, I have a question. I had ice form in a part of my base and I put a roof over it in the meantime and now it's all shallow water. Will the water disappear by itself or do I need to remove the roof?
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sidfu

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6821 on: July 14, 2019, 02:09:17 PM »

Hey guys, I have a question. I had ice form in a part of my base and I put a roof over it in the meantime and now it's all shallow water. Will the water disappear by itself or do I need to remove the roof?

ice that forms inside tends to be a bit buggy. u can terraform it to normal soild so u can build flooring over it

magiconexxx

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6822 on: July 15, 2019, 10:51:18 PM »

Hey guys,

I recently upgraded from B18/Hardcore to the latest 1.0 release.  While I am enjoying things so far, I seem to have a bug with harvesting hay.  Regardless of type of start/biome I choose, my colonists will not perform a regular "harvest" on haygrass, even when mature.  It is simply not selectable using the harvest tool.  When I use plant cut, the colonist will successfully cut the haygrass and drop seeds, but never hay itself.  I did not have this issue on B18.

I have also tried planting haygrass - colonists will never harvest anything anything from the field.  Same issue above with plant cut if i try to manually force it.

I tried making a sickle to see if it was a tool problem, but no go.  Axe doesn't seem to work either.

Am I missing something, or is this a bug?
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sidfu

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6823 on: July 16, 2019, 04:56:44 PM »

that has been fixed just update

magiconexxx

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6824 on: July 16, 2019, 09:16:03 PM »

Awesome thank you  8).  Tested on existing world and works like a charm.
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