Ammunition for weapons?

Started by Adamiks, May 12, 2015, 09:29:17 AM

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keylocke

#30
with a more versatile colonist inventory system, it might be great to be able to switch ammo types on the fly for colonists.

ammo can be infinite, but it would be cool to be able to easily switch between ammo types that are within a colonist's inventory.

ie : basic ammo types : (hopefully makes it to base game)
-normal rounds : default rounds
-switch to armor piercing rounds against mechs and raiders with power armor
-switch to hollow point rounds against tribals, animals, anyone with light or no armor

grenade launcher ammo types : (it's like being able to swap between grenades, molotovs, and emp grenades on the fly and increase their range )
-explosive rounds : default rounds
-incendiary rounds : causes fire
-emp rounds : stuns mechs

basically as long as you have these rounds in your colonist's inventory, they can swap ammo types by drafting them and pressing a hotkey or a button or something.

for balance issues, ammo types are rare and can only be bought from traders at a very expensive price.

Anduin1357

Or we can nerf ammo types to have less of an effect relative to their caliber and for flexibility sake, have custom mags of ammo type ratios.
After all, you do not go all Hollow Point and no AP against armored raiders...

If ammo types are so easy to manufacture in demand, I dont see why the need to be expensive. Ammo can be brought and sold by the thousands at moderate cost,  your average 100 rounds be costing 20 silver.

Support only for inventory mag switching.