[A10] Better Inspection - Traps (v1.0) (2015-05-15)

Started by Neocryptorian, May 14, 2015, 07:31:51 PM

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nmid

I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

Neocryptorian

Yes definitly! Working hard to put it out as soon as I have speed tested it stable! ^^

Also now with a config file to adjust trap settings!  ;D


Dear Regards
Neocryptorian

https://www.ashesofcreation.com/

If you treat people right they will treat you right... ninety percent of the time.
~Franklin D. Roosevel

rsof69

can you add some traps like a hole in ground kind of traps

hector212121

Agreed with rsof. Maybe they deal like 3 damage to leg, have a trap reset time of 0 and are extra slow to move over?

rsof69

Quote from: hector212121 on June 25, 2015, 11:06:39 AM
Agreed with rsof. Maybe they deal like 3 damage to leg, have a trap reset time of 0 and are extra slow to move over?

and the ai cant see it, when it isnt triggered so they will walk to it

sorry for my bad english

hector212121

Well, yeah, for that bit it'd be a clone of the current deadfall trap.

Petrowitsch