mars mod

Started by gunner123, May 18, 2015, 07:34:33 PM

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gunner123

so i was thinking about making a mod where you land on a planet without air and you had to make air or somthing like that. so wind turbines would be useless but you would get other benifits though. if anyone knows if this would be possible or if you know of a mod that does this please let me know.

Adamiks

"planet without air and you had to make air or somthing like that. so wind turbines would be useless but you would get other benifits though."

Wind turbines don't need AIR to work. They need WIND. Wind can be created even on Mars. But anyway i like this idea. To actually crash on the planet like Earth not between stars, or on the planet like Venus (Or Wenus? I don't how you guys write this in English) you will need to have EXTREME lucky.

1000101

How would you cross the death-in-less-than-10-minutes-due-suffocation barrier after you crash and before you can do anything to stop it?  The second too-much-unfiltered-harmful-radiation-which-kills-in-days barrier is less of a hurdle but still a big one.

I like the idea of a non-breathable planetoid start but you would need to change a huge amount of stuff and add new stuff to allow survival for that crucial first few minutes of exposure to a hostile environment.  Inside rooms wouldn't be too bad (pressurized environment, hydroponics to produce oxygen/"air", etc).  You'd need to track oxygen/"air" levels in environments and environment loss through portals (doors).  Somehow provide a means to deal with the lack of natural biological resources (flora/fauna).  If you want to do a planetoid with absolutely no atmosphere, then you have other issues like solar radiation (earths atmosphere, for example, blocks most of the suns radiation and only a small percentage actually reaches the surface, mostly as visible light, some as infrared (thermal) radiation), cosmic radiation (the same radiation that comes from the local star but is from the galaxy as a whole and doesn't include the star you are orbiting).  There would be no other factions on the planet with less than a "spacer" tech-level as colonizing such a planetoid would require technologies already available to deal with all the aforementioned problems.  Everyone "outside" would need environmental suits to not only provide "air" to breath but protect against the radiation which makes clothes a problem for pawns transversing areas.  Without an atmosphere (and free water) there are no "seasons" just a "hot" and "cold" period based on the planets orbit but no rain/snow.

If you could pull all this off or fake it enough to make it believable, it would be an interesting mod to try.  I only see problems with certain areas namely - tracking atmosphere and radiation levels for areas/rooms and pawn clothing for surviving area transversal.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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Adamiks

Quote from: 1000101 on May 19, 2015, 04:22:12 PM
How would you cross the death-in-less-than-10-minutes-due-suffocation barrier after you crash and before you can do anything to stop it?  The second too-much-unfiltered-harmful-radiation-which-kills-in-days barrier is less of a hurdle but still a big one.

I like the idea of a non-breathable planetoid start but you would need to change a huge amount of stuff and add new stuff to allow survival for that crucial first few minutes of exposure to a hostile environment.  Inside rooms wouldn't be too bad (pressurized environment, hydroponics to produce oxygen/"air", etc).  You'd need to track oxygen/"air" levels in environments and environment loss through portals (doors).  Somehow provide a means to deal with the lack of natural biological resources (flora/fauna).  If you want to do a planetoid with absolutely no atmosphere, then you have other issues like solar radiation (earths atmosphere, for example, blocks most of the suns radiation and only a small percentage actually reaches the surface, mostly as visible light, some as infrared (thermal) radiation), cosmic radiation (the same radiation that comes from the local star but is from the galaxy as a whole and doesn't include the star you are orbiting).  There would be no other factions on the planet with less than a "spacer" tech-level as colonizing such a planetoid would require technologies already available to deal with all the aforementioned problems.  Everyone "outside" would need environmental suits to not only provide "air" to breath but protect against the radiation which makes clothes a problem for pawns transversing areas.  Without an atmosphere (and free water) there are no "seasons" just a "hot" and "cold" period based on the planets orbit but no rain/snow.

If you could pull all this off or fake it enough to make it believable, it would be an interesting mod to try.  I only see problems with certain areas namely - tracking atmosphere and radiation levels for areas/rooms and pawn clothing for surviving area transversal.

Maybe a little fantasy? For example fauna and flora that don't need air (oxygen)? Anyway if this idea will change to project i can be a first member :D

gunner123

yes there is wind on mars and i did overlook that.
but to the solar radiation on the other post: maybe it could be a planet with an atmosphere just not a breathable one or you could do like they did in total recall(1990's) where you had domes. but to the death in 10 minutes part you could land in a suit with a day or two worth of air to help but i was thinking about changing it from a: your main worry is food. to a: your main worry is air. but to do that i guess drop pods of food could crash like 50 or so blocks from a stockpile. but yes this mod would be a huge undertaking but would improve the game drastically. also no idea why i said thinking about making because i know jack squat about modding and if anyone would be willing to give me lessons pm me.

1000101

#5
Well, domes would provide the room/area protection, but when you crash land, you hardly have domes available to move into.  There-in lies my original point.  Until you have built the domes (taking much time), you are at the mercy of a lethal environment.  Even walling a small cave off to protect you, you'd likely be dead before it's done as it's more than simply tossing a couple sheets of plywood up over a frame.  Creating a sealed, contained atmosphere is not a trivial task when all you have is some scrap steel to work with.  Without having even some basic advanced tools (that is, you need tools for metal fabrication, plastics, rubber compounds), survival would simply be impossible beyond a few days.  Assuming having suits would mean you could survive the environment long enough to wall off a small cave, build the required minimal infrastructure to produce and contain a breathable environment then generate said environment, well, you're still dead by starvation since opening your helmet to eat would expose you (and your meal once opened) to all the things that kill you within minutes.  Surviving a hostile planetoid requires pre-colonization before the colonization occurs.  The pre-colonization is where unmanned ships are sent to deposit the basic necessities the colonists need such as habitat modules, food production, food stores (survival meals) and compressed atmosphere (air tanks) until the food production and by extension atmosphere generation, kicks in.  There is a huge process and cost associated with this, especially since radiation protection means gold lining.  Gold, and some other metals, block the nasty infra-red and lets most of the visible light through, the main reason for it's use (vs silver, copper and aluminium) is that it doesn't corrode and thus lose effectiveness as well as being easier to work with.  The ISS, the (now defunct) NASA Shuttle Program and existing manned rockets all use a paper-thing layer of gold lining around the main crew compartments.  This isn't a complete lining as there are windows (albeit there is gold in them too), portals, etc.  This is another one of the problems with existing space exploration, not just the effects of a near 0g environment but the extreme doses of radiation exposure (limiting length and frequency of space walks and other activities).

As to the fantasy, if the flora/fauna don't need air to breathe...doesn't that make such a mod moot?  The lore of the game (did anyone actually read the lore behind RimWorld besides me, Tynan did a fairly decent basic write-up to setup the game and it's pretense) already states that the worlds have largely been terraformed from hostile environments to colonizable worlds, even if the colonization process wasn't complete (ie, not all the worlds ended up having colony ships sent but at some point they were terraformed.)  If it's sci-fi magic then there is no need to worry about atmosphere or deadly radiation, it's sci-fi magic.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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soltysek

i like idea like this ... it's nice to see mod idea like this but  how to make it , its time consuming and alot of bug tracking but its posible to make it if some one realy wona to .

as for theory to provide some more time at begining you can crash bigger part of ship on land with for eg live module where you pawns can finde O2 mask and some air before the will be able to make some kinde of O2 generataror and sealed place to live . You can make few research to upgrade seal of room amounbt of air produce beter mask beter tanks so your pawn can ride longer but this kinde of mode still will need to inject custom methods to game (1000101 we will find a way :) ) so a pawn react properly for low air in tanks and stai in selead area when not need unforutunetly to work ok the AI of pawn need to be revrite . But implementation will open alot of great gameplay . You also need to be inform that mod will probably not compabilite with other mods  (sry for my ang.).