Nominate a mod to be included in RimWorld!

Started by Tynan, May 19, 2015, 12:15:50 PM

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Thirite

In terms of mods which build upon vanilla without diverging from its core, I would nominate:

Extended Prosthetics and Organ Engineering (without vancidium content)
Better Surgeries - Less Randomness in Failures
A Dog Said
Chemical Extraction and Neutroamine Crafting
Rim PhD- Pharmaceutical Drugs

Playing doctor is fun.

cjthegod19

Quote from: Tynan on May 19, 2015, 12:15:50 PM
So obviously you're welcome to many any mod you like; it's your work. However, if you have any desire to see your work integrated into the vanilla game, consider working on something in one of the below categories.

Tynan There is this really lovely mod that couldnt handle updating to your system but it was absolutley beautiful. I would say im a intermdiate maybe lower level modder as of right now i started a while ago. But Back to the beans and bacon the mod is called combat realism, but lets forget about the whole damage model i dont care for that your works just fine, but what needs to find its way back into the rimworld game play. is the simple idea of ammo. Maybe you had your own reasons for not implementing it, but after a long drawn out battle i feel like more needs to come into play. you dont have to keep it as complex as it is an ammo type for assault, sniper, smgs, shotguns and pistols could be simple enough.

I found the suppresion system to also be beautiful but it could use some work or aybe just a couple traits to make certain characters more hardened and any character a ceratin range from this hardened pawn would also gain a moral boost making them keep in the game a little longer.

I thought the simple book bags did really well dooing exactly what youd expect them to do allowing the player to carry more ammo weapon ect w.e was needed.

Your damage model is perfect and if any one wanted to change it up to make it more real its not to hard to just go in a change the script to guns and character health stats.

But if you could implement this permanently or as an add on too the game it would surely increase my play time on such a wonderous game.

TrueDestroyer

#152
I noticed this thread just now, and I want to thank you for not including mods that are not vanilla friendly, like ones that include tons of bionics and make them craftable, or ones that include tons of over powered nice graphics clutter or space-like stuff that's just unbalanced eye candy. Really:)

Also I'd like to thank you for including many fixes over different versions - I was wondering how you get to guess what the community wants to get improved and how:)

I nominate:
"P-music" - some of music there is really immersive and vanilla like
"Modular tables" - they've been around for more than a yer now, feel like a natural part of the game. Mixes two well working in game mechanics - being a furniture, and connecting like a wall.
"More Mental Breaks" - Meltdown, by twoski - simply adds more mental breaks that feel vanilla friendly and balanced, using stable in game mechanics bringing effects like - being unsocial (leaving home area), self-harm (daze + cut on wrists), insulting others (daze + negative talk chance), compulsive cleaning and more.
Parts of "NackbladIncRimhair" - more vanilla friendly hair, without beards etc, till helmet + beard mechanics are in place.
The main mechanic of "Tech advancing" mod - feels like a natural mechanic - advancing through tech level by complting different researches from given level.

Other's that are nice:
"Chemicals & Neutroamine" - just it's mechanic allowing boomalopes to be milked for something that can be crafted into neutroamine.
"Crafting Hysteresis" - puts a threshold on "do untill" - a mechanic similiar to this would be a game changer. Stops pawns from going cooking immediately, when meals drop by 1.
"kNumbers-0.5.2-A15" for some more statistics - appears to be stable and flexible.
Also: Trading spot, More Vanilla Turrets, BlackGold (Coal ore), Blueprints by Fluffy. Wonder why some version of Prepare Carefully has not been implemented ... Maybe the scenarios system is supposed to work like this:)
That's all, in my signature there are some vanilla fixes, like  for several animals minimum comfortable temperature, fix to steel sandbags making them cloth, or anything else.

- my vanilla friendly balanced mods and game fixes.

Draegon

I nominate the Alpha Animals mod. It adds some really neat animals to the game and seems like it'll be epic.

faltonico

CK - Animal & Plant Pack v1.2 They could use a hand to finish that mod ;)
Reinforced Conduit I mean, come on! Regular conduits are so flimsy.
Door Mat Unless you think us wasting so much time doing cleaning is a game mechanic.
StorageSearch ...I don't know how you missed this :p
Modular Tables
Embrasures
Allow Tool For the lazy ones, like me.
Rimsenal Hair (Only the hair styles!) not the weapons (for now ;) )
Facial stuff to add more variety.

You should check out Rimushima it doesn't fit the requirements needed to be in the previous list, but it is an absolutely amazing mod, extremely detailed, tremendously useful, and it does fit into a technologically advanced colony, it need some more tweaking to make it even more realistic, but it is fine as it is.

Thank you for your hard work!

Facepunch

"Better pathfinding" by Zhentar. Basically it simply refines the current pathfinding system, resulting in better performance and more logical pathfinding.

Alenerel

None of these affect gameplay or balance, just UI. In fact I dont like to use addons that affect the gameplay in any sensible way (adding weapons, animals, balancing, etc).
Refactored Work Priorities
Hand Me That Brick Haulers Deliver Resources for Construction
Animals Tab
Crafting Hysteresis
Allow Tool
Storage Search
Colonist Bar KF
Work Tab The sorting and adding maybe add 5ft priority. I think that 9 are too many.
QualityBuilder
Medical Tab
Relations Tab

Jcewazhere

I would nominate "No Cleaning Please" mod  https://ludeon.com/forums/index.php?topic=21818.0  . It separates the home zone into two different areas: one for cleaning and one for maintenance though they can overlap. With this you can designate things that can be dirty but still need to be repaired, like geothermal plants and turrets, and you can limit your cleaners to areas that your colonists frequent.

I would also love to see Fluffy's Breakdowns in vanilla, but pretty much any change to how breakdowns work would be nice. Instead of just a time based dice roll how about a per use roll? Those oft used autodoors to your fridge would breakdown more often but a basic heater probably doesn't cycle that often so would breakdown less.


grinch

My favs are:
1.- Prepare carefully (love to use "points limit feature")
2.- defensive positions
3.- Rimhair
4.- more vanilla turrets

adtrl

If I can make my mod, would vats for growing colonists be a good mod to have in the game?
Rawr ^.=.^

Vendan


Tammabanana

Quote from: Vendan on October 17, 2016, 05:31:23 PM
Heh, I made fridges...?  http://steamcommunity.com/sharedfiles/filedetails/?id=780996548

People seem to be saying "this should be in vanilla"

I'ma second the sentiment. I made a version of equipment racks that holds food instead, and like half the Steam comments were along the lines of "FRIDGE THIS PLZ". (Which I'm not good enough to do yet, so I'm looking forward to poking into your code, Vendan. Thanks!)
Tam's tiny mods: forum thread: Kitchen Counters and other shelving *** Smoked meat *** Travel rations: MREs *** Pygmy Muffalo

jmababa

Yea that should be added too vanilla
rimfridge also add RT weapons so balanced it should be added to vanilla and lastly that should be added is Fish Industry you know why meat is scarce in rimworld a meat replacement thing and its balanced cause without enough water you cant fish right off the bat you need to research how to take care of fish

The MacChen

The fluffy UI mods have really made the game much better! The reason is they don't change practically any of the vanilla mechanics (except colony manager, which I don't use anyway), but rather enhance the vanilla mechanics. You should actually just hire this guy to help design the UI tabs.

https://ludeon.com/forums/index.php?topic=16120.0

SteelRev