[Modpack Request] Mini-Overhaul.

Started by Nekomimi, May 20, 2015, 08:41:58 AM

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Nekomimi

Could someone try to make it sure these mods would work together?
- Superior Crafting (Tons of bonus points if modified to have vanilla wall textures)
- Mechanical Defence (Droids & Fissures, rest can be ignored)
- Prepare Carefully
- Biodiversity
- LT-RedistHeat
- RT Fusebox
- Caveworld Flora
- Between Magic and Tech Infusion
- Vanilla Enhanced

I do realize almost all of those are in Ultimate Overhaul modpack... but that modpack also have tons of stuff I'd like to avoid, like "Seeds, Please", "Mechanoid Terraformer", "Darkness", "Finer Things", all these scary interface mods and so on.
Have you fell here from the sky
Have you been trapped under stone
We're all glad that you survive
This is now your only home

Born in the primitive tribe
Joined the pirates in their cove
The past doesn't matter now
The Vault Seven is your home

Ninefinger

#1
Quote from: Nekomimi on May 20, 2015, 08:41:58 AM
Could someone try to make it sure these mods would work together?
- Superior Crafting (Tons of bonus points if modified to have vanilla wall textures)
- Mechanical Defence (Droids & Fissures, rest can be ignored)
- Prepare Carefully
- Biodiversity
- LT-RedistHeat
- RT Fusebox
- Caveworld Flora
- Between Magic and Tech Infusion
- Vanilla Enhanced

I do realize almost all of those are in Ultimate Overhaul modpack... but that modpack also have tons of stuff I'd like to avoid, like "Seeds, Please", "Mechanoid Terraformer", "Darkness", "Finer Things", all these scary interface mods and so on.

in my ultimate overhaul modpack seeds please, mechanoid terraformer, and darkness, is optional, and the interface mods are what make the game easier to navigate through colonists and enemies its not scary. Finer things is not that big of a deal either all it adds is an extra crop type some extra recipes with extra work tables that you dont have to craft or even deal with if you dont want.

In fact a lot of the mods are removable so long as you stick to the mandatory mods, the only mandatory mod that i can see you not being ok with is the weed mod but i am removing the police and gang factions and making them a separate patch and again like finer things if you dont want to use the weed or the extra recipes you dont have to. :)

nmid

I can vouch for the overhaul mod making life much easier.
I have disabled some mods on my own (Seeds please for eg), but after playing a few hours, I have come back to re-enabling some.
The darkness mod really makes it worth building the lighting, but playing in complete darkness is a pain the starting colony days.

You can always make mini adjustments to the .xml if you really want too :p
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ