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Author Topic: [A10-A15] cuproPanda's Mods (Old Thread)  (Read 361155 times)

cuproPanda

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[A10-A15] cuproPanda's Mods (Old Thread)
« on: April 23, 2015, 03:30:55 PM »

cuproPanda's Mods

New mods can be found here

MOD NAME
CALLSIGN 
VERSION 
LATEST UPDATE
 
BRIEF DESCRIPTION
 
 
 
 
 
 
 
 
CORE MOD
 
 
 
CP
14.04
8 Aug 16
 
Adds a few basic gameplay features and acts as a base for other cuproPanda mods
 
 
 
 
 
 
 
 
MAIN MODS
 
 
 
AJO
14.02
7 Aug 16
 
Adds new objects and activities that bring joy to colonists.
CPD
14.00
23 Jul 16
 
Adds the ability to brew a variety of drinks.
POW
14.00
23 Jul 16
 
Adds small features for a starting colony, or one without power.
RPH
NO 15
23 Jul 16
 
Adds new drugs to help with pain, focus, speed, and infections.
 
 
 
 
 
 
 
 
ADD-ONS
 
 
 
SOGA
A14
13 May 16
 
(CPD) Sodas can use fruit from Vegetable Garden.
UNI
14.00
26 Jul 16
 
Allows colonists to exchange modded resources of the same kind. Includes templates for custom recipes.
 
 
 
 
 
 
 
 
MICRO MODS
 
 
 
ZEN
14.00
23 Jul 16
 
Adds various zen and rock garden themed decorations.
AMU
14.00
23 Jul 16
 
Adds powerful amulets left over from an ancient civilization.
EXP
14.01
27 Jul 16
 
Adds new power features and expands existing ones.
CFG
NO 15
23 Jul 16
 
Allows burning of non-colonist corpses for fuel.
CAL
14.00
23 Jul 16
 
Adds new alloyed metals for creating buildings, weapons, and art.
 
 
 
 
 
 
EXF
14.00
23 Jul 16
 
Adds new floors.
QRY
14.20
28 Jul 16
 
Adds a quarry for collecting resources in flat terrain.
BRM
NO 15
23 May 16
 
Adds BrainMod devices for giving traits to colonists.
DWC
14.01
03 Aug 16
 
Adds small things to craft and sell to traders.



Source Images: A compilation of .XCFs (GIMP/Photoshop) that I use. Updated 19 Jun 16
Source Files: Constantly up-to-date source files on GitHub.





License:
All works that are not derivatives of RimWorld assets are licensed under a Creative Commons Public Domain 1.0 Universal License
All permissions granted
« Last Edit: May 07, 2017, 01:33:31 AM by cuproPanda »
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cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

cuproPanda

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corePanda
« Reply #1 on: May 02, 2015, 06:23:34 PM »

corePanda


Description:
Adds a few basic gameplay features and acts as a base for other cuproPanda mods

Items Added:
Rainbow Petals: Harvested from the Spectago flower, these petals can be used by other mods to make tea, soda, or paint.
Fresh Water Bucket: Fresh water gathered from a well. Bottled at the crafting table, brewery,  or stoves to get Bottled Water.
Bottled Water: Provides a slight mood boost. The base for most Soda Brewing drinks.
Copper: Mineable ore used for stuff
Quartz: Mineable ore
Fused Quartz: Glass-like sheet of quartz
Glass: ... Yep, it's glass
Dirt/Clay/Sand/Gravel: Natural resources dug up from terrain patches. Gravel/Sand/Clay can be grinded down at a stonecutters table or at a quern
Mudbricks: Made with Dirt, Sand or Clay, and Hay, used for stuff. Needs to be dried first
Bricks: Made with Clay and Sand, used for stuff. Needs to be dried first
Raw Rubber: Harvested from rubber plants, can be baked into rubber in a furnace
Rubber: Baked from raw rubber in the furnace.
Bucket of Asphalt: A mixture of rubber, sand, and gravel which can be used to make Rubberized Asphalt flooring.

Objects Added:
Spectago Flower: Grown indoors and out, provides a good amount of beauty
Food Rack: Provides a simple storage solution for foods. Does not keep foods fresh, however.
Medical Rack: Provides a simple storage solution for medicine.
Universal Rack: Provides a simple storage solution for most things.
Well: An expensive and time-consuming structure that allows colonists to gather clean water. Colonists can also gather around it and socialize.
StuffedVent: Another type of vent. Uses stuff instead of steel. Can be toggled to prevent equalization.
Individual Table: Small 1-person table. Useful for bedrooms and prison cells.
Stump Chair: Outdoor-themed chair. Slightly less comfortable than a stool.
Simple Crafting Table: Allows for simple crafting jobs.
Sink: Greatly increases the cleanliness of a room, and allows colonists to occasionally clean themselves. The water needs to be changed every few days
Drying Mudbricks: Allows mudbricks to dry in the sunlight. Mudbricks will not dry while it is dark or raining
Window: Built into a wall. Allows sunlight to come inside. Colonists can look out for joy.
Furnace: Allows for utility cooking recipes that don't belong at a stove
Anti-Fatigue Mat: Rubber mats to stand at while working. Provides comfort and boosts cleanliness
Rubberized Asphalt: Flooring that offers enhanced movement speed.
Chandelier: A 2x2 overhead light source made using stuff and glass/fused quartz. Not for swinging from.
Quern: A large metal or stone mill used for grinding resources.

Overrides Added:
(Overrides can be removed by deleting the Defs/VanillaOverrides folder)
Sandbags: Crafted using sand

Author
cuproPanda

Changelog
Code: [Select]
Full log available in the /About/Changelog.xml

14.04:
Fixed quern recipes showing up at stonecutters table
fixed quern rotation

14.03:
Added Quern for grinding resources without research

14.02:
Copper tiles no longer conflict with Industrialisation copper tiles

14.01:
Fixed chandelier placement for A14

14.00:
Updated to A14
Reduced well crafting time
Changed racks sizes to be 1x1, redrew graphics, adjusted stats
Added universal rack for storing just about everything - fancier than a 1x1 stockpile
Mudbricks require sand or clay
Building_Upgradable changed to CompUpgradeable for more usability
Added rubberized asphalt, terrain with enhanced move speed
Added clay recipe
Imported windows from POW
Added traders selling copper and rubber
Added furnace - allows for utility cooking recipes that don't belong at a stove
Added anti-fatigue mats - rubber mats to stand at while working. Provides comfort and boosts cleanliness
Colonists can look out windows to gain joy. Colonists with cabin fever gain more joy
Chandeliers can be traded with furniture traders
Vent is toggleable - control whether or not to allow air to equalize
Spectago grows in the wild

v13.3:
Copper spawns scattered around the map at worldgen
Tweaked mudbrick stats
Added Clay, dug up in shallow water or marshy soil
Clay replaces sand in mudbrick recipe
Added brick recipe
Reduced skill requirement for making mudbricks
Added glass
Added ItemSpawner - spawns a random quantity of a given item
Increased quartz commonality, quartz drops 8-35 pieces when mined
Added SafeToRemoveDefs - A set of folders to easily remove certain features that are not used by other mods
Fixed sink not properly updating room cleanliness
Fixed sink not giving cleaned thoughts to colonists
Added Building_Upgradable - allows WorkTables to be upgraded, optionally requiring research to do so

Known Issues/Conflicts

Please report any issues

Download
(Alpha 14)
14.04

(Alpha 13)
v13.3
v13.2



How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game before activating other cuproPanda mods.



Add-Ons


Unifier


Description:
Allows colonists to exchange modded resources of the same kind.

There are templates included for players/modders to easily make their own recipes.
Mods currently supported: Industrialisation, MD2, NaturalFloors

Author
cuproPanda

Credits
The Unifier name and graphic design come from the unifier from the Minecraft mod Minefactory Reloaded

Download
(Alpha 14)
14.00 - Unifier Mod, no recipes

Download Recipes
All recipes are contained in this folder.
Recipes


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Add desired Recipe_{resource}_{modname}_{modname}.xml to the Unifier's Defs/RecipeDefs folder
- Activate the mod in the mod menu in the game.
« Last Edit: August 08, 2016, 12:45:25 PM by cuproPanda »
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cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

cuproPanda

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Additional Joy Objects
« Reply #2 on: May 07, 2015, 06:40:27 PM »

Additional Joy Objects


Description:
This mod adds new objects and activities that bring joy to colonists: board games, arcades, paintings, bookcases, medicine, and more!

Items Added:
Pile of Books: Crafting ingredient for the Reading Table and Bookcase. Purchased from Joy Traders, Exotic Traders, and Bulk Goods Traders. Also made by combining 3 Written Books.
Painting Supplies: Crafting ingredient for the Easel. Crafted or purchased from Joy Traders, Exotic Traders, and Bulk Goods Traders
Spectago Tea: A simple cup of tea. Heats up quickly for enjoyment at any time.
Perodyne: Euphoric painkillers. Purchased from Joy Traders and Exotic Traders
Paper: Brewed from either wood of cloth. Used to make books. Crafted at the Brewery.
Blank Book: Used by an artist to write a book. Crafted at the Writing Desk or bought from exotic/joy traders.
Written Book: Can be sold for a high price. 3 can be crafted into a Pile of Books, which can be used for crafting.
AEA tank: Fuel for the thurible.
Cartridges: Arcade games that can be loaded into empty arcade cabinets.

Objects Added:
Card Table: A table perfect for a colonists bedroom or for an entertainment room. 1-4 players.
RimColony: A special board game purchased from traders. 1-4 players.

Book Storage: Book Rack, Bookshelf, and Bookcase. Upgradeable book storage for colonists to read books at.
Reading Table: A table for a colonist to read books at. Provides passive joy.
Writing Table: Used to craft and write books, as well as collate books into a Pile of Books
Easel: Can be used to craft paintings, and colonists can also doodle on it (meditative joy).
Painting: Provides beauty and joy for colonists. Be careful! An untalented artist can make an ugly painting!
Dartboard: Colonists will stand at a distance and throw darts at the board. Special thanks to Haplo and their Miscellaneous mod, the source code helped clear things up!
Thurible: Disperses a mood-enhancing mist into the air that slowly affects all colonists in the room within a 10-tile radius

Arcade Construction Table: A station for duplicating arcade cartridges, crafting empty arcades, and adding cartridges to empty arcades.
Arcades: Entertain colonists while giving a small amount of XP to the skill listed below.
Arcade, Halva Life: Shooting
Arcade, Elder Scones: Melee
Arcade, The Zimz: Social
Arcade, Glutendogs: Animals
Arcade, Trauma Vendor: Medicine
Arcade, Cooking Baba: Cooking
Arcade, Rum Swirled: Construction
Arcade, Plants Vs. Salamis: Growing
Arcade, Speltunky: Mining
Arcade, Psycho Knots: Artistic
Arcade, MintCraft: Crafting
Arcade, Baguettris: Research
All arcade cabinets are purchased from pleasure cruisers or exotic goods traders and consume 200W of power.

Author
cuproPanda

Changelog
Code: [Select]
Full log available in the /About/Changelog.xml

14.02:
Fixed bulk tea recipe

14.01:
Perodyne can be stored in stockpiles

14.00:
Added tiered upgradable book storage - Book Rack, Bookshelf, Bookcase
Thurible no longer works outside
Thurible shows its area of effect
Added Arcade construction table
Empty arcades can be built
Arcade cartridges can be copied and installed into empty arcades
Painting and dartboard automatically minify themselves when their wall is missing
Removed go table and reversi table
Fixed book reading reportString

v3.21:
Tightened dartboard accuracy
Dartboard has "teams" (each player uses a different colored dart)
Dartboard shows standing area when selected

v3.20:
Requires corePanda v13.2
Fixed cross-mod naming conflicts

Known Issues/Conflicts

Please report any issues

Download
(Alpha 14)
14.02 Requires CorePanda 14.00+

(Alpha13)
v3.21 - Requires CorePanda v13.2+

(Alpha 12d)
v2.75 - Requires Community Core Library.

(Alpha 11b)
v2.13

(Alpha 10)
v1.10



How to install:
- Download Additional Joy Objects
- Unzip the contents and place them in your RimWorld/Mods folder.

License:
See main post
« Last Edit: August 07, 2016, 02:54:20 PM by cuproPanda »
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cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

cuproPanda

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Cupro's Drinks + Add-ons
« Reply #3 on: May 08, 2015, 09:32:27 PM »

Cupro's Drinks
(Scroll down for add-ons)



Description:
This mod adds the ability to brew sodas, coffee, and new types of alcohol.

Items Added:
Basics:
Syrup: Required sweetener for sodas. Requires 10 corn, agave, or berries. Bulk job available at the brewery.
Frass Root: A root crop used to make root beer. Cannot be used to make food.
Alcohol Crate: A crate containing 75 bottles of alcohol - stacks up to 2 for easy storage.
Decaf Coffee: A delicious preparation of roasted and ground coffee beans without caffeine. Pleasurable to drink.

Soda:
Seltzer Soda: Carbonated Water. Requires Bottled Water.
Agave Soda: Requires 20 Agave, 1 syrup, and Bottled Water; makes 6.
Berry Soda: Requires 20 Berries, 1 syrup, and Bottled Water; makes 6.
Root Beer: Requires 5 Wood, 10 Frass root, 1 syrup, and Bottled Water; makes 6.
Chocolate Soda: Requires 2 chocolate, 3 milk, 1 syrup, and 6 Seltzer; makes 6.

Alcohol:
Beer: RimWorld's staple alcoholic beverage. Barrel recipe available.
Nigori: An alcoholic beverage made from rice. Barrel recipe available.
Vodka: An alcoholic beverage made from potatoes. Barrel recipe available.
Whiskey: An alcoholic beverage made from corn. Barrel recipe available.
Wine: An alcoholic beverage made from berries. Barrel recipe available.

Energy:
Coffee: A delicious preparation of roasted and ground coffee beans. Pleasurable to drink, and it restores 10% rest.
Dead-eye Coffee: A strong preparation of roasted and ground coffee beans. Not pleasurable to drink, but it restores 20% rest.
Thrumbo Energy: Energy drink to perk up colonists. Restores 30% of Rest, and colonists will automatically drink it if they are tired and have 4 or more hours to be awake. Cannot be crafted.
Koka: An uplifting soda popular throughout the galaxy. Cannot be crafted.
Peppi: A stronger version of Koka, Peppi is known for its stimulating properties. Restores 5% of Rest. Cannot be crafted.


Objects Added:
Barrel: Allows bulk alcohol brewing. Takes 8 days to brew 75 ingredients into 75 bottles of alcohol. Requires 10 fresh water buckets
Coffee plant: A tree for growing coffee beans. Grows rarely in the wild in some biomes.


Author
cuproPanda

Changelog
Code: [Select]
Full log available in the /About/Changelog.xml

14.00:
Renamed mod to Cupro's Drinks
Added Barrel - takes 8 days to brew 75 ingredients into 75 bottles of alcohol. Requires 10 fresh water buckets
Added Crate for storing 75 bottles of alcohol - stacks up to 2 for easy storage
Added barrel recipe for beer
Added barrel recipe for nigori
Added Whiskey
Added Vodka
Added Wine
Added Coffee plant, coffee beans
Added Coffee, restores 10% rest
Added Dead Eye Coffee, restores 20% rest, requires research
Added Decaf coffee, restores no rest, but provides joy
Thrumbo Energy Drink restores 30% rest instead of 25%
Colonists will prioritize drinking energy drinks to match their tiredness
Reworked drink groupings to be more organized
Lightened frassroot to resemble trees
Frassroot grows in the wild

v1.70:
Requires corePanda v13.2
Fixed cross-mod naming conflicts
Removed Thrumbo Energy joyGiver - colonists will only drink when tired or ordered

v1.60:
Renamed namespace, will conflict with older versions
Added CorePanda as a dependency, moved some assets (check corePanda changelog)
Colonists will automatically drink Thrumbo Energy if they are very tired and have at least 4 more hours to be awake
Added Spectago soda
Reduced soda costs

Known Issues/Conflicts

Please report any issues

Download
(Alpha 14)
14.00 Requires CorePanda 14.00+

(Alpha13)
v1.70 Requires CorePanda v13.2+

(Alpha 12d)
v1.50_prerelease
v1.42


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.



Add-Ons


Soda Garden

Description:
This mod adds sodas using ingredients found in the Vegetable Garden mod.
In order to use this mod, you must first download and install Cupro's Drinks and Vegetable Garden

Items Added:
Syrup: Can now be made at a standard cook stove using 6 sugar.

Sodas: require 20 food, 1 syrup, and bottled water; makes 6.
Apple Soda
Banana Soda
Grape Soda
Orange Soda
Peach Soda
Pineapple Soda
Blueberry Soda
Watermelon Soda
Cloudberry Soda
Gooseberry Soda
Fig Soda
Date Soda

Credits
dismar - Vegetable Garden author and original soda bottle graphics
cuproPanda - Soda Brewing author, code, changed soda graphics
RalphFox - Maintaining the addon for A14 :)

Changelog
Code: [Select]
v13:
Updates will now be listed according to alpha version, only 1 update expected per alpha
updated recipes to support SODA v1.70

v1.20:
Updated recipes to support SODA v1.40
Code cleanup
Added syrup recipe for Vegetable Garden fruits

v1.10:
Added Gooseberry Soda
Added Cloudberry Soda
Added Fig Soda
Added Date Soda

v1.00:
Added Syrup recipe using sugar
Added Apple Soda
Added Banana Soda
Added Grape Soda
Added Orange Soda
Added Peach Soda
Added Pineapple Soda
Added Blueberry Soda
Added Watermelon Soda

Known Issues/Conflicts

Please report any issues

Download
(Alpha 14) - Maintained by RalphFox
CSR

(Alpha 13)
v13 - SODA v1.70, VG 3.6a

(Alpha 12d)
v1.20 - SODA v1.40, VG 3.2a


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game after you activate Cupro's Drinks.




License:
See main post
For license terms regarding the Vegetable Garden mod, please see the Vegetable Garden page.
« Last Edit: August 04, 2016, 02:45:08 AM by cuproPanda »
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cuproPanda

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Powerless! + Add-ons
« Reply #4 on: May 09, 2015, 01:08:31 PM »

Powerless!
(Scroll down for add-ons)




Description:
This mod adds small features for a starting colony, or one without power.

Using this mod, I like to go 6 months to a year before getting any power going!

Items Added:
Charcoal Chunks: Made at a campfire or grill. Used as fuel for the grill.
Grilled Meals: Come in three varieties: Meat, Veg, and Fine. Provide a small mood bonus, but are slightly more time consuming to make.
Smoked Meat: Like grilled meals, but last for 20 days before rotting.
Turnip: Yields both turnips and turnip greens. Turnips last for a long time, but the greens don't.
Turnip Salad: 5 turnip greens can be combined with 5 vegetables to make a salad.
Keffiyeh: A large cloth wrapped around the head which can cover the face when needed. Helps insulate the wearer from the elements.
Yakisugi wood: Wood that has been carefully charred to both preserve it and make it more fire-resistant. Can be used to make yakisugi flooring.
Glowstone: Rare rocks which radiate blue light. Can easily be found at night or bought from exotic goods traders - no hellish trek necessary for these glowstones.
Coldstone: Rare rocks which radiate coldness. Can be used to make Coldstone Batteries.

Objects Added:
Grill: Alternative to the campfire for powerless meal production.
Simple Door: Quick to open, but quick to destroy. Can only be made out of wood.
Log Fence/Gate: Fence for protecting a garden. Does not support a roof, and colonists can shoot over it. Glowstone can be placed on top to provide light.
Hide Bed: Better than a sleeping spot. Crafted using animal leathers, and color is determined by leather used. The pillow changes color to show if the bed is for colonists, prisoners, or medical.
Wood-Burning Crematorium: Cremates corpses using wood.
Charcoal Pit: A pit dug into the ground for burning a large amount of wood.
Pylon: A simple structure for lighting paths.
Glowstone Lamp: A lamp supporting two large glowstones.
Smoker: Stone building that can be used to slowly cook meats, preserving them for a short period of time.
Forge: Allows crafting metal weapons using charcoal. Can be upgraded into a Crucible Forge
Crucible Forge: Upgraded from the forge - allows making glass/fused quartz, smelting weapons, and smelting slag
Bellows: Speeds up the crafting speed of the forge and charcoal pit.
Solar Chimney: A tower which uses sunlight and evaporating rainwater to cool incoming air down to a comfortable level.
Coldstone Battery: A tank which can cool a room to below freezing when supplied with Coldstones.

Author
cuproPanda

Changelog
Code: [Select]
Full log available in the /About/Changelog.xml

14.00:
Removed torches - now in base game
Removed grilled wood meals
Reworked charcoal pit - now chars wood unattended
Increased coldstone battery fuel to last 6 days
Removed windows - now in CorePanda
Forge requires research
Charcoal pit has built-in support for bamboo and rubber wood if their mods are installed

v2.20:
Requires corePanda v13.3
Window can be crafted using glass or fused quartz
The forge can be upgraded to a crucible forge, allowing smelting recipes
Added recipe to craft glass at the crucible forge
Fused quartz recipe now only available at the crucible forge
Removed Stonecutting research prerequisites, since CorePanda adds ways to make simple stones
Lowered minimum artistic quality for weapons, since they are hand-crafted
Tweaked various small stats
Stuffed grill using metallic and stony stuff

v2.10:
Requires corePanda v13.2
Fixed cross-mod naming conflicts
Turnip_Full is no longer food, since its only use is to be destroyed
Windows require fused quartz
Added recipe for making fused quartz using the forge
Added copper to various recipe costs
Torches can be deconstructed
Fences no longer require diggable terrain

Known Issues/Conflicts
Fence Gate (ugly rotation): Fence gates should only be placed allowing travel in a north-south direction. Gates placed on their sides do not match up with the fence posts, but otherwise work exactly the same.

Please report any issues

Download
(Alpha 14)
14.00 Requires CorePanda 14.00+

(Alpha 13)
v2.20 - Requires CorePanda v13.3+
v2.10 - Requires CorePanda v13.2+

(Alpha 12d)
v1.50_prerelease
v1.41


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

License:
See main post

Add-Ons
BAMPOW
Description:
Adds new recipes using bamboo from the Vegetable Garden mod.

Download
(Alpha 13)
BamPow

How to install:
- Make sure you are using Powerless! v2.10 or above and Vegetable Garden 3.5a or above
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
« Last Edit: July 24, 2016, 12:58:48 AM by cuproPanda »
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cuproPanda

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RimPharma
« Reply #5 on: May 14, 2015, 08:55:28 AM »

RimPharma
(Scroll down for add-ons)


Description:
This mod adds new purchasable drugs to help with pain, focus, speed, and infections. Also adds the ability to make knockoff versions of the drugs, as well as a pharmaceuticals trader that sells medications and occasionally body parts.

Objects Added:
Pill Press: A station for manually pressing pill tablets from raw ingredients.

Items Added:
Medicine Blend: Made from herbal medicine and papaver seeds, is more potent than herbal meds.
Papaver: A hardy ornamental plant that is known for its pharmaceutical uses involving pain.
Strychcyx: The berries grown on this bush are exceptionally bitter. The seeds within are used as muscle stimulants among indigenous tribes.
Vinawinkle: A viny bush with periwinkle flower petals. The petals contain alkaloids known to improve cognitive processing power.
Reishitake: Mushrooms popular among disease-stricken colonies, the Reishitake are best known for their immunity boosting properties.

Methophine: Medical strength painkillers with minimal side effects. Knockoff recipe available.
Psystimall: Medical strength psychostimulants. Known to cause hallucinations. Knockoff recipe available.
Amp: Medical strength muscle stimulants. Knockoff recipe available.
Anmibene: Medical strength antibiotics. Knockoff recipe available.
ZDC: Stolen military grade stimulants used by quick-response scout snipers.

Other:
Drug Crash: Colonists who take Methophine, Psystimall, or Amp have a very rare chance(~1/50) to crash when the effects wear off. The effects of a crash last for about half a day, and result in a poor mood, as well as lowered consciousness/manipulation. Knockoff medications increase the chance this effect will happen.

Intoxicated Wandering: Colonists who severely overdose(player driven) have a chance to wander around intoxicated, not doing what they should. The effects last for about an hour, and never result in violence. Knockoff medications do not affect the chances of this happening.

Author
cuproPanda

Changelog
Code: [Select]
Full log available in the /About/Changelog.xml

14.00:
Updated to A14
Removed granulation mill
Remade pill press
Simplified recipes, now only require harvested ingredient, slightly lessened crafting level
Plants grow in the wild

v2.23:
Prisoners can take anmibene if they are sick and it is stored inside the prison
Pawns won't take anmibene unitl their sickness has been discovered

v2.22:
Fixed conflicting rotting times on drugs
Sick colonists will automatically seek out anmibene and take it

v2.21:
Fixed cross-mod naming conflicts
Tweaked traders to sell more brain mods if BrainMod is installed

v2.14:
Fixed still missing base reference

v2.13:
Fixed reishi foodtype

Known Issues/Conflicts


Please report any issues

Download

(Alpha 14)
14.00

(Alpha 13)
v2.23

(Alpha 12d)
v2.02 - Requires Community Core Library.


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mods in the mod menu in the game.

License:
See main post


Add-Ons

« Last Edit: July 24, 2016, 01:01:01 AM by cuproPanda »
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cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

cuproPanda

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Micro Mods, pt1
« Reply #6 on: May 17, 2015, 11:18:44 AM »

Micro Mods
Very small mods with only a few features
Scroll down for more mods




Zen Garden


Description:
This mod adds various zen and rock garden themed decorations. Researching stonecutting unlocks everything.

Objects Added:
Border Path: A nice looking border for placing along important paths, hallways, farms, etc.
Border Pond: Similar to the border path, but with water
Border Path Pillar: A pillar made to fit along a border path or border pond. Can be used to support roofs.
Gravel Floor: A simple gravel floor that has been raked in a vertical or horizontal pattern, or left unraked
Curved Gravel: A single tile that can be rotated and placed to create curves, circles, spirals, etc.
Stacked Rocks: A series of stacked rocks
Hedge: Decorative hedges. Colonists can pass through them
Flower arch: Used to decorate paths or wedding spots

Author
cuproPanda

Changelog
Code: [Select]
Full log available in the /About/Changelog.xml

14.00:
Updated to A14

v1.30:
Requires corePanda 13.2
Moved gravel to corePanda
Fixed cross-mod naming conflicts

Known Issues/Conflicts
Linking (graphical conflict): Any mod that uses the Custom4 or Custom5 linkFlags will allow Border Path/Pond to connect with things they shouldn't. This is purely an aesthetic issue, and from what I have seen, no mods use these linkFlags.

Please report any issues

Download
(Alpha 14)
14.00 - Requires CorePanda 14.00+

(Alpha13)
v1.30 - Requires CorePanda v13.2+

(Alpha 12d)
v1.01

(Alpha 11)
v0.12


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.


License:
See main post



Ancient Amulets


Description:
This mod adds amulets left over from an ancient civilization. Some believe their powers are magical, other believe they come from technology long forgotten. These amulets are hard to find, and they are expensive, but they provide a good boost to certain stats for your colonists. Only 1 necklace and 1 ring can be worn at a time.

Author
cuproPanda

Changelog
Code: [Select]
Full log available in the /About/Changelog.xml

14.00:
Updated to A14

v1.21:
Orbital traders buy/sell amulets

v1.20:
Fixed cross-mod naming conflicts

v1.13:
replaced missing base reference

v1.12:
Amulets now show up under apparel groupings - can be set to outfits

Known Issues/Conflicts

Please report any issues

Download
(Alpha 14)
14.00

(Alpha 13)
v1.21

(Alpha 12d)
v1.10_prerelease
v1.01


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

License:
See main post



Expanded Power


Description:
Adds new power features and expands existing ones.

ItemsAdded:
Latex Bucket: Harvested from rubber trees, can be cooked into rubber in a furnace
Rubber wood: Similar to regular wood, but with a tan-white color.
Insulated cable: Used for making power related objects. Made at the smithing tables using rubber and copper.

Objects Added:
Daylight Sensor: Allows power to flow through it while exposed to the sun.
Inverted Daylight Sensor: Allows power to flow through it while not exposed to the sun.
Insulated Battery: Isn't affected by rain or heat. Requires research
Enhanced Battery: Stores twice as much energy as a regular battery, and is 30% more efficient. Requires research
Rubber Tree: Grown to produce latex and rubber wood. Grows in the wild in most biomes.
Buried Conduit: Is invisible, and has increased hitpoints. Requires research
Armored Conduit: Has even more increased hitpoints. Requires research
Enhanced Solar Panel: Produces up to 2500W of power. Requires research

Overrides Added:
(Overrides can be removed by deleting the Defs/VanillaOverrides folder)
Various Objects: Reduced vanilla costs and added CorePanda/ExpandedPower resources where they fit
Ship Parts: Give copper when killed/deconstructed
Power Conduit: Built using copper instead of steel. Changed graphic
Solar Generator: Uses CorePanda's CompSunlight. Requires copper
Components: Reduced crafting time for single component, recipe costs adjusted. Added recipe to make 5 components


Author
cuproPanda

Changelog
Code: [Select]
Full log available in the /About/Changelog.xml

14.01:
Rubberwood trees don't block adjacent planting

14.00:
Moved rubber to CorePanda
Added Rubber Tree - yields rubber wood and latex, can be baked into rubber
Rubber trees grow in the wild

v1.12:
Fixed copper spawning bug when using CorePanda 13.3

v1.11:
Added insulated cable research to clarify progression
Removed insulated cables from electric smithy build cost

Known Issues/Conflicts

Please report any issues

Download
(Alpha 14)
14.01 Requires CorePanda 14.00+

(Alpha 13)
v1.12 - Requires CorePanda v13.2+


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.


License:
See main post



Corpse-Fired Generator
(Note: cute, cuddly alpacas no longer work as fuel)

Description:
Adds a generator fueled by corpses. Show your enemies you mean business!

Objects Added:
Corpse-Fired Generator: Burns non-colonist human corpses for 500 Wd of power.

Author
cuproPanda

Changelog
Code: [Select]
Full log available in the /About/Changelog.xml

14.01:
Fixed issues, generator works properly now

14.00:
Updated to A14

v1.04:
Fixed cross-mod naming conflicts

v1.03:
disallowed animal corpses - there's probably a reason those animals are dead, and it's not for power
disallowed colonist corpses

Known Issues/Conflicts

Please report any issues

Download
(Alpha 14)
14.01

(Alpha 13)
v1.04


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.


License:
See main post


Cupro's Alloys

Description:
Adds new mid-game/end-game alloyed metals for creating buildings, weapons, and art.

Items Added:
Recipes make 10 ingots.
Black bronze: 6 copper, 10 Silver, and 10 Gold. Similar strength to steel. $22/Ingot
Sterling silver: 35 Silver, 3 Copper. High beauty. $5/Ingot
Rose gold: 35 Gold, 3 Copper. High beauty.  $69/Ingot
Black steel: 7 Steel, 3 Black Bronze. Slightly stronger than steel. $10/Ingot
Red steel: 6 Black Steel, 3 Rose Gold, 1 Sterling Silver. High blunt damage. $35/Ingot
Blue steel: 5 Black Steel, 5 Plasteel. High sharp damage. $24/Ingot

Author
cuproPanda

Changelog
Code: [Select]
Full log available in the /About/Changelog.xml

14.00:
Updated to A14

v1.02:
Fixed research in recipes

v1.01:
Reduced alloy costs by 75% for gold/silver
Refactored alloy sell prices
All alloys are listed as manufactured resources
Alloys require tiered research to unlock

v1.00:
Added Black bronze
Added Sterling silver
Added Rose gold
Added Black steel
Added Red steel
Added Blue steel

Known Issues/Conflicts

Please report any issues

Download
(Alpha 14)
14.00 - Requires CorePanda 14.00+

(Alpha 13)
v1.02 - Requires CorePanda v13.2+


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.


License:
See main post




License:
See main post
« Last Edit: July 27, 2016, 12:49:42 AM by cuproPanda »
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cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

cuproPanda

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Micro Mods, pt2
« Reply #7 on: May 27, 2015, 06:12:01 PM »

Micro Mods, Cont'd.
Very small mods with only a few features
Scroll down for more mods




Extra Floors


Description:
Adds a variety of floors. Some are free, some require stone, and some require metal.

Credits
Some of the designs are based on patterns from texturemate. I highly recommend you check them out!

Author
cuproPanda

Changelog
Code: [Select]
Full log available in the /About/Changelog.xml

14.00:
Updated to A14

v1.15:
Fixed cross-mod naming conflicts

v1.14:
replaced missing base reference

v1.13:
Renamed stone tiles to not overwrite the vanilla variants

v1.12:
Reduced cost of silver/gold plated tiles from 20 silver/gold to 3 silver/gold

v1.11:
fixed issue where floors were listed under the regular Floors tab

v1.10:
Updated to a13

Known Issues/Conflicts

Please report any issues

Download
(Alpha 14)
14.00

(Alpha 13)
v1.15

(Alpha 12d)
v1.02


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.




Quarry


Description:
This mod adds a quarry for collecting rocks and resources in flat terrain. Up to four colonists can work at it.

Mineable Items:
Chunks (only the types available on the map)

Steel
Steel Slag
Silver
Gold
Jade
Uranium
Plasteel
Components

Mod Ores:
Copper (if CorePanda is installed)
Quartz (if CorePanda is installed)
Glowstone (if Powerless! is installed)
Coldstone (if Powerless! is installed)
Rose Gold (if Cupro's Alloys is installed)
Coal (if Mechanical Defence 2 is installed, pending update)
Copper (if Industrialisation is installed)
Aluminium (if Industrialisation is installed)
Silicon (if Glitter Tech is installed)
Titanium (if Glitter Tech is installed)

Objects Added:
Quarry: A large pit dug into the ground for digging. Click once to select a quadrant, click twice to select the entire quarry. Quadrants can be forbidden, and the entire quarry can be deconstructed.

Author
cuproPanda

Changelog
Code: [Select]
Full log available in the /About/Changelog.xml

14.20:
Fixed previous issues - requires new save/world
Added QuarryResourceDef - allows for changing resource spawning
Quarry spawns rubble sometimes instead of chunks
Added gizmo to quadrants for switching to base quarry - double clicking isn't obvious
Moved hauling gizmo to base quarry since it affects the entire quarry
Deconstructing the quarry now returns most if not all wood used to build it
placing a quarry in dev mode no longer allows covering a steam geyser
Quarry output is defined in xml
Quarry output has multiple values for each resource - able to get a large amount, but more rare

14.12:
Fixed the issues with base saving/loading and placeworker

14.11:
Fixed the issue with quadrant saving/loading

14.10:
Slight speed optimizations
Quarry can be deconstructed (click twice to select entire quarry)
Added components to mineable things

14.00:
Readded support for mod ores: Industrialisation Copper
Fixed quarry rendering issue
Quarry quadrants display how many chunks/resources have been gathered

Known Issues/Conflicts

Please report any issues

Download
(Alpha 14)
14.20 - NEW SAVES ONLY
14.12
14.00

(Alpha13)
v1.31



How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.




BrainMod


Description:
Adds brain mod devices for giving or removing traits.

Conflicting traits will be overwritten
(An Optimist brain mod will add the Optimist trait and remove the Depressive trait)
(A Nullify Brawler brain mod will remove the Brawler trait)


Author
cuproPanda

Changelog
Code: [Select]
Full log available in the /About/Changelog.xml

v1.11:
Fixed issue preventing singular traits from being added

v1.10:
Made brain mod code more reliable
Added brain mods for removing traits

v1.00:
Added BrainMods, Neurotrainer-like devices for gaining traits


Known Issues/Conflicts

Please report any issues

Download
(Alpha 13)
v1.11
v1.00


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.



Dwarven Crafts


Inspired by Dwarf Fortress!

Description:
Adds small things to craft and sell to traders. Drinkware offers two tiers of crafting.

Items Added:
Metal Goblets: Crafted using steel, silver, or gold
Stone Mugs: Crafted using stone blocks
Wooden Cups: Crafted using wood
Small Pots: Crafted using steel, copper, or silver
Large Pots: Crafted using steel, copper, or silver
Bowls: Crafted using stone blocks, steel, or wood
Utensils: Crafted using steel, silver, gold, or wood
Figurine: Crafted using metallic, stony, or woody materials

Author
cuproPanda

Changelog
Code: [Select]
Full log available in the /About/Changelog.xml

14.01:
Crafts grouped under raw resources to allow trading

14.00:
Crafts are now listed as a crafting job
Crafts now grouped under manufactured
High quality recipes require a worker with lvl 8 crafting and lvl 5 artistic
Figurines can be made at the sculpting table
Crafts can be sold to furniture traders
High quality crafts made at the sculpting table

v1.01:
Mugs are made using stone blocks (20 mugs per chunk vs the old 1 per chunk)
Increased selling prices for non-precious crafts

Known Issues/Conflicts

Please report any issues

Download
(Alpha 14)
14.01 - Requires CorePanda 14.00+

(Alpha13)
v1.01 - Requires CorePanda v13.2+



How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

License:
See main post
« Last Edit: August 03, 2016, 05:05:44 PM by cuproPanda »
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cuproPanda

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Reserved
« Reply #8 on: May 31, 2015, 01:41:47 PM »

Reserved
« Last Edit: October 15, 2015, 07:49:27 PM by cuproPanda »
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cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

Adamiks

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Nice. Now i can play MintCraft when playing Rimworld!
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cuproPanda

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Nice. Now i can play MintCraft when playing Rimworld!

Let's not forget Rum Swirled! Yo, Dawg... Eh, maybe not.

I had hoped to get so much more done this weekend, but 5 new things will do for now.
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dareddevil7

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half expecting lewd entertainment items to go with the lewd joy
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cuproPanda

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half expecting lewd entertainment items to go with the lewd joy

Hmm.. a stack of PlayGalaxy magazines, perhaps? Or possibly a "massaging" station? I created the arcades as an .xcf so I can easily add more games later; I'd like to eventually have one for every skill.

For those who downloaded: How does the joy speed and XP gain feel? I'd optimally like the arcades to be slightly more fun than chess/billiards since they are more interactive, and keep the colonists sharp on their skills -maybe adding a level or two after a while of playing, but not acting as a replacement for doing the actual thing (hunting, crafting, etc.).
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Killaim

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the best joy mechanic ever

a table with



you are welcome
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Adamiks

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the best joy mechanic ever

a table with
(img)


you are welcome

So true ;D

Ahh.... humans, we think we're so smart but we can enjoy things like this ;D
« Last Edit: June 01, 2015, 05:30:25 AM by Adamiks »
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