[A10-A15] cuproPanda's Mods (Old Thread)

Started by cuproPanda, April 23, 2015, 03:30:55 PM

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Senacharim

Thank you for updating!  The new vanilla is very cool, but I *super* missed my Zen Garden and arcade!

cuproPanda

Add-ons are finished! Blowgun Darts will either be removed or rewritten at a later time, but for now it won't be updated.
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

Kolljak

BTW fun fact i saw your drugs and saw the DCZ or scout sniper drug there was one used in vietnam to slow down heartrates called Diazepam if that helps you figure out a name for it :D

https://en.wikipedia.org/wiki/Diazepam

:D enjoy adding withdrawls

cuproPanda

Quote from: Kolljak on April 10, 2016, 03:26:59 PM
BTW fun fact i saw your drugs and saw the DCZ or scout sniper drug there was one used in vietnam to slow down heartrates called Diazepam if that helps you figure out a name for it :D

https://en.wikipedia.org/wiki/Diazepam

:D enjoy adding withdrawls
I didn't want to go so far as to add withdrawals, but I might later. For now, the drugs have a small chance to cause a crash, which is supposed to be similar. Maybe in a later update colonists will spawn with drug dependencies, but that seems like it wouldn't be fun.

EDIT: Also, I've added a new mod: a Corpse-Fired Generator!
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

Pactrick Willis

QuoteEDIT: Also, I've added a new mod: a Corpse-Fired Generator!
Just a Tad bit morbid.

cuproPanda

Quote from: Pactrick Willis on April 10, 2016, 05:06:14 PM
QuoteEDIT: Also, I've added a new mod: a Corpse-Fired Generator!
Just a Tad bit morbid.
Oh, but it fits with RimWorld so well! Now there's a choice of whether a prisoner should be harvested for organs or chucked into the incinerator  :P
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

Pactrick Willis

Quote from: cuproPanda on April 10, 2016, 05:17:28 PM
Quote from: Pactrick Willis on April 10, 2016, 05:06:14 PM
QuoteEDIT: Also, I've added a new mod: a Corpse-Fired Generator!
Just a Tad bit morbid.
Oh, but it fits with RimWorld so well! Now there's a choice of whether a prisoner should be harvested for organs or chucked into the incinerator  :P
Now I will have to escort my prisoners to the "Shower". When will somebody make a gas mod?

harpo99999

quick question, does the corpse generator consume rotting bodies?

cuproPanda

Quote from: harpo99999 on April 10, 2016, 06:48:28 PM
quick question, does the corpse generator consume rotting bodies?
Currently, yes. I'll see what I can do about restricting rotting corpses. The ThingFilters currently have exceptions I can use, so it shouldn't be a problem.

EDIT: And it's fixed!
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

soulkata

Hi,

I am updating my mod, Autoequip to A13. I would like to use the mod "Ancient Amulets", but I noticed that the amulets don't have a Apparel group. So, I can't forbid them. This is intended? Or is a Bug?

cuproPanda

Quote from: soulkata on April 11, 2016, 09:46:11 PM
Hi,

I am updating my mod, Autoequip to A13. I would like to use the mod "Ancient Amulets", but I noticed that the amulets don't have a Apparel group. So, I can't forbid them. This is intended? Or is a Bug?
It sounds like you need to update to v1.11. Somehow the apparel groups were removed in v1.10, but I fixed it.
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

soulkata

Quote from: cuproPanda on April 11, 2016, 10:32:43 PM
Quote from: soulkata on April 11, 2016, 09:46:11 PM
Hi,

I am updating my mod, Autoequip to A13. I would like to use the mod "Ancient Amulets", but I noticed that the amulets don't have a Apparel group. So, I can't forbid them. This is intended? Or is a Bug?
It sounds like you need to update to v1.11. Somehow the apparel groups were removed in v1.10, but I fixed it.

Sorry, but I am already at v1.11... :(

cuproPanda

Quote from: soulkata on April 12, 2016, 07:22:37 AM
Quote from: cuproPanda on April 11, 2016, 10:32:43 PM
Quote from: soulkata on April 11, 2016, 09:46:11 PM
Hi,

I am updating my mod, Autoequip to A13. I would like to use the mod "Ancient Amulets", but I noticed that the amulets don't have a Apparel group. So, I can't forbid them. This is intended? Or is a Bug?
It sounds like you need to update to v1.11. Somehow the apparel groups were removed in v1.10, but I fixed it.

Sorry, but I am already at v1.11... :(
I see the problem now, but I can't find anything like apparel groups in the old versions of the mod or in the (914/1135) core apparel files. I'll look into how the game handles the outfits tab and see what I can do.
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

hector212121


cuproPanda

Quote from: cuproPanda on April 12, 2016, 10:21:26 AM
Quote from: soulkata on April 12, 2016, 07:22:37 AM
Quote from: cuproPanda on April 11, 2016, 10:32:43 PM
Quote from: soulkata on April 11, 2016, 09:46:11 PM
Hi,

I am updating my mod, Autoequip to A13. I would like to use the mod "Ancient Amulets", but I noticed that the amulets don't have a Apparel group. So, I can't forbid them. This is intended? Or is a Bug?
It sounds like you need to update to v1.11. Somehow the apparel groups were removed in v1.10, but I fixed it.

Sorry, but I am already at v1.11... :(
I see the problem now, but I can't find anything like apparel groups in the old versions of the mod or in the (914/1135) core apparel files. I'll look into how the game handles the outfits tab and see what I can do.
Fixed it in v1.12

Quote from: hector212121 on April 12, 2016, 10:43:44 AM
Anything in pharma for parasites yet?
Not yet, but I do plan on adding new features before long.
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!