Possible Gladiator Manager Mod?

Started by Fruitsmoothy, June 02, 2015, 04:18:10 PM

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Fruitsmoothy

Is there some way that rimworld could be modded to make a gladiator manager mod? Like where you could buy and sell gladiators that have different backgrounds and skills?  Then pit them against other factions gladiators as an event?

BMS

Shackleberry: Would be useful if there was an XSD (XML Schema Definition) for each of the XML files, would make validating XML between version far easier.

Fruitsmoothy

Even better! I was just wondering if it was possible! I myself have no idea how to mod  :-\

BMS

just for the sake of the arguement.... its possible already have gathering spot mods with action stations and stuff so

1) call to event
2) escort prisoners (we already escort to and from cells)
3) mental break inside the cage
4) joy

alpha 11 is coming so i doubt youll see any movement if there is any movement at all... i kinda had another mod planned for 11 but since this would be easier i might try and cut my teeth here first - 2 men enter 1 man leaves!  Who run Barter town?!
Shackleberry: Would be useful if there was an XSD (XML Schema Definition) for each of the XML files, would make validating XML between version far easier.

Fruitsmoothy

If you made this happen you may be my hero for life.

Shinzy

Quote from: BMS on June 03, 2015, 09:10:16 PM
just for the sake of the arguement.... its possible already have gathering spot mods with action stations and stuff so

1) call to event
2) escort prisoners (we already escort to and from cells)
3) mental break inside the cage
4) joy

alpha 11 is coming so i doubt youll see any movement if there is any movement at all... i kinda had another mod planned for 11 but since this would be easier i might try and cut my teeth here first - 2 men enter 1 man leaves!  Who run Barter town?!

Master blaster!

BMS

#6
Quote from: Fruitsmoothy on June 04, 2015, 09:24:42 AM
If you made this happen you may be my hero for life.
FRUIT!
You need to gain some knowledge!  look at what i did here (open the def.xml in notepad - i prefer notepad++ because it has mutliple lang support including XML/Xpath and stuff) I basically just took the pool table from the core mod and put a new texture on it - stole a couple of codes from the more joy objects mod used RT storage (because i love his xml readable style).  they will now "watch the fight"!  to haul prisoners and stuff back and forth i need to dll mod which i will start working on now but im kinda booked up this week but i should have a few minutes to at least get it started with next friday /saturday to finish it out.  (ps never trust anyone when they give deadlines ha!)

things to do to learn:

make it smaller/larger
make it non-walkable (though this would break when we try and make people fight on it)
change the altitude of the object so people walk over or under it
more advanced
take away the pool table piece and make them have to sit and watch it
give it an interaction square like the tailor bench (briefly looked into this but I dont think the engine is setup for more than one square - my first idea was a "bill" like the tailor bench then need 4 people to finish the "job" but still this is for your learning purpose break it fix it learn!)

also look at the next post in the forum - guy wants "karate" expert... this sounds like something we (YOU) could be working into our (YOUR) mod.  again it will require some dll modding to get to that stage, but all dll's do is load something from XML and then do something with it.  there is already a building that lets you gain skill (shooting range mod) dont see why we cant let guys "spar" on our (your) mat.  take a look at the XML from that mod and get some ideas of how to handle it.

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Shackleberry: Would be useful if there was an XSD (XML Schema Definition) for each of the XML files, would make validating XML between version far easier.

apljee

Hey BMS!
If you want me to add any weapons that might fit into this you can go ahead an ask. I have a few ideas in mind like tridents, scimitars,  etc. and some sci-fi, ancient and other weapons that could add to the "gladiator" feel of the mod.

Anyways if you are going through with this mod I'll add some stuff if you want. :p
(they will come with textures!)

Austin

BMS

im booked for the next 8 days :/ never trust a deadline!  I have the project folder and all the includes thats about as far as ive gotten.  I'll make a WIP thread next time im free and we can do it then. 
Shackleberry: Would be useful if there was an XSD (XML Schema Definition) for each of the XML files, would make validating XML between version far easier.

apljee

Quote from: BMS on June 11, 2015, 02:44:13 PM
im booked for the next 8 days :/ never trust a deadline!  I have the project folder and all the includes thats about as far as ive gotten.  I'll make a WIP thread next time im free and we can do it then.

Sounds good to me. :)