Switch controlled doors

Started by Stealth, June 05, 2015, 02:31:53 AM

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Stealth

I'd like to have doors that can be toggled open or closed with a switch so i can trap enemies in my killbox  ;D


Adamiks

+1 but because this will can be OP controlled doors should need a type of "base" computer.

StorymasterQ

Quote from: Adamiks on June 05, 2015, 03:08:18 AM
+1 but because this will can be OP controlled doors should need a type of "base" computer.

HAL?

"Open the door!"
"I'm afraid I can't do that, Dave."
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

Adamiks

Quote from: StorymasterQ on June 05, 2015, 04:14:03 AM
Quote from: Adamiks on June 05, 2015, 03:08:18 AM
+1 but because this will can be OP controlled doors should need a type of "base" computer.

HAL?

"Open the door!"
"I'm afraid I can't do that, Dave."

Nice idea for a event!

*Computer error - controlled doors will not open for anyone for X days*

Stealth

Quote from: akiceabear on June 05, 2015, 02:56:00 AM
I think you mean using a remote switch - I agree!

Well I assumed it would work with wires and switches like turrets, but wireless would be good too :)

GTaylor

There's holding doors open/remote autodoors in Alpha 11; I'm not sure if it will work exactly as you want, but might be something very close:

"May 4
It's now possible to hold doors open. Autodoors will remote open/close, while simple doors will be left open when a colonist passes. Enemies and animals can pass through held-open doors, and anyone can shoot through held-open doors."

Stealth

As long as i can hold it open to let them in then lock it behind them if they try to run then it's fine with me. No more retreating with a sniper rifle that I want xD