Mechanoid Sappers

Started by MarcTheMerc, June 13, 2015, 08:50:30 PM

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MarcTheMerc

I have mixed feelings about the mechanoid being able to be "sappers. I understand their purpose is to be difficult but the inferno cannon centepede in a colony hallway is insanely difficult to defeat as anyone colonist that aproaches get set on fire, earlier today i lost half my colony because one tunneled in and just set the whole hallway on fire.  The heat and its ability to take people out of the fight by setting them on fire just allows it to hold a point on its own colonist just burn to death. i beat it eventually but the survivers  couldn't treat wounds because of the fires. which raise temperatures to 200+. it just feels unfare that creatures with out hands can tear through brickwalls and mountain rock.

Tl,dr Fire throwing centepedes kinda op in hallways.
"So weird looking, like a twisted hulk of man and machine both scary and... well scary i mean it would look like a crab with limbs on limbs."

Yay i have a mod now ''https://ludeon.com/forums/index.php?topic=20513.0''; It adds mercs

SSS

That sounds kinda awesome to me. xD

I don't see why they can't bash their way through a mountain. They're war machines that approach(?) glitterworld levels of technology.

I haven't gotten to play A11 just yet, but I would suppose sappers should be weaker than normal raids but stronger than drop-in raids. Is this the case?

MarcTheMerc

I know its just there armament make them able to clear positions and "shoot through walls" also i am now refering to inferno cannon centepedes as firebugs it seems fitting.
"So weird looking, like a twisted hulk of man and machine both scary and... well scary i mean it would look like a crab with limbs on limbs."

Yay i have a mod now ''https://ludeon.com/forums/index.php?topic=20513.0''; It adds mercs