Mechanoid Spy Event

Started by Dran, June 17, 2015, 10:14:15 AM

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Dran

So just a quick idea I had and couldn't find any other threads about it. A Mechanoid that joins your colony disguised as a human. It's very obvious that it is only there to spy and observe your behavior however it proves very useful in helping the colony as it has 10 points in every skill and doesn't need to rest or eat or play. However it is a ticking time bomb and can off in day, a month or even years and suddenly attack the other colonist. You can choose to attack it now or use it as a tool to help build the colony.

MeowRailroad

That would be interesting, but simple to master. Just keep it in an enclosed area that surrounds wherever it needs to go to work. And put auto-turrets in there.
Quote from: Tynan on December 02, 2016, 05:24:06 PM
This is like being in a remote fishing town in Libera and asking, "Why can't I just pay one of the fishermen $10 to take me back to Los Angeles?"

Kegereneku

This TerminatorMechanoid Spy is very original.

But I'm not really interested, even an human spy from another faction is more interesting, and I wouldn't support it either.
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

Lonely Rogue

    This would be cool if you didn't make it obvious it was a mech. Or you could have the ability to find nonworking mechs, or incapicitate mechs, and turn them to your side, but sometimes the 'turned' mechs reboot or get attacked, etc. and become hostile again.
Rimworld: A game where you're kept as entertainment for thousand year old robots, and you just don't know it yet.
Any mod requests?

JimmyAgnt007

The spy event was removed because it was annoying.  I figure the same response to this idea.

HOWEVER!

A Mech spy within an enemy raid or visitor group would be interesting.  "Visitors from the village of peace and sunshine are visiting your colony."  Then just as they hang out and start to eat a Mech bursts out of one of them and suddenly its a slaughter.  The visitors fight it as you rally your people to finish it off. 

Or in the middle of a pirate siege the camp erupts in violence as a few show themselves as mechs.

That would be fun since it doesnt rip a colonist from you who might be very valuable.  But makes the regular events less predictable.  Maybe one of the times when you offer sanctuary the raiders chasing the person are only trying to kill a mech infiltrator who springs into mech form right after you "save" them.

SSS

Quote from: JimmyAgnt007 on June 17, 2015, 01:36:28 PM
The spy event was removed because it was annoying.  I figure the same response to this idea.

HOWEVER!

A Mech spy within an enemy raid or visitor group would be interesting.  "Visitors from the village of peace and sunshine are visiting your colony."  Then just as they hang out and start to eat a Mech bursts out of one of them and suddenly its a slaughter.  The visitors fight it as you rally your people to finish it off. 

Or in the middle of a pirate siege the camp erupts in violence as a few show themselves as mechs.

That would be fun since it doesnt rip a colonist from you who might be very valuable.  But makes the regular events less predictable.  Maybe one of the times when you offer sanctuary the raiders chasing the person are only trying to kill a mech infiltrator who springs into mech form right after you "save" them.

That would be cool! :D

kingtyris

I really like Jimmy's idea. The only way I think a spy event would work otherwise without being completely frustrating would be if it would only happen in super large populations. A sort of late game balancer, and even then it should be super rare.

JimmyAgnt007

I 'kinda' get the late game balancer but it would still be super annoying.  I think Pure Mech raids would work better.  Lots of killing and no survivors to recruit. 

hmmm... Maybe after a mech raid, when you arnt looking, a mech reanimates one of your dead colonists and hides itself.  They need to be 'rescued' and as soon as you get them into bed BAM they attack!


Dran

@MeowRailroad - Just have him tear down walls when enclosed in an area?

@DDawgSierra - I thought about that but then they'd be like the Cylon from Battlestar Galactica and I didn't like that. Though I did like the idea of them being like the guy from the Venture Broths going. "IGNORE ME!" at the top of its lungs.

@JimmyAgnt007 - I like that as well :) also when were spies added and removed?