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Author Topic: Logging and debugging Things and Pawns in log console  (Read 456 times)

isistoy

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Logging and debugging Things and Pawns in log console
« on: June 20, 2015, 12:44:28 AM »

Hello, hello,

I spent hours lately, debugging simple null reference exceptions on pawns. My coding skills are not great, but not being able to RT debug slowed me down and give me a hard time reworking Project K9 mod to A11.

Question: is there an option to serialize a pawn instance to the console? Maybe a save can do this?

Thanks
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<Stay on the scene like a State machine>