So ... Sappers didn't destroy the game.

Started by nash076, June 20, 2015, 08:49:36 PM

Previous topic - Next topic

nash076

I've played A11, and frankly the sappers just added a new challenge. The predicted doom did not occur.

More, fooling sappers is pretty simple: make a portion of your base deliberately weak, sandbag it, and when the sappers come throw everyone at them. They run real damn quick. :)

wooaa

I admit I was a bit worried that sappers would be no fun, but I was quickly proven wrong. My colony shall sing songs of the epic firefight of the meat locker for generations.

Serves me right for doubting tynan

Listy

Quote from: nash076 on June 20, 2015, 08:49:36 PM
I've played A11, and frankly the sappers just added a new challenge. The predicted doom did not occur.

More, fooling sappers is pretty simple: make a portion of your base deliberately weak, sandbag it, and when the sappers come throw everyone at them. They run real damn quick. :)

Let me get to year 4-6 and see what Sapper raids of that size can do... Bit worried about the sheer number of grenades that will be chucked.

Nasikabatrachus

Here's my current base:

http://puu.sh/ixMMj/1ad91ee27e.png

When a sapper raid comes, they usually try to dig into the poorly covered eastern and western sides (for example, into the room where cervantes is), but get distracted by the turrets (there are usually more) and the entire group becomes incoherent, splits up, and very easy to take down.

Honestly, it's kind of disappointing. I expect to be rushed in a vulnerable spot and they just don't deliver. They even keep digging when they've already made a way into the base!

Axelios

Yea I agree. The AI for the sappers has been pretty disappointing. Some people have reported that their escorts just sit there and get killed while the sapper digs useless. Seems like it needs polishing.

Hopefully it's better in the next alpha, or that Tynan releases a fix for it and numerous other bugs he's fixed during this alpha.

Honestly, I'm not looking forward to Steam integration because it'll slow down the fixing. But, at least it'll inject cash into the business, so that'll be encouraging for Tynan.
I'm an Electrical and Electronic Engineering student in university in New Zealand.

I like games, but unfortunately they don't help me get a degree.. so I'm going to be inactive for awhile.
- 22 July 2015

TLHeart

Quote from: Listy on June 21, 2015, 07:22:25 PM
Quote from: nash076 on June 20, 2015, 08:49:36 PM
I've played A11, and frankly the sappers just added a new challenge. The predicted doom did not occur.

More, fooling sappers is pretty simple: make a portion of your base deliberately weak, sandbag it, and when the sappers come throw everyone at them. They run real damn quick. :)

Let me get to year 4-6 and see what Sapper raids of that size can do... Bit worried about the sheer number of grenades that will be chucked.

they will stand around and let you kill the escorts while the sapper digs or grenades your walls. Just go out and pick them off 1 or 2 at a time, as they wander around.  They also attack the same spot over and over. The spot depends on what side of the map they spawn on, but they always attack the same spot.

Rafe009

Quote from: wooaa on June 21, 2015, 07:15:45 PM
My colony shall sing songs of the epic firefight of the meat locker for generations.

Did any perishables spoil before you could reconstruct the locker? Same thing happened to me, damn sappers always go for my freezer.

Cdr.Keen

i usually attack sappers, instead of defending my base. luckily at my large mountain map, most time they split their group up. i intercept the weaker group and most times, the remaining will flee.
be water my friend!

Devon_v

Quote from: Axelios on June 21, 2015, 08:04:25 PM
Honestly, I'm not looking forward to Steam integration because it'll slow down the fixing. But, at least it'll inject cash into the business, so that'll be encouraging for Tynan.

Why would it? Tynan updates far slower than some devs on Steam. Heck, ARK was patching daily after the initial release. Space Engineers has been updating weekly for over a year.

Kaballah

Quote from: nash076 on June 20, 2015, 08:49:36 PM
More, fooling sappers is pretty simple: make a portion of your base deliberately weak, sandbag it, and when the sappers come throw everyone at them. They run real damn quick. :)

That's pretty much how I've defended my colonies anyway.

Kegereneku

We all know some people won't be satisfied until Raiders display transhuman intelligence, plot your downfall through both tactical and psychological warfare, giving you a false hope that you'll make it, even with less raider than colonist, just before crushing it coldly in a way that feel desperately fair and taunting you to build a "real base" after you poured all your worth in the last one.

Joke aside,
Myself I'd be happy if we could dissociate through Storytellers the balance needed for Raid-fanatic from what I'll boldly call the 'normal game', so you aren't forced to play Militaryworld if you wanted higher challenge on all the other survival aspects.
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

Axelios

That makes sense. Storyteller decides how smart raiders should be
I'm an Electrical and Electronic Engineering student in university in New Zealand.

I like games, but unfortunately they don't help me get a degree.. so I'm going to be inactive for awhile.
- 22 July 2015

Bobylein

Quote from: Devon_v on June 22, 2015, 08:34:31 PM
Quote from: Axelios on June 21, 2015, 08:04:25 PM
Honestly, I'm not looking forward to Steam integration because it'll slow down the fixing. But, at least it'll inject cash into the business, so that'll be encouraging for Tynan.

Why would it? Tynan updates far slower than some devs on Steam. Heck, ARK was patching daily after the initial release. Space Engineers has been updating weekly for over a year.

And still Tynan pushes out more content and better patches than keenSWH is doing if you combine the patches of a month. Pushing out patches every week isn't a good idea, it just creates a big overhead and I am happy that Rimworld updates only once a month.

Listy

Quote from: Kegereneku on June 23, 2015, 04:10:45 AM
We all know some people won't be satisfied until Raiders display transhuman intelligence, plot your downfall through both tactical and psychological warfare, giving you a false hope that you'll make it, even with less raider than colonist, just before crushing it coldly in a way that feel desperately fair and taunting you to build a "real base" after you poured all your worth in the last one.

Joke aside,
Myself I'd be happy if we could dissociate through Storytellers the balance needed for Raid-fanatic from what I'll boldly call the 'normal game', so you aren't forced to play Militaryworld if you wanted higher challenge on all the other survival aspects.

Interesting idea. You're colony Vs nature. With some raid types really rare (evil ship and Pirate raids).