is it time to add more RTS-type battle controls to rimworld?

Started by keylocke, June 25, 2015, 07:16:40 AM

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keylocke

i know rimworld was initially designed for around 16 colonists, but most successful colonies i've seen posted are the ones with 30+ colonists. however, judging from experience, it's such a pain to command large forces of troops with the current rimworld controls, and i think a lot of people can relate to this.

so i'd like to see additional battle controls that are staples to most RTS-type of games to help streamline large battles.

ie :

-ctrl+X : squad assignments. makes it easier to sort snipers from brawlers or from minigunners or non-combatants, by assigning them to a different squad.

-move and attack orders : go to X location and automatically attack any hostile encountered along the way, and then defend X location upon reaching it. (the AI will handle the battle for you, just the same way as when 2 hostile AI meets each other, like when raiders meets tribals). just tell your squad where to go, and the AI will handle it for you. (good against weak threats, that doesn't need player supervision)

-escort target : follow the target and attack any hostiles encountered. (almost same as above)

-multiple force attack melee/ranged : all selected colonists can be ordered to attack (melee/ranged) a target, by using just a single click, instead of ordering them to attack the same target, one at a time.

-queue commands : give a sequence of commands to a colonist. (good for telling them on how to prioritize which tile to build first or for when you want them to follow a certain path to avoid traps or hostiles)

-battle formations : a single row/column (a rotatable line would be preferable) formation, tight or loose (tight : no space between each colonist, loose : 1 space apart). this would make open field battles more enjoyable for hit-and-run tactics, since it tends to eschew the use of cover and prioritizes mobility, while making it easier to avoid friendly fire.

etc..