[A14] Skullywags Defensive mods - Shields, Fortifications, Armour, BlastCharges

Started by skullywag, June 28, 2015, 01:43:56 PM

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skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

skullywag

I have an incoming update for the power armour, made a slight change to the vanilla texture (oh god the amount of textures that come with apparel!!!). Just makes it look a little beefier and removes the nose/mouth hole from the helmet. Ill upload today at some point.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

IshOfTheWoods

Great work! And those medieval shield mechanics sound really cool. Would you mind if I incorporated them into my Medieval Mods (also adding a few more varieties)?

kaptain_kavern

When I saw your two medieval mods pops in the forum in one day of interval (while doing my A11 modlist) I was thinking you should work together ;-)

Grynnreaper


skullywag

Quote from: IshOfTheWoods on July 01, 2015, 08:50:51 AM
Great work! And those medieval shield mechanics sound really cool. Would you mind if I incorporated them into my Medieval Mods (also adding a few more varieties)?

Go nuts :)
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

O.P.:Mincemeat

Hey Skullywag Love your stuff I was wondering, are you gonna update the Omni floors Mod? It doesn't seem to wanna function on alpha 11 for me and I haven't seen anyone else mention it so I wasn't sure if maybe I am running into issues unique to my setup or the mod needs a tweak for the new alpha. Keep up the strong work and thanks for your time.

skullywag

yeah it needs a few tweaks nothing major, its on the list, im knee deep in baby nappys currently but I will get to it.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

eatKenny

Skullywag I'm thinking of a "smart" anti-personnel mine(as an improvement of the vanilla IED) which will launch itself to enemy within a small radius and explode. But I'm not able to find a simple way to mod it, may be you can have a try.

skullywag

hmm building that detects in a radius, if it finds an enemy pawn or whatever, fires a projectile (itself) and destroys the building? would that work?
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

eatKenny

Quote from: skullywag on July 01, 2015, 04:30:57 PM
hmm building that detects in a radius, if it finds an enemy pawn or whatever, fires a projectile (itself) and destroys the building? would that work?
Sounds like a turret ;D

skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?


kaptain_kavern

Quote from: pktongrimworld on July 01, 2015, 05:30:25 PM
like a smart mine? lol

Yeah something like that

That just rush to the target and blow himself with it.

That's what i was understanding ;)

eatKenny

Quote from: kaptain_kavern on July 01, 2015, 06:47:37 PM
Quote from: pktongrimworld on July 01, 2015, 05:30:25 PM
like a smart mine? lol

Yeah something like that

That just rush to the target and blow himself with it.

That's what i was understanding ;)

Exactly, I already made one, will release it tomorrow ;)