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Author Topic: [A14] Skullywags Defensive mods - Shields, Fortifications, Armour, BlastCharges  (Read 115137 times)

Chibisuke

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Ok personalshieldsmk2 1.5 is up and should fix that issue.
works fine now :) keep up the good work
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sefin_88

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Love you mods man.  Great work.  I'm trying to get into modding myself just cause I don't want to see EdB's Prepare Carefully fall off.  I just had one request or recommendation.  Can you create a patch to allow the repair of the Project Fallout X-01 armor?
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Warforyou

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Love you mods man.  Great work.  I'm trying to get into modding myself just cause I don't want to see EdB's Prepare Carefully fall off.  I just had one request or recommendation.  Can you create a patch to allow the repair of the Project Fallout X-01 armor?

Does this mod have armor? :0
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skullywag

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Cant just add the armour into the repair mod, itll error for people who dont have the armour. Needs to be cleverer than that and would take considerable effort. Not gonna happen sorry.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

sefin_88

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Cant just add the armour into the repair mod, itll error for people who dont have the armour. Needs to be cleverer than that and would take considerable effort. Not gonna happen sorry.

NP, thanks for the response.
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Exende

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did the blast charges explode?  I don't see it in the post D:

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SpaceDorf

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post to follow :)
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

skullywag

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post to follow :)

"Notify" button top right ;)
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

SpaceDorf

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thanks :)
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

shhfiftyfive

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i'm on a14e. sorry if this was discussed/changed already:

the concept of this armour repair mod is great, but i am unable to get my hands on enough URANIUM to make use of it to reroll even a single personal shield (not to mention the idea of rerolling a dozen of them to outfit my melee pawns in the colony).

none of the traders seem to ever have any to sell me (and i am on year 4). and i've used the small amount i found on my map on other important projects... even the ED-OmniGel mod is very bad at crafting uranium (1 per instead of 20 per)

could you maybe make/upload an easier version that uses a more common material to repair/reroll the personal shields? or if a simple file edit i could do myself, maybe a walk through?
« Last Edit: September 03, 2016, 09:32:36 AM by shhfiftyfive »
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skullywag

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Open up the xml defs and find the recipe for shield repair. It should be obvious once youve found it.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

pktongrimworld

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these work for A15 right? :D
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skullywag

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nope, doubt it.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Deimos Rast

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embrasures and power armor should
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#StopPluginAbuse

skullywag

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They might but they could also be missing some stuff if anything changed in the thing definitions. Not erroring does not equal working. ;)

Try it though if you want, its probably playable.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?
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