How do I make my own mods?

Started by kidak, December 09, 2013, 10:37:13 PM

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kidak

I was wondering if the program that people are using to make mods is free and if so can someone tell me where to get a copy of it so i can start trying to make my own mods.

ItchyFlea

Rhodes uses .Net Reflector with the Reflexil plugin to mod. Source: http://ludeon.com/forums/index.php?topic=1092.msg12010#msg12010

For my [CustomScenario]'s, I open save files up with Notepad (sometimes Notepad++ for quick find/replace) and change things in there.
If you go my method, I highly suggest checking each change you make to ensure the game is able to load the save file. This is something I still see regularly: http://i.imgur.com/uHOGFTo.jpg If you see that, that means the change you made broke the game.
All my mods are licensed under a Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks

Click here for a list of the mods I've created

kidak

Thanks :D now to just try and find it on the web. Off to google :D

Vilusia

You could also just wait for the mod support update that is coming soon.

Check out Bone Mod! Updates almost daily.

murlocdummy

The mod support update isn't coming soon enough it seems.

It costs $95 for .NET Reflector.  I'm considering buying it to mod this game to my exacting specifications, but I wonder how much I'm going to have to study up on the code to understand enough to actually do anything of use.

why1do

moding with reflector is mostly finding what you want to do then hope you don't crash the game

M3ta

Haven't used it with this game but have done some reverse engineering in my line of work.

Instead of giving red gate $95... Use ilspy (only reads it but gives you a similar interface to .net reflector) and grey wolf to modify the .net IL code.

https://www.digitalbodyguard.com/graywolf.html :/ free option worth trying at least.