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Author Topic: [A12d] Community Core Library (v0.12.3b)  (Read 126370 times)

1000101

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Re: [A12d] Community Core Library (v0.12.3b)
« Reply #105 on: October 10, 2015, 10:07:10 PM »

CCL only provides the means to properly refrigerate, it requires a mod to actually add a refrigerator however, in the modders examples there is a refrigerated meal shelf.  This example for modders is for reference although it could be used for normal gameplay.  Vanilla tweaks contains no refrigerated storage as there are no vanilla food storage buildings to apply the changes (ThingComp) to.  The Clutter mod by mrofa adds a refrigerator and atm, is the only mod I know of which uses it.

Sorry for any confusion on this, it was not intentional.
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TLHeart

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Re: [A12d] Community Core Library (v0.12.3b)
« Reply #106 on: October 11, 2015, 12:01:37 AM »

CCL only provides the means to properly refrigerate, it requires a mod to actually add a refrigerator however, in the modders examples there is a refrigerated meal shelf.  This example for modders is for reference although it could be used for normal gameplay.  Vanilla tweaks contains no refrigerated storage as there are no vanilla food storage buildings to apply the changes (ThingComp) to.  The Clutter mod by mrofa adds a refrigerator and atm, is the only mod I know of which uses it.

Sorry for any confusion on this, it was not intentional.

I know it is not intentional, I took the beantek storage tray, modified it with the example you provide, and it works. I also add the example code to skullwags extended storage food tray, and it worked there for me also, yet others can not get it to work, so I was just trying to understand what is going on.
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cuproPanda

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Re: [A12d] Community Core Library (v0.12.3b)
« Reply #107 on: October 11, 2015, 12:41:58 AM »

CCL only provides the means to properly refrigerate, it requires a mod to actually add a refrigerator however, in the modders examples there is a refrigerated meal shelf.  This example for modders is for reference although it could be used for normal gameplay.  Vanilla tweaks contains no refrigerated storage as there are no vanilla food storage buildings to apply the changes (ThingComp) to.  The Clutter mod by mrofa adds a refrigerator and atm, is the only mod I know of which uses it.

Sorry for any confusion on this, it was not intentional.

I know it is not intentional, I took the beantek storage tray, modified it with the example you provide, and it works. I also add the example code to skullwags extended storage food tray, and it worked there for me also, yet others can not get it to work, so I was just trying to understand what is going on.

The problem for me seems to have been stemming from CompProperties_LowIdleDraw. With that comp, none of the options worked, but once I removed that code block altogether, all options now keep the food refrigerated, and give the correct report string listed in CompInspectStringExtra(). This works just fine for me, since I can just have the racks draw a constant power instead of cycling. I didn't test using any other LowIdleDraw options.

EDIT: Ignore me. Everything is working fine now after removing, adding, and reorganizing my mods. CCL and CCL-VT were always right after Core, but there was something somewhere that was causing a conflict. PEBCAK.
« Last Edit: October 11, 2015, 01:04:27 AM by cuproPanda »
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cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!
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