[A12d] Community Core Library (v0.12.3b)

Started by 1000101, June 29, 2015, 04:18:48 PM

Previous topic - Next topic

1000101

Could you send me your output_log.txt file as well? (RimWorldNNNWin_Data/output_log.txt)

The xml all looks good and it works for me.

Question, do you have god mode enabled?  If so, then everything will show up of course.  Also, AdvancedResearch isn't processed immediately, it's done every 250 ticks (one rare tick) so at a rate of 60 ticks/sec, a rare tick happens every ~4.17 seconds.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

Powered By

jacob814

I would understand if I was on god mod or not. Question does the colored celing lights show up for you or not without research? They shouldnt without colored lights/glass researched.

Output log in attachment

[attachment deleted due to age]
My Mods:
Glass&Lights

1000101

#47
When I started [a new colony] I only had the "outdoor ground lamp" available.  After researching "glassworks research" I could make the "ceiling lamp", after researching "colored lights", I got the all the "ceiling lamp (color)" lights as expected.

So, for me everything worked as you intended it to.

As to the log, not sure why the message is missing.  Shortly after loading/starting a game (should be first tick), you should see the following message:

"Community Core Library :: Advanced Research :: Initialized"

If you don't get that message, you should get some sort of error message using a similar format ("Community Core Library :: Advanced Research :: error specifics").

Failing all that, I am at a bit of a loss to explain it.  I mean, something should have been logged and not just a silent fail.

On a side note, you are not ticking your restricted placement comp.  It needs a normal/rare ticker or removing the restriction (roof/wall/etc) won't be caught.  In your case you can get away with using a rare tick since nothing needs ticking otherwise.

Edit:

Have you tried a new world + new colony?  At the moment, CCL does not inject the MapComponent into existing saves.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

Powered By

jacob814

Hm.... I didnt think of that, even though I should of... It works

I know I am not ticking my restricted placement comp and the reason for this is because I just havent figure out how to. I dont think I could find an example in the example code. I may be wrong. If it is in the example code could you point me to it, im not having any luck finding it.

Thanks for the previous help. I dont know why I didnt try a new world...
My Mods:
Glass&Lights

1000101

There are placeworker restriction examples, the ones that need it all use <tickerType>Rare</tickerType>.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

Powered By

Evul


NephilimNexus


Adamiks

Oh! Now i can be lazy as fuck and don't learn anything about C#! Like i always do! ;D

The13thRonin

Has the research locking for planting been done yet?

1000101

A while ago (before I posted it was done in your other thread).

Just waiting until the end of August to hear about A12 status before we release v0.11.5 or v0.12.0.  From all signs it looks like it will be v0.12.0.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

Powered By

jacob814

I cant wait for 12 for this. The only downside for using this system is we have to wait for this mod to update  before we can update ours.
My Mods:
Glass&Lights

1000101

#56
Soon, we're doing final tests.

v0.12.0 is now released!
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

Powered By

Latta

DefInjected translation is not working on HelpDef(s) and HelpCategoryDef(s). It's strange, I once translated custom defs and it worked just fine.
But in this case, the game just won't recognize HelpDef and HelpCategoryDef as valid, known def forms. Of course it works in game. :-X

By the way, do you prefer GitHub issues, or forum replies?

1000101

For library bugs I prefer github issues for tracking.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

Powered By

rsdworker

hello - where i do put user CCL in? - there was no instructions found on page or in zip so i am sure this goes in mod folder