[A12d] Community Core Library (v0.12.3b)

Started by 1000101, June 29, 2015, 04:18:48 PM

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Latta

Quote from: mbos14 on September 03, 2015, 08:09:44 AM
Quote from: Latta on September 02, 2015, 07:46:29 PM
Sorry to say this, but I think that comes from mine.
you want me to also post it on your mod post ?

No, it will be addressed in the next version.

highlander345

Hi, I have one of the same issues as rsof69, is this an incompatibility with Clutter at this point? or is there something else causing this error only

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1000101

What CCL mods do you have, I know of one mod which has that issue but it has been updated to correct that.
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akiceabear

While it may be a bit of a slog, it would be nice to eventually have a list of CCL dependent mods in the first post - just to give people an idea of what's available and what's possible.

highlander345

#79
Currently I'm running with; Clutter, M&Co Enhanced Defense, Glitter Tech, Rimsenal, LT mods (infusion, redistheat, rimeffect), Misc + Mai and T's Mods, not all use CCL but that is my mod list, it was all working fine until I updated CCL, RedistHeat, MD2 Fortifications and added Clutter

highlander345

#80
I think I found the issue, EDB Mod Order Wasn't activating it directly after the core, so i cleaned installed and activated it before EDB Mod order and it seems to have worked, Not sure if just the clean install stopped the issue, or if that is directly responsible

EDIT: Mechanical Defense 2 Base causes the error to reoccur, I didn't know that it required CCL

1000101

Alpha 12d Update + Bug fixes!

See the commit log for full details.

Download link in OP.
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Tekuromoto

I have a small request: can you please remove the requirement of needing to research medical beds before you can plant xerigium? It seems a little off that you need to have a sterile surgical environment before you can produce herbal medicine that's "selectively bred for centuries by settlers. It is sometimes also called 'healer's hand' by tribespeople".  ???

1000101

I was on the fence about that.

You can edit the xml to remove that entry.  Completely delete lines 24-42 of:
/Mods/Community Core Library - Vanilla Tweaks/Defs/AdvancedResearchDefs/AdvancedResearch_Plants.xml

If you remove the whole file, it will also remove the Brewing requirement to grow hops.

If enough people want it gone (like, one more person ;) ), I'll remove that completely for the next release.
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Kulverstukass

Yep, i would like to see that part about "med. bed research" and xe-something-something growing, it makes sense, gotta be better start for colony.
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Falcon24

Quote from: 1000101 on September 12, 2015, 05:04:26 PM
I was on the fence about that.

You can edit the xml to remove that entry.  Completely delete lines 24-42 of:
/Mods/Community Core Library - Vanilla Tweaks/Defs/AdvancedResearchDefs/AdvancedResearch_Plants.xml

If you remove the whole file, it will also remove the Brewing requirement to grow hops.

If enough people want it gone (like, one more person ;) ), I'll remove that completely for the next release.

I have the options to grow both of these plants from the beginning. Am I doing something wrong? I have CCL directly after Core, and CCL - Vanilla Tweaks right after that. I can see the requirements in the .xml file, but they don't appear to be making any effect. Thanks!

1000101

Quote from: Falcon24I have the options to grow both of these plants from the beginning. Am I doing something wrong? I have CCL directly after Core, and CCL - Vanilla Tweaks right after that. I can see the requirements in the .xml file, but they don't appear to be making any effect. Thanks!

I would need to know more like your mods config and output log.

Also, have to tried a new world + colony to make sure everything works correctly?
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Falcon24

Quote from: 1000101 on September 13, 2015, 02:49:51 PM

I would need to know more like your mods config and output log.

Also, have to tried a new world + colony to make sure everything works correctly?

I've attached the ModsConfig.xml and output_log.txt.
I have created new worlds and colonies, and everything appears to work correctly. Nothing seems out of place. I do notice that other parts of the vanilla tweaks work, such as the power draw reduction. I appreciate your help, although if the researches are the only things not working as fully intended, it won't bother me much.  ;)

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1000101

#88
I don't know specifically that any of those other mods affect the growing of hops or xerigium, but if another mod loaded with CCL which as automagically controls things of the same nature, you could see anomalies.

Also, output_log.txt
116: Community Core Library v0.12.1.0

According to that log, you're running the previous version.  Can you see if you encounter the same problem with 0.12.2?


Edit:

Looking through your mod list again, I see some mods you are using which haven't been updated for A12 yet.  There is no way of knowing what sort of interaction is happening there.
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enslavedeagle

Hey,

I got your mod along with many others and there's a bug in Vanilla Tweaks module.
When I placed a cooking stove in a new world and a new colony, it disappeared right after a colonist finished building it. The problem is gone now that I disabled the Vanilla Tweaks mod.

Keep up doing great job with your mods :)

I'm running CCL v0.12.2 on RimWorld v0.12.914.