[A17] Skullywags Misc mods - Storage (UPDATED), Vents, coolers, Fabrics updated!

Started by skullywag, June 29, 2015, 06:29:18 PM

Previous topic - Next topic

Canute

Quote from: skullywag on June 28, 2017, 10:28:06 AM
have you got any other building on the same cell (conduits for example)? I have seen that cause issues before, if you pull master I fixed this one about 17 hours ago. I just havent rolled a release yet due to looking at other issues.
Where did you hide these version, the master at github didn't got these changes at last.

Quote
The clothing rack is experimental the vanilla right click menu is dumb and doesnt understand theres multiple things in the stack, if i can fix that I can make it work somewhat.
Another issue, the rack ignore the filtering settings, droping normal stuff on it while the filter say good+. Just Priority works (i think).

skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

SpaceDorf

I can't priorize the "better coolers". I have one to be moved from another location, and two for new construction.
I have my Builder selected, but when I right click on the Blueprint I don't get a menu.

---------

I apologize for complaining to early. The issue seems to be with RF's special Concrete Walls.
Works fine in any other wall made from Stuff.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Mosart

Does additional lightong still not updated or jut rip url?

MisterVertigo

Quote from: Mosart on July 02, 2017, 09:43:29 AM
Does additional lightong still not updated or jut rip url?
A16 version works in A17, I've been using them for a couple of colonies now with no issues.
"In vertigo you will be..."

"Relax, people. It's a teeny indie game; don't kill it with love." - Bozobub

wwWraith

Quote from: MisterVertigo on July 02, 2017, 11:00:02 AM
Quote from: Mosart on July 02, 2017, 09:43:29 AM
Does additional lightong still not updated or jut rip url?
A16 version works in A17, I've been using them for a couple of colonies now with no issues.

I'm using it in A17, too. You just need to change <version> in About.xml. Path Lights have an issue, they spam errors if built, but it's not critical.
Think about it. Think around it. Perhaps you'll get some new good idea even if it would be completely different from my words.

Mosart

Quote from: wwWraith on July 02, 2017, 11:24:17 AM
Quote from: MisterVertigo on July 02, 2017, 11:00:02 AM
Quote from: Mosart on July 02, 2017, 09:43:29 AM
Does additional lightong still not updated or jut rip url?
A16 version works in A17, I've been using them for a couple of colonies now with no issues.

I'm using it in A17, too. You just need to change <version> in About.xml. Path Lights have an issue, they spam errors if built, but it's not critical.

Will try it.

Seems I found a bug in mod - sometimes one of light start to cost 15 sandstone blocks (not 15 steel) and sandstone tiles start cost 4 steel (not 4 sandstone blocks). I hope that this bug will e fixed in a17b mod version but will use this version for now.

skullywag

Thats not a bug with this mod. Some other mod interaction is causing that. Ive seen it reported elsewhere.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Cherna

Hi, first of all thanks for all your great mods.

Looks like I've found some special and rare bug with Extended Storage. Right after any save loaded some stack of items (mostly in food baskets) resets back to 75 items. Might be of my huge amount of mods.
Any help would be appreciated.



    Core
    HugsLib
    JecsTools-1.0.4.9
    ModListBackup
    EdBPrepareCarefully
    Realistic Night &amp; Weather Lighter V
    MapReroll
    OmniLocator
    more factions
    AllowTool
    Refactored Work Priorities
    Hand Me That Brick
    QualityBuilder
    887716138
    CleaningArea
    ImprovedWorkbenches
    SimpleSidearms-1.2.0
    Hunting Alert
    ChangeDresser
    MadSkills-A17-2.0.1
    ExpandedProsthetics&amp;OrganEngineering
    Harvest Everything!
    ApparelloA17
    GlitterTechNS
    Hospitality
    Nandonalt - Colony Leadership
    Nandonalt - Set-up Camp
    Dubs Bad Hygiene
    AJO-17.11
    ExtendedStorage-ExtendedStorage2.1
    MF A17
    MiningCo. AlertSpeaker
    MiningCo. LaserFence
    MiningCo. MiningHelmet
    MiningCo. SpotlightTurret
    More Vanilla Turrets
    QRY-17.32
    Call-of-Cthulhu---Industrial-Age
    Call-of-Cthulhu---Straitjackets
    ED-Embrasures
    BetterVents-BetterVents1.4
    Fences And Floors
    It is It or you
    CTS
    LT-DoorMat
    RimFridge
    RF - Fertile Fields
    sd_bridges
    TradingSpot
    Medical Training - A17
    TargetPractise
    T-MoreFloors
    Wehrmacht
    AllowDeadMansApparel
    Feed The Colonists
    Recycle
    ReclaimFabric-ReclaimFabric1.9
    SimpleSlavery-master
    Miniaturisation
    ShowHair
    P-Music

skullywag

I have had this report a couple of times, personally ive never seen it and I know others havent.

Can i ask a favour of the people with this error, can you:

1. Enable dev mode.
2. Start a new map with all your mods enabled.
3. God mode build a storage building (pallet, food bin etc)
4. dev mod spawn some stuff to fill the building and let your pawns fill it.
5. save your game
6. Load your game, it should error and truncate the stack if this error is reproducable.
7. exit back to menu
8. turn off all your mods bar Extended Storage
9. load the same saved game, it will moan but should load ok
10. tell me if it errored the same.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Cherna

At point 6 I have no error. It happens only in my old save and only with food baskets. I think it might be some odd conflict and i can't test it by turning off some mods, game just won't load. Looks like I'll have to build bigger freezer, thanks for help!

skullywag

Check you havent got conduit or anything in the same cell as the storage building.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Cherna

Yes, all bugged baskets had conduits on same tile, couldn't even thought that it could cause the problem.

skullywag

if you go to my github for extended storage and download master (hit the clone or download button on the main screen), that has the fix for that. Ill roll a release later once ive messed with some other stuff.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Mufflamingo

There's this thing about the clothing rack. Whenever I put clothing there it changes color and resets the HP to 100%.

Sorry if this has been asked already.
Bleeeee. . . . .