[A17] Skullywags Misc mods - Storage (UPDATED), Vents, coolers, Fabrics updated!

Started by skullywag, June 29, 2015, 06:29:18 PM

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skullywag

yeah you can stack em on the rack and the right click menu works just fine.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

faltonico

Quote from: skullywag on August 02, 2017, 10:53:07 AM
Rimworld doesnt care about folder names, it just loops through and finds the data in the about file....doesnt it?
How do i make it do that? it doesn't do that for me.

Madman666

Wow, awesome news! Thanks, Skully, this'll make my current run even more interesting)

I assume it can store only one type of clothing? Even that is damn amazing with all the spare basic stuff like pants and shirts being stored in 2 tiles instead of whole friggin storage space... How many items of one type it can store max?

Oh and I am sure I told you several times already, but you are damn amazing. I can't play without your storage pallets. Its sooo damn amazing to be able to hoard so much STUFF! And now I can also hoard clothing. It can't get even more amazing than it is already, right?

Canute

Yes, limit to the first apparel that get droped on it, upto 11 total (1 at the input,10 at the storage).
But i think this limiter to the first item should be removed from the clothing rack.

And doctor, why did you add this sigma sign before the storage, i don't think it is needed.

Madman666

Quote from: Canute on August 02, 2017, 04:33:31 PM
Yes, limit to the first apparel that get droped on it, upto 11 total (1 at the input,10 at the storage).
But i think this limiter to the first item should be removed from the clothing rack.

And doctor, why did you add this sigma sign before the storage, i don't think it is needed.

11? Thats nice. 11 tiles saved for price of 2. I'd really like to have it store about 20, but its still really good. Much better for storing spare clothing for all prisoners, visitors, recruits for every season. Thanks for the information, Canute :)

DoctorVanGogh

Quote from: Madman666 on August 02, 2017, 04:38:54 PM
11? Thats nice. 11 tiles saved for price of 2. I'd really like to have it store about 20, but its still really good.
It's a completely arbitrary number - quite possibly related to the amount of fingers & toes monkeys tend to have. Tweaking is not out of the question here.

But mostly it's limited to something way way less than 50 (to pick another completely random number), because things get really unwiedly with a fully stacked high capacity clothing rack:


That's for 8 items - 10 is not much more... make it 20 and you'll get menus not unsimilar to medical operations with EPOE installed (>100% screen height).

Appreciate my mods? Buy me a coffee

Madman666

Quote from: DoctorVanGogh on August 02, 2017, 10:09:10 PM
It's a completely arbitrary number - quite possibly related to the amount of fingers & toes monkeys tend to have. Tweaking is not out of the question here.

But mostly it's limited to something way way less than 50 (to pick another completely random number), because things get really unwiedly with a fully stacked high capacity clothing rack:

That's for 8 items - 10 is not much more... make it 20 and you'll get menus not unsimilar to medical operations with EPOE installed (>100% screen height).

Point taken. I didn't think of that at all... Yeah any more and part of what's stored in would be unusable. By the way number of 20 is not that random, its just that I mostly have 20 colonists late game on Randy. They tend to die off when I add more, so it revolves around 20 +-2.

Benville

Quote from: bolbies on June 25, 2017, 09:44:17 AM
When I try loading the Reclaim Fabrics mod, I get this as well as about a dozen other errors like "Could not resolve cross-reference to Verse.SpecialThingFilterDef named SpecialThingFilterWorker_ReclaimAdvancedArmor". It does the same thing with ReclaimArmor and ReclaimEnergyShields.

XML error: <recipeWorker>ReclaimFabric.RecipeWorker_ReclaimClothing</recipeWorker> doesn't correspond to any field in type RecipeDef.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator226:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()


Getting this despite downloading 1.9?

SyberSmoke

So I was wondering if there is a way (I guess if there is I am just thick and can not see it) to store Stone Chunks (before I make them into bricks)?

And if not, I would suggest the possibility of building a way.  May be a 2x2 or 3x3 storage plot that looks like it has three walls and a bunch of chunks in a pile in it (chunks can be in the middle).  Please good sir, storing them is such a PAIN.

Madman666

Why'd even store them? Just cut them all into blocks and store those.

Canute

I can see the point for a chunk storage.
Ok, at the beginning your crafter allways carry the chunks to the bench. But later you got haulers which do the hauling job primary.
Then you don't want that your crafter will walk far away to get chunks.

I think the clothing rack could be cloned into a chunk storage too.

SyberSmoke

Quote from: Canute on August 04, 2017, 02:11:22 AM
I can see the point for a chunk storage.
Ok, at the beginning your crafter allways carry the chunks to the bench. But later you got haulers which do the hauling job primary.
Then you don't want that your crafter will walk far away to get chunks.

I think the clothing rack could be cloned into a chunk storage too.

Correct.
1. To place the stored chunks right near the crafting bench.  That way the crafter finished, moves a space and gets a new one.  Efficient...so more blocks made in less time.

2. To get them out of the way.  As it is, one chunk takes up one space.  You either invest a lot of hauling time to supply a couple spots, or you have a large area filled with chunks and your guys has to walk after a while.  By condensing it into a storage area you do not need a large area to store a lot of resources.

Honestly if I knew how to I would modify the Skip to take chunks at a amount of 1/20th normal since each is about 20 items worth of material.

------

@skullywag - Thank you for updating your mod.  I have had another thought for you.  If possible, could you add an option into the storage items to make stacks off limits as they are added to the storage?  The reason is, now that you preserve the stacks so that we can better store unlike things (clothing) stacks of things like food can not be made off limits just by selecting the food.  And adding food to the storage means there will be stacks of food that are off limits, and other available to use.  As such it would be nice if I could control the permissions based on the storage instead of on a per stack basis. 

Canute

SyberSmoke,
you can use this fast made clone of the clothing rack until something official from skullywag is made.

Just copy the attachment to
..\Mods\ExtendedStorage-master\Defs\ThingDefs\Storage
If you don't got master at the mod name, use your folder you got.
If will add Chunker rack, pallet grafic and can hold total 11 chunks.


[attachment deleted by admin: too old]

SyberSmoke

Quote from: Canute on August 04, 2017, 05:36:20 AM
SyberSmoke,
you can use this fast made clone of the clothing rack until something official from skullywag is made.

Just copy the attachment to
..\Mods\ExtendedStorage-master\Defs\ThingDefs\Storage
If you don't got master at the mod name, use your folder you got.
If will add Chunker rack, pallet grafic and can hold total 11 chunks.

Ahh thank you.  This will help a bit.

skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?