Werewolves

Started by jamesinar, June 30, 2015, 09:06:38 PM

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jamesinar

 Let's have a full moon event where someone turns into a warg. The event could give you a little warning so that if one of your colonists is the werewolf  you can lock them up. You'd probably want to include silver as a door option and make that the only thing that would hold them.

Lonely Rogue

Sounds good for a mod! I'm not so sure about in vanilla, though...  :D
Rimworld: A game where you're kept as entertainment for thousand year old robots, and you just don't know it yet.
Any mod requests?