Suggestions wanted: Animals!

Started by Tynan, July 03, 2015, 02:50:37 PM

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Lonely Rogue

Scavengers! It would be cool to see a flock of buzzards or crows slowly circling the dead bodies on the map.
Rimworld: A game where you're kept as entertainment for thousand year old robots, and you just don't know it yet.
Any mod requests?

Haplo

How about a special racoon. Engineered to be smart, stealthy and with a magpie complex to steal everything shiny.
So don't let your silver, gold or weaponry out in the open. It may be gone after the night. :)

Yomega13

creatures who spawn in unlit areas in your (underground mountain) base

Humort

Why to add new when it is necessary to finish the old?
1) Hungry animals starve to death, without trying to receive food (especially predators).
2) Some types have to run away from hunters, and others on the contrary, to attack.
3) The number of "accidents on hunting" - simply reads off scale!!! (I wouldn't begin to shoot at allies)
P.s. (Not to shoot at allies, it is possible optionally)
I speak Russian if you don't understand that I wrote, Google Translator is guilty of it

Tynan

Thank you for the ideas everyone!
Tynan Sylvester - @TynanSylvester - Tynan's Blog

MrWiggles

#20
Quote from: Humort on July 04, 2015, 04:35:10 PM
Why to add new when it is necessary to finish the old?
1) Hungry animals starve to death, without trying to receive food (especially predators).
2) Some types have to run away from hunters, and others on the contrary, to attack.
3) The number of "accidents on hunting" - simply reads off scale!!! (I wouldn't begin to shoot at allies)
P.s. (Not to shoot at allies, it is possible optionally)
The animals aren't ever finished. There very nearly an infinite amount of depth you can do with them. You can always make their behaviors more complex and dynamic between each other, as you progress closer to a real ecology.

And beside behavior, you can also expand with the animals we just have, with great deal more industry. Flesh out the bodily components of the animals, give them bones even.  Every ounce has a use, and you could model every ounce being used.

We could even make hunting more simulation, by making the amount of meat produced in relation to its health, and we can add in various disease as well from hunting.

We could even have Tynan do high level models of population and migration of the worlds animals, that move into the reality bubble of the game.

MrWiggles

Nanite Disassembler Swarm -- it moves into an area, and stars to "eat" everything inside its square, including structures. The Nanite swarm can't be killed through weapons. It can be defeated with fire and emp. It constantly looses health. It gains health from eating, in some ratio related to the materiel density. Density isn't really a thing in the game. So maybe it can avoided from adding in an extra attribute to materiels by having it being a relationship with the materiel damage absorbing-ness.

It moves in random direction, but never into the square it just was. It motivates itself to move when it no longer eating. Or it can move according to the fibonacci sequence just because.

Kelian

I really want to see the creatures from pitch black. Intelligent, predator, extremely sensitive to light so they hunt at night, mostly blind use sound and heat sources to locate prey.

keylocke

#23
instead of animals... why not... hobos?

as in a herd of wild hobos appear!! *shocking!*  :o

they will stay in your map permanently, trying to sneak in your base and eat your meals and drink your beer or to stay warm during winter.

they cannot be captured or doctored (unlike other NPCs). but they will defend themselves against hostiles when attacked (they are usually armed with shoddy clothes and shivs).

they won't do any work. but they will happily mooch from your colony.  ;D

edit : they are friendly though, and they will chat you up. they also need "joy" so they will participate in joy activities and build snowmen with you.


"do you wanna build a snowman?"

MrWiggles

Yea, I'm having some trouble too, with some animal behaviors seem to be more like events.

Like can we suggest things like the alpha beavers? Where its more like an event that happens to ahve animals?

Lonely Rogue

Like mr.wiggle said I'm thinking a ship crash that let's loose alien animals that do something like the beavers or wargs and have an event
Rimworld: A game where you're kept as entertainment for thousand year old robots, and you just don't know it yet.
Any mod requests?

Shinzy

Quote from: keylocke on July 05, 2015, 01:10:03 AM
instead of animals... why not... hobos?

as in a herd of wild hobos appear!! *shocking!*  :o

they will stay in your map permanently, trying to sneak in your base and eat your meals and drink your beer or to stay warm during winter.

they cannot be captured or doctored (unlike other NPCs). but they will defend themselves against hostiles when attacked (they are usually armed with shoddy clothes and shivs).

they won't do any work. but they will happily mooch from your colony.  ;D

edit : they are friendly though, and they will chat you up. they also need "joy" so they will participate in joy activities and build snowmen with you.


"do you wanna build a snowman?"
http://imgur.com/gallery/jnrpJhp

crazy hermits could be just lovely though (maybe not band of hobos atleast not unless they build a fire barrel in the dankest corner of your cave)

Elixiar

Ravian Stalkers - spawn at night and abduct animals dragging them to a den spot and killing them.

Event: A group of Ravian Stalkers have picked up a scent for humans.
Remain indoors to be safe!

(They also have a thermal camouflage so turrets don't work on them.)
"We didn't crash here by accident... something brought us down". - Anon Rimworld Colonist

keylocke

Quote from: Shinzy on July 05, 2015, 05:57:58 AM
http://imgur.com/gallery/jnrpJhp

crazy hermits could be just lovely though (maybe not band of hobos atleast not unless they build a fire barrel in the dankest corner of your cave)

it doesn't have to be hobos. hermits and the occasional crazy cat lady would be nice.

maybe they can even build their own campfires.. and roast mallows, swap stories, while drinking beer. and then your colonists could just drop by and join in.


Serviette Union

This might be outside the scope but I'd quite like to see fish. Perhaps leading to a fishing skill and new food source in future updates.