Toxic Fallout

Started by Patrykbono20, July 06, 2015, 02:59:22 PM

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Cassey

You got lucky and had short ones.  All plants died and animals were skeletons in the last event I had!

AN7AG0NIS7

#16
They lasted about a month, maybe a little less. I had 5 colonists and a small hydroponics farm indoors, so they didn't have to go outside to get food anyway. Also, the near-endless winter kept the animal corpses outside frozen, so yeah, my colonists ended up with a full 7x15 meatlocker after that.

dopestar667

Quote from: AN7AG0NIS7 on July 09, 2015, 12:13:29 AM
It's not that bad, only happened twice in 3 years in my game so far. My colonists just wait it out indoors and then bring home all the dead animals for butchering and cooking. They don't even get sick from eating the tainted meat. That will probably have to be balanced for logical reasons.

Well, perhaps the toxins only build up in brain tissue, not in the rest of the body.

JimmyAgnt007

or its only toxic if its inhaled.

skullywag

Just had a looong one killed all plants on the map, my temperate forest isnt really a forest anymore, totally forced me to play a different way and go full steel structures early (it was like month 2). Life is creeping back in gradually (month 6).
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

TLHeart

Toxic fallout forced me to grow trees, as I had a 20 day event.  I had a few natural trees and grass on the very edge of the map. My temperate forest hills went to dirty desert hills.  Plant life never did regrow all the way back.

That was in alpha 11, the toxic event has been scaled down for alpha 11b. :(

Klitri

The plant life will eventually grow back, I've had one toxic fallout that lasted about two months.

I'd say, make all of your indoor areas of your colony the allowed spaces, and if the colonists have to wander outside they'll be fine since they won't stay outside.

muffins

Just a thought. I'm in the second year and have had a second month-long toxic fallout event during the winter (I seem to get them every winter). My main cleaner already has dementia and he has all the snow-clearing jobs since all the other cleaners are limited to the cleaning area. Could I leave him to clear snow between the indoor areas and not worry about him getting dementia since he already has it?

b0rsuk

Is dementia supposed to happen on Moderate (40%) toxic buildup ? The wiki says it's for Serious, 60%. My best shooter got it while salvaging Devilstrand.

Jarwy

I find Toxic Fallout event the worst. It turns maps into wasteland, even jungles (destroying the asthetics), and it seems to happen to me 9 times out of 10 of the games I play, and when it does, it always happens the first year. During the event the gameplay is quite boring, not challenging, and it enforces you to built your colony a certain way if you want to minimize exposure (RIP open colonies ;( ).

I wouldn't mind it quite as much if it didn't happen almost every damn game.

b0rsuk

It basically turns a map into a wasteland. All animals die, nearly all plants die. Year-round growing zone ? You still need to put devilstrand in a hothouse.  Surround all your farms with walls (for roofing), or else!

Past the first year it may not be THAT bad, because you can be expected to have a certain stockpile of resources, crafting tables and sculpting tables. Maybe you can put some people to making money and buy something.

Maybe a "gas mask" or similar wearable, hazmat suit ? Global work speed penalty, uses parka slot, poor isolation, bad durability (50). It would be about as common as tinfoil hat.

Toggle

Yeah. It seems like it would be something breathed in, so if it is then a gas mask would be nice, probably over the head slot and penalty to vision. If it's not just mouth but you could wear a suit, hazmat suit, and like b0rsuk said a speed penalty. It would probably require lower, upper, and top body though, so a hat, a shirt, and pants or it's not secured.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Jimyoda

Quote from: b0rsuk on July 14, 2015, 04:55:11 PM
Is dementia supposed to happen on Moderate (40%) toxic buildup ? The wiki says it's for Serious, 60%. My best shooter got it while salvaging Devilstrand.
You're right, dementia kicks in at 40%. It's updated in the wiki now.
Quote from: Rahjital on July 09, 2015, 03:09:55 PM
"I don't like that farmers chop people up."

Obviously she has already played Rimworld :P

Read the wiki. Edit the wiki. Let the wiki be your guide.
http://rimworldwiki.com/