Building, Research, worldgen, trade, Skil suggestion, events & exploration.

Started by mbos14, December 15, 2013, 08:38:57 AM

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mbos14

These are some things I thought that might be nice to see added to the game while I was playing it.

Building.
-Pasture(closed of area for animals to be kept)(new food type meat).(having different types of food to eat will make people happier)..
-Incinerator(can burn garbage and death bodies/animals(uses gas canisters to do this))(still better to bury your colonist since burning them will give negative thoughts to the people).
-Gas Generator(uses gas to make electricity)(needs to be built on gas well).
-kitchen appliances(like stoves and other things used to cook)(can use gas canisters or electricity)
-more pleasure stuff for the people to make them happier(like couches, TV’s, weights, etc.).
-new type of stone floor that also looks good.
-transportations(hover bikes for short range and maybe even trains for long range).
-shield generator(protects you from solar flares. cost a lot of energy in return).
-lightning rod( annoyed by the lightning destroying your stuff or setting your colonist on fire)(will draw lightning towards it and send it into the ground).
-charge station(allows miner hats to be charged).
-fire suppression system(will put out fire in a small radius around it).
-medical bed(allows if you have a doctor for the really wounded to be healed to 70 % health or sick to be healed from there sickness(uses those medic boxes to heal them).

Research
-kitchen appliances(unlocks the ability to make better foods if you have a cook)
-incinerator(unlocks the ability to burn stuff)(also unlocks a gas canner which you place on gas wells).
-transportations(unlocks new ways of moving around).
-shield(unlocks the ability to build shield generators that will protect you from solar flares.)
-convertor upgrade(allows you to use some of the electricity the lightning rod catches)
-fire suppression(unlocks fire suppression system and will let you colonist use fire extinguisher which lets them put out fire faster and further away from them. this can help with that annoying case where fire is in the middle of a large structure like the solar panel where the colonist can’t beat it out).

worldgen
-gas well.
-pirate strongholds/colonies(those pirates that ran away need to go somewhere).
-other colonies.

trade
-farming vessels will now carry new types of seed you can buy and farm.(having different types of food to eat will make people happier).
-industrial vessel now sells Vehicles if you have it researched also will now sell miner hats(you need to equip people with it just like with guns).

skill
-be able to select someone to be a cook.
-explorer the higher the skill the faster new areas are explored.
-mechanic can repair vehicles.

event
-outbreak( a disease has broken out in your colony tread them before the die).

exploration
-Be able to send out small groups of people to explore new areas.
this will allow bigger colonies(more people).
-find large pirate strongholds you could destroy.
-find other colonies with who you could trade or raid/attack.

I know this isn’t something you just put into the game. but I do hope this gifs you some ideas of stuff you could put into it.

palandus


mbos14