Solar flare side-effect

Started by Cassey, July 10, 2015, 10:56:57 PM

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rmurdocci

Quote from: Devon_v on July 21, 2015, 12:30:28 PM
Obviously that doesn't apply to ice sheets, but anywhere else you should find some room for a sun lamped interior growing space that you can run year round with no worries from fallout or flares. Even a mountain base can use void spaces for this purpose.

During a solar flare your sun lamps will STOP working, ergo the problem of losing your crops still remains...

Der_Doodle

#16
Honestly Solar Flares are pissing me off (Sorry for the language)

My little Icesheet Colony is now in its 5th year. Since year 2 I have 40 Hydroponic Basins with Devilstrand. And I havent managed a single Devilstrandcloth in all those 4 years where my farm is running.
Everytime between 40% and 80% of growth I get another solar flare killing all my Devilstrand Mushrooms.
I mean i understand why a Solar Flare kills all electric power but why do unpowered Hydroponics kill plants within seconds (Speed 2)? If i had them growing in the outdoor spot where i have my Oak Farm (strawberries at the beginning of the colony) the plants would have no light during the solar flare and would sit in a temperature of -70 - -90 Celsius and wouldnt even die cause of the cold.
Isnt the Offset of Hydroponics for the speed advantage for them (as far as i understand you have faster growing speed in them then even in rich soil) already their power use?
I mean i takes an additional amount of 1400 Watt (20 Hydropots) per Solar Plant wich means you need either a larger wind/solar farm or more geothermals further away from your base for each little sunlamp.
Why does the power out has to kill all plants in it?


Edit:
just had another solar flare (devilstrands at 44% growth). The solar flare had a duration of 5h. After 3h ALL plants where dead.

Toggle

Quote from: Der_Doodle on July 21, 2015, 02:35:27 PM
Honestly Solar Flares are pissing me off (Sorry for the language)

My little Icesheet Colony is now in its 5th year. Since year 2 I have 40 Hydroponic Basins with Devilstrand. And I havent managed a single Devilstrandcloth in all those 4 years where my farm is running.
Everytime between 40% and 80% of growth I get another solar flare killing all my Devilstrand Mushrooms.
I mean i understand why a Solar Flare kills all electric power but why do unpowered Hydroponics kill plants within seconds (Speed 2)? If i had them growing in the outdoor spot where i have my Oak Farm (strawberries at the beginning of the colony) the plants would have no light during the solar flare and would sit in a temperature of -70 - -90 Celsius and wouldnt even die cause of the cold.
Isnt the Offset of Hydroponics for the speed advantage for them (as far as i understand you have faster growing speed in them then even in rich soil) already their power use?
I mean i takes an additional amount of 1400 Watt (20 Hydropots) per Solar Plant wich means you need either a larger wind/solar farm or more geothermals further away from your base for each little sunlamp.
Why does the power out has to kill all plants in it?

I think you should just stop trying to grow it then. You know the solar flares can kill it, and if you're five years in, it's silly to even keep trying. Replace it with cloth for quicker growth, you're on the icesheet biome which makes it more difficult, solar flares preventing devilstrand and the cold is part of that.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

TLHeart

#18
Quote from: rmurdocci on July 21, 2015, 01:53:14 PM
Quote from: Devon_v on July 21, 2015, 12:30:28 PM
Obviously that doesn't apply to ice sheets, but anywhere else you should find some room for a sun lamped interior growing space that you can run year round with no worries from fallout or flares. Even a mountain base can use void spaces for this purpose.



During a solar flare your sun lamps will STOP working, ergo the problem of losing your crops still remains...

crops don't die from lack of light, they just don't grow for that period of time. You do not loose your crops in a greenhouse if you have heat, wood for campfires.

Der_Doodle

Quote from: Z0MBIE2 on July 21, 2015, 02:38:35 PM

I think you should just stop trying to grow it then. You know the solar flares can kill it, and if you're five years in, it's silly to even keep trying. Replace it with cloth for quicker growth, you're on the icesheet biome which makes it more difficult, solar flares preventing devilstrand and the cold is part of that.

Well Devilstrand is the only real clothing upgrade... all my guys wear superior+ HumanLeather or WargLeather items already so I keep trying in the hope of atleast 1 harvest maybe...

But still it is strange that Hydroponics without power nearly insta kill plants.

Headshotkill

Quote from: Axelios on July 11, 2015, 07:14:13 AM
Conducting materials absorb the ElectroMagnetic radiation from the solar flare hitting the atmosphere.

What does this mean for RimWorld?
Long conductors (like power conduits) have huge currents induced in them, overloading power systems, and hence knocking out the power.
Mountains do nothing to block the effects, because they're mostly just rock, which isn't especially conductive.

The only way to shield against it is to use a metal box. Using a conducting material as an enclosure is an effective defense against EM - that's why if you break open a cellphone you'll see a metal box on part of the circuit board - it's there to block external radio signals from interfering with it. Using an insulating box doesn't do anything to stop EM.

So it actually isn't unrealistic to have solar flares ruining your power system. You might say that the plants should live longer without power and light, and I'd agree with that. But in terms of the effects of big solar flares on your power system - it should cause actual damage to your power structures, like blow up your batteries and make your generators catch fire. I would imagine that your colonists have been super clever with the design and have managed to get the systems to shut off fast enough to prevent damage.

Any questions? I'm in University doing an Electrical and Electronic Engineering degree, so matters of electricity interest me.

So you're proposing a cage of Faraday?

Cimanyd

Quote from: Der_Doodle on July 21, 2015, 03:21:25 PM
Quote from: Z0MBIE2 on July 21, 2015, 02:38:35 PM
I think you should just stop trying to grow it then. You know the solar flares can kill it, and if you're five years in, it's silly to even keep trying. Replace it with cloth for quicker growth, you're on the icesheet biome which makes it more difficult, solar flares preventing devilstrand and the cold is part of that.

Well Devilstrand is the only real clothing upgrade... all my guys wear superior+ HumanLeather or WargLeather items already so I keep trying in the hope of atleast 1 harvest maybe...

But still it is strange that Hydroponics without power nearly insta kill plants.

Why can't you just grow your devilstrand in indoors, heated soil with sun lamps? You can't grow devilstrand in hydroponics. Not really much point in trying unless you literally have no soil on the map. Personally I think, as it is, the game shouldn't even let you try to grow devilstrand in hydroponics, like trees.
Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...
It seems many of the scythers in the area have been driven insane.

Songleaves

Quote from: Devon_v on July 21, 2015, 12:30:28 PM
Hydroponics are handy for growing fast things faster, but I find greenhouses much safer in practice. Obviously that doesn't apply to ice sheets

Ice sheets still have plenty of soil on them, and with wood stockpiled you can keep your greenhouse warm during a solar flare.

Toggle

Ice sheets don't have plenty of soil actually.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Songleaves

Plenty of soil to survive, maybe not enough for wide-scale farming.

While we're on the subject of solar flare side-effects, is there any reason they don't affect mechanoids? Is that just because it can't be programmed to affect them also at the moment, or are they just immune because their bodies are faraday cages?

hairlessOrphan

Quote from: Songleaves on July 22, 2015, 02:27:26 PM
Plenty of soil to survive, maybe not enough for wide-scale farming.

While we're on the subject of solar flare side-effects, is there any reason they don't affect mechanoids? Is that just because it can't be programmed to affect them also at the moment, or are they just immune because their bodies are faraday cages?

...and if so, can we just implant their corpses with Devilstrand and grow it out of their cybernetic innards?

tylers2001

Quote from: killer117 on July 11, 2015, 07:56:21 PM
Not nessicarilly. The plants we get could be gene modded in this futureistic enviroment to grow faster, that in way implys that they would die faster
if you think about it in a futuristic environment and the amount of metal it takes to make a hydroponics basin they probably would have insulated it with something as simple as copper or a compound of steal and rock to create a webbing around the electrical components because in the future people are going to either be very stupid or very smart and if you cant tell they seem very smart so they would know this.
There is a difference between me and you. I'm the one still standing.