Started by AspenShadow, October 07, 2013, 10:00:09 AM
Quote from: AspenShadow on October 08, 2013, 01:23:29 PMI like the idea it adds more to the Frontier theme established in the Alpha, a distillery can be used to brew various alcoholic drinks and similar to power & batteries, you store a type of booze in a keg because maybe it takes too much time to distil the drink and have it on request?
Quote from: Spike on October 08, 2013, 02:03:42 PMWhile watching Blitzkriegsler's latest video, I had this idea:* Outdoor Walls - Simple barrier that does not conduct power, nor is a load-bearing structure. Enclosed areas will not be roofed over.* Indoor Walls - as current walls in the game. Conduct power, will be roofed over when an area is enclosed.I remember someone talking about disconnected walls spamming them with messages about no power, or saw it somewhere. This would help eliminate it. Could also use different resources (rock) if more are added.
Quote from: Hypolite on October 08, 2013, 02:15:35 PMI like the idea of thin walls to separate rooms. They wouldn't take a whole square and would sit on the separation between squares, preventing movement between squares but not taking any floor space. This would allow less bulky buildings.