What are some good defenses using dead falls?

Started by kahlzun, July 15, 2015, 11:29:34 AM

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Songleaves

Not a defense, but I just started a game literally 5 spaces away from a structure with 4 cryosleep pods, and I savescummed to see what was inside them(it was enemies), and then I set traps at the opening of 3 of the sleep pods (you have to send a colonist to the opening of one to open them) and that hurt them enough for my colonists to take them out.

kahlzun

Is it a bug that the traps don't effect shielded enemies? Even if they aren't considered as being melee damage, it is point-blank range..
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skullywag

#17
i would say that should be a bug
edit - looks like Tynan checks adjacentto8way and doesnt include inside so it doesnt take into account the square the pawn is on. confirmed bug. go log it.
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quxzcover

a good strategy is to have a gauntlet of dead fall traps with turrets at one end to attract attackers. no pawns need to go down the hallway of death unless to rearm and the attackers go through it to get to the turrets. anyone else got any good ideas?

666Matt666

I tried out the chessboard thingy and it's really fun. i'm pretty sure it would get all of the raiders if i put them all the way to the doors, but what's the fun in that? It's better if my colonists have something to shoot at.

I like this setup because they step on the traps twice. Once when they are trying to get to my peeps, and again when they are escaping. And if they learn where the traps are, i can alway move them around a bit.

And no, this is not the most efficient way to deal with them, but it is the most fun (for me at least).


Ps.:That thing in the middle may or may not be a marriage spot.

Thane

I just use them to deny cover to enemies. They are very good for placing behind trees, chunks and wall corners that cannot be removed.

After one trigger enemies no longer use that cover and stand in the open! Easy pickings.
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milon

Great idea, Thane!

Here's a quick test I whipped up in Dev Mode.  It easily held off a 1000pt pirate raid.  It destroyed half(ish) of a 3000pt tribal raid, but that could be amended by making hallways longer or making more of them.  Safe for colonists to reset, too!  Just make sure to use your zones properly to keep colonists & animals out of it whilst there's meat in the grinder!  ;)

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