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Author Topic: Colonist skills  (Read 2649 times)

andriusha

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Colonist skills
« on: December 14, 2013, 01:43:04 PM »

What part of save file do i need to change, to make a colonist skill available? (The one that is greyed out)
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ItchyFlea

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Re: Colonist skills
« Reply #1 on: December 14, 2013, 07:58:07 PM »

If you replace the <Story> section with the one below, the colonist will become a "Colony Settler" with all skills available.
I've tested these up to the number 18, and the colonist has been given some profession (Marine, Pirate, Illegal Shipwright, etc), some of which disable some skills, and others that don't disable any.
Code: [Select]
<Story>
<StoryItems>
<Int32>0</Int32>
<Int32>0</Int32>
</StoryItems>
</Story>
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david8029

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Re: Colonist skills
« Reply #2 on: December 23, 2013, 11:40:18 AM »

What file do I open to change this?
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ItchyFlea

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Re: Colonist skills
« Reply #3 on: December 23, 2013, 03:28:27 PM »

What file do I open to change this?
Your save file.

In Windows XP save files are located here:
Code: [Select]
"%userprofile%/Local Settings/Application Data/Ludeon Studios/RimWorld"Copy and paste that into the Run dialog box. (Windows Key + R)
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Ask for permission before using in ModPacks

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