Limb health system

Started by SirDerpface, July 18, 2015, 06:27:13 AM

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SirDerpface

I really think the game needs a new health system
I'm sick of having knives cutting people's legs off, or squirrels decapitating colonists.
There needs to be a new system, like crippled limbs, for example, animals would mangle your limbs.
Swords should have 2 attacks ,slash and stab, stab does less damage but is really fast and slash is slow, deals more damage and can cut limbs off.
For example, Tribal  bashes Colonist's arm, breaking it.
Then if someone with a sword slashed that colonist's arm, he would damage the joint.
Once the joint gets destroyed,the Colonist looses his arm.
Basically, 30 hp arm cannot get insta ripped off by a club, however, it can break the arm, letting a clean slash to cut it off.
Crippled limbs would act as if the limb was cut off, but it can be healed(for maybe 5 medicine each)

leax256

well if you hit something enough times with anything it's gonna eventually break

SirDerpface

Quote from: leax256 on July 18, 2015, 09:14:14 AM
well if you hit something enough times with anything it's gonna eventually break
Yeah, but you can't decapitate someone by bashing their face in with a club.

darkrage000

Quote from: SirDerpface on July 18, 2015, 01:38:27 PM
Yeah, but you can't decapitate someone by bashing their face in with a club.

Technically you could if you kept bashing at it long enough.. the muscle and sinew would eventually seperate

Songleaves

Quote from: SirDerpface on July 18, 2015, 01:38:27 PM
Yeah, but you can't decapitate someone by bashing their face in with a club.

With a super strong bionic arm you could. Limbs regularly come off from blunt force trauma. Feast your eyes on this foot (warning graphic) following an unfortunate trampoline bounce. And let this also serve as a warning for all ye who wish to get a trampoline for your children.

SirDerpface

Quote from: Songleaves on July 18, 2015, 02:16:01 PM
Quote from: SirDerpface on July 18, 2015, 01:38:27 PM
Yeah, but you can't decapitate someone by bashing their face in with a club.

With a super strong bionic arm you could. Limbs regularly come off from blunt force trauma. Feast your eyes on this foot (warning graphic) following an unfortunate trampoline bounce. And let this also serve as a warning for all ye who wish to get a trampoline for your children.
But basicly, what I'm saying is an hp for limb functionalty, and once that hp reaches 0, a new health bar for that limb,once it reaches 0, pop goes the limb.
So meaning 0 hp in the head won't pop it right off, but the pawn will get knocked unconcious.
If a pawn's head has 30hp+50 joint hp,a shotgun shot with 90 hp will blow the head off,but a pistol shot of 30 hp will knock out the pawn unless it hits the brain, which is an insta kill if the brain dies.

b0rsuk

Current system feels very random. Brain shot and you're a vegetable. Warg hits your torso twice in a row and you die immediately without being downed. Or you keep shooting a downed human and it takes something like 15 hits to finish him. What's this, Robocop reference ? You might kill a mechanoid in 4 sniper hits or 30.

SirDerpface

Quote from: b0rsuk on July 18, 2015, 05:45:50 PM
Current system feels very random. Brain shot and you're a vegetable. Warg hits your torso twice in a row and you die immediately without being downed. Or you keep shooting a downed human and it takes something like 15 hits to finish him. What's this, Robocop reference ? You might kill a mechanoid in 4 sniper hits or 30.
Ikr, the brain shot is fine, but getting bitten in the torso shouldn't just destroy it.
Oh and a good thing would be if you ordered someone to shoot a downed pawn it would be in the head, is it really that hard to shoot someone in the ground?

ChiefSlapahoe

Mods take care of this completely

Toggle

Quote from: ChiefSlapahoe on July 21, 2015, 11:15:32 PM
Mods take care of this completely

Yeah... that's kind of a useless comment, as they want the actual game to change the way the colonists get damaged, instead of having to download combat mods that change a lot of the game.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.