Scars that dont hurt/cause pain

Started by darkrage000, July 18, 2015, 09:45:55 AM

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darkrage000

I have a foot long scar on my abdomen from being run over when i was 5
I have a 5 inch scar on my right wrist from having an axe go through it when i was 9
i have a 3 inch scar on my left arm from a plate glass window when i was 19

none of these slow me down or hurt in the least

i have a character with a bite scar on his back and his manipulation is 'poor' and is always in pain
this character among several others...

Can this be fixed? there's no logical reason for this... especially when the game has moved into a joy system and pain causes bad moods.

Mr.Cross

I think it's because these scars weren't treated properly, unlike yours (i'm assuming). I'm assuming when it's says scars that it's still only a scab which is repeatedly getting torn open by the colonists movements, and what not.
Claims to know most things.

blinari

The scars listed are ones that didn't heal right and cause long-term problems. It's safe to assume the colonists can have other scars, but they aren't listed unless they're the kind that cause disability or pain.

akiceabear

What others said - the scars listed are those that really matter. If we had a list of the scars from every single injury and surgery the colonist stats would fill a few pages!

And I can assure you that some scars certainly can hurt - especially those on, in or near joints. More so as you age.

Johnny Masters

#4
To be honest OPs not that wrong in his request, a clearer definition in-game stating how thats a bad scar or something would be a huge help in interpreting wounds, because as it is it does seem a bit silly a squirrel bite gimp you as much as it can.

Then I wouldn't say a bad treatment is tantamount to bad scarring. I'd say its more about how and where you are hit and how your body respond to both healing and wound rather than a random chance of acquiring it after a bad treatment, although a bad suturing does have an impact on how a scar forms. I'd say that both a good and a bad treatment should have a chance to leave a painful scar - or not, taking in account the nature and extent of the damage, a good treatment simply helping the odds.

What really doesn't have a place is how a scar takes from your limb hitpoints. A scar, no matter how painful it is or how it affects your functionality doesn't make a person more eligible to have its limb blown off by a pistol shot. That is, having a scar taking 7 hp from a 30 hp limb thus making it easier to be destroyed is a bad mechanic.

If such mechanic is to remain, i'd limit HP penalty to a maximum of 1 Hp, and resort to pain and functionality penalties instead, although i wouldn't use the same rate the game uses as it makes scarring a constant gimp and pawns wimps, specially on earlier months.

edit p.s.: Most pain is manageable at least in the functionality level. I have a 7.5 cm (2.9 inches) scar in my foot after a surgery and the pain comes and goes, but i just suck it up when it hurts. When i have to do something the pain vanishes because my mind is elsewhere. There's barely even a mechanic impediment while i run.


NemesisN

seriously dude wtf is going on with your life ? its like someone is trying to kill you

run over ? you got axed ? did you tried escaping trough window ?

I think colonists pain and scar in a game is least of your problems...by the age of 19 you got messed up try to stay alive and be careful ok
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