Ideas for refactoring of RumorsOfRuins

Started by Haplo, July 23, 2015, 04:35:44 PM

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Haplo

I'm refactoring my code for the incident rumors of ruins.
Right now it can support different story lines with different treasures to be found via defs.
The new storyline will be selected randomly when the old one is finished.

My question now is:
Do you have any good ideas for where we can send the colonists and what they may find there?

Here is an example of the language file for each story arch:
<LanguageData>

<!-- Incident - Rumor of an old space ship -->
<RumorOfSpaceShip_VisitorTellingRumorInitial>As you sit and talk with your friends from {1}, {0} tells that he has seen an old spaceship near your colony. HECAP says that its hull looked mostly intact, so it still may hold some valuable treasures.\n\nDo you want to investigate this rumor?\nIt may be nothing, or it may as HE says and you'll find some good loot there.</RumorOfSpaceShip_VisitorTellingRumorInitial>
<RumorOfSpaceShip_VisitorTellingRumorInitial_Accept>Accept</RumorOfSpaceShip_VisitorTellingRumorInitial_Accept>
<RumorOfSpaceShip_VisitorTellingRumorInitial_Reject>Reject</RumorOfSpaceShip_VisitorTellingRumorInitial_Reject>
<RumorOfSpaceShip_VisitorTellingRumorRejected>You don't give much to rumors told by {0} and ignore HIM.</RumorOfSpaceShip_VisitorTellingRumorRejected>

<RumorOfSpaceShip_SelectPawnsMessage>Select colonists to send to the spaceship.\nCAUTION: They will be gone for round about {0} days!</RumorOfSpaceShip_SelectPawnsMessage>
<RumorOfSpaceShip_ButtonAssign>Assign to team</RumorOfSpaceShip_ButtonAssign>
<RumorOfSpaceShip_ButtonAssignError>You can't send everyone. Someone needs to watch over the colony!</RumorOfSpaceShip_ButtonAssignError>
<RumorOfSpaceShip_ButtonUnassignVariable>Remove from team</RumorOfSpaceShip_ButtonUnassignVariable>
<RumorOfSpaceShip_ButtonAbort>Abort Mission</RumorOfSpaceShip_ButtonAbort>
<RumorOfSpaceShip_ButtonPostpone>Postpone</RumorOfSpaceShip_ButtonPostpone>
<RumorOfSpaceShip_ButtonSend>Send Colonists</RumorOfSpaceShip_ButtonSend>
<RumorOfSpaceShip_ButtonSendError>Can't send. Noone assigned to go.</RumorOfSpaceShip_ButtonSendError>

<RumorOfSpaceShip_LetterLabel_Returned>Team Returns</RumorOfSpaceShip_LetterLabel_Returned>
<RumorOfSpaceShip_Message_ReturnedBase>Your team returned from the spaceship location.</RumorOfSpaceShip_Message_ReturnedBase>
<RumorOfSpaceShip_Message_ReturnedNoTreasure>They found a deep hole as if something big crashed here into the earth.\nBut even an excessive search didn't show anything. If ever the spaceship was there, now it's gone.</RumorOfSpaceShip_Message_ReturnedNoTreasure>
<RumorOfSpaceShip_Message_ReturnedWithTreasure>They found a deep hole as if something big crashed here into the earth.\nAfter an excessive search your team found the entrance into the vessel. In there they found pristine floors and lightened corridors, but also a slight radioactivity, preventing them to stay too long.\nBut in there they also did find something of value. They returned with..</RumorOfSpaceShip_Message_ReturnedWithTreasure>
<RumorOfSpaceShip_Message_ReturnedWithEnemy>But caution, they also speak of pursuers!</RumorOfSpaceShip_Message_ReturnedWithEnemy>

</LanguageData>

mipen

Maybe an old laboratory ruin from the people who made the mechanoids (they were made, right? O.o) and they could find evidence of the experiments they were doing. Could be things like experimental mechanoids, psychic experiments, destructive weapons etc.

Or a temple from a lost civilisation, they could get a little story of how the people lived, what they thought. And could bring back some art; a sculpture or tapestry or something. Or a pestilence :P

mrofa

QuoteYou found a map on one of the corpses, and it looks like a tresure map. Seems to good to be truth, its prapobly a elaborate plan  of squieerl overloard to trap you. But but thers a coffie bean mark on the map....

Rumors hard...need coffie
Thats a cool idea thrugh with rumors
Will try to think of something with proper english :P
All i do is clutter all around.

1000101

The deadly Wumpus has been spotted near a neutral/friendly faction base and there is a call for hunters!  Due to the extremely aggressive nature of the Wumpus, only the best of the best should attempt to hunt it.  Watch-out for superbats!

Killing the Wumpus will of course result in Wumpus meat and Wumpus hide as well as a moral boost to the hunters and a relationship boost to the faction plagued by the Wumpus.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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Shinzy

#4
Well for treasures, the bit from the bit from the dev blog

Quote from: Dev blogPiotr is also working on some other juicy features: new varieties of one-use ancient artifacts for psychic attacks and control

ofc you'd have to wait for them to come out but still! ;D

Edit: Oh and other unique items like some useful, rare helmets (Mrofa promised to provide graphics for those! now he may deny this but I *clearly* remember he said this!)

and sackful of some high quality gear, AI core, unique pets animals
(Like radioactive tunnel stork), Lone survivor
something interesting and special in general! =P

Haplo

Ok, thank you for your help. :)
Now I have the following RumorOf:
-Ruins
-Slaver Camp
-Crashed Spaceship
-Transcendent Temple
-Treasure Map

One incident to bind them all..  8)

Berengar

Maybe some Colony ruins, with destroyed furniture. (new sprites are needed for that)
And some books or stuff like that, that tells the story of the colony. Generel i miss some more informations of the world itsself. That could give the player a bit more emersion.