[1.1-1.2][MODLIST] Rikiki's MiningCo (05-04-2020)

Started by Rikiki, July 26, 2015, 08:14:29 AM

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rk

Hello, awesome mod, unless i missed something it does not appear to be compatible with Prepare Carefully, I have PC loaded before outpost generator, I did not see a file for core so is that integrated into outpost now? PC ran fine before I added outpost and laser fence, I restarted the game, started new world, used PC to load my 4 person crew and the game started with the 3 randoms that I bypassed to load PC. If you need more info I would be more than happy to add whatever information you would like. Thanks again for your great mod.   

SmartererThanYou

So far the bases have gave me a VERY overpowered start. All I have to do is hack into the terminal and raiders get stuck it the mountain :D

Seinne

Quote from: rk on May 30, 2016, 09:45:02 PM
Hello, awesome mod, unless i missed something it does not appear to be compatible with Prepare Carefully, I have PC loaded before outpost generator, I did not see a file for core so is that integrated into outpost now? PC ran fine before I added outpost and laser fence, I restarted the game, started new world, used PC to load my 4 person crew and the game started with the 3 randoms that I bypassed to load PC. If you need more info I would be more than happy to add whatever information you would like. Thanks again for your great mod.   

+1 to this, tried several different orders and cant seem to get them to work together, but I've had Laser Fences working for awhile so that shouldn't be the issue.

hentiger

hello. i'm big fan of your mods. however there is no 'M&Co. Common' mod in your dropbox link. please check about it
Preapologize about my linguistic skills. I live in non-english speak world... My word choice and writing skills would be awful

Rikiki

Quote from: hentiger on June 01, 2016, 12:14:48 PM
hello. i'm big fan of your mods. however there is no 'M&Co. Common' mod in your dropbox link. please check about it
M&Co. Common has been removed since A13. All my mods use now vanilla components instead. :)

Quote from: rk on May 30, 2016, 09:45:02 PM
Hello, awesome mod, unless i missed something it does not appear to be compatible with Prepare Carefully, I have PC loaded before outpost generator, I did not see a file for core so is that integrated into outpost now? PC ran fine before I added outpost and laser fence, I restarted the game, started new world, used PC to load my 4 person crew and the game started with the 3 randoms that I bypassed to load PC. If you need more info I would be more than happy to add whatever information you would like. Thanks again for your great mod.   
I will soon make patches for Haplo's ruin generator and EdB's Prepare carefully mods.

Quote from: SmartererThanYou on May 31, 2016, 12:27:37 AM
So far the bases have gave me a VERY overpowered start. All I have to do is hack into the terminal and raiders get stuck it the mountain :D
The purpose of this mod is to add new challenges/story settings at start.
Nobody forces you to hijack so fast the outpost! ;)

Was it a big outpost? I may remove big damaged outposts as it may be too overpowered at start.

What do you mean by "and raiders get stuck it the mountain"? ???


Seinne

So I just started a new game and got dropped smack dab in the middle of a military base. I figured I was lucky, set up a stockpile zone for the wreckage and started to head into hack the mainframe. But...

It was an Active military base!! Didn't notice until the turrets lit my dog up, then enemy pawns started pouring in to down all 3 of my guys in a flash. I figured I'd let it play out to see what happened...

Enemy pawns were nice enough to stockpile all my belongings in my newly created zone, then stand over us and watch as we bled and starved to death while eating all our emergency rations.
I must admit I laughed though.
Also, slight bug report, it seems you ai pawns do not like when you fast forward, they hesitate and sputter like an old Harley.

SmartererThanYou

Quote from: Rikiki on June 01, 2016, 03:33:42 PM
Quote from: hentiger on June 01, 2016, 12:14:48 PM
hello. i'm big fan of your mods. however there is no 'M&Co. Common' mod in your dropbox link. please check about it
M&Co. Common has been removed since A13. All my mods use now vanilla components instead. :)

Quote from: rk on May 30, 2016, 09:45:02 PM
Hello, awesome mod, unless i missed something it does not appear to be compatible with Prepare Carefully, I have PC loaded before outpost generator, I did not see a file for core so is that integrated into outpost now? PC ran fine before I added outpost and laser fence, I restarted the game, started new world, used PC to load my 4 person crew and the game started with the 3 randoms that I bypassed to load PC. If you need more info I would be more than happy to add whatever information you would like. Thanks again for your great mod.   
I will soon make patches for Haplo's ruin generator and EdB's Prepare carefully mods.

Quote from: SmartererThanYou on May 31, 2016, 12:27:37 AM
So far the bases have gave me a VERY overpowered start. All I have to do is hack into the terminal and raiders get stuck it the mountain :D
The purpose of this mod is to add new challenges/story settings at start.
Nobody forces you to hijack so fast the outpost! ;)

Was it a big outpost? I may remove big damaged outposts as it may be too overpowered at start.

What do you mean by "and raiders get stuck it the mountain"? ???

I meant the enemy pawns that are supposed to come out when you hack the base. They just get stuck in the mountain, and then leave after a while. It is the huge military base with laser fence surrounding it and powerful guns sitting at the entrances. I think the base should be overrun with Insects to add difficulty. and I tend to spawn in the middle of these bases (Three games so far)

Fridolin

Awemampf Update.

Now i know wich mod i use for the next colonie.

Fit better vents/cooler (the repacked version by skullywag) with the outpost vanilla vents/cooler , i can see in the picture?

Warforyou

Playing with big outpost and Crash Landing mod is truly a fun expirience, though you have to fix mapgenerator defs at first

P.S.

Any idea why are they bringing me seeds and even some crops from their base? So nice of them to share food with survivors  :)

Faythe

Is there still a way to actually build the mobile mineral scanner? I remember in v12 we had to have your core mod to be able to build them and I can't figure out how to build them in v13.

Rikiki

Quote from: Warforyou on June 09, 2016, 04:19:09 PM
Playing with big outpost and Crash Landing mod is truly a fun expirience, though you have to fix mapgenerator defs at first
P.S.
Any idea why are they bringing me seeds and even some crops from their base? So nice of them to share food with survivors  :)
I will add patches for this mod soon... I hope. :P
The food sharing is a bug I will correct in next version! :)

Quote from: Faythe on June 13, 2016, 06:44:16 PM
Is there still a way to actually build the mobile mineral scanner? I remember in v12 we had to have your core mod to be able to build them and I can't figure out how to build them in v13.
You just need to research the "M&Co. mobile mineral sonar". You will need a high-tech research bench.
Then just build the MMS with steel and components.
You can also directly buy it from an exotic orbital trader (and I just noticed its price is reeeeeeally too cheap ~180 silver!!! :o ).

Warforyou

Quote from: Rikiki on June 15, 2016, 02:59:45 PM
The food sharing is a bug I will correct in next version! :)

Damn, I was so pleased they would share food with my poor survivors!  :D

Hayhorse

So I have 2 questions, 1, what components of Haplos Misc does the outpost generator use? 2, Why and how is PC incompatible with the outpost generator? From my understand PC just modified the people that started in the colony and what items were dropped because I have never seen the ability for it to make structures spawn.

Rikiki

1) It uses the training targets and the tactical computer.
2) Mods that use map GenStep like Haplo'a ruins, PC, crash landing or Outpost generator all redefine the same xml file. So the last one wins! It is quite easy however to edit this file to incorporate all the desired GenSteps.