[1.1-1.2][MODLIST] Rikiki's MiningCo (05-04-2020)

Started by Rikiki, July 26, 2015, 08:14:29 AM

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Rikiki

Quote from: wwWraith on June 18, 2017, 02:36:44 PM
Wouldn't it be more natural to make Mining helmet emit light all the time when the pawn is in the darkness and not drafted instead of only beneath mountains?
Mmmh, this seems indeed more logical. :D I need to review the historical reasons of this behavior.

wwWraith

Btw this behavior was probably implemented in JTExtendedPowerArmor (https://ludeon.com/forums/index.php?topic=26210.0), and it's author based on your code. I tried to use it's assembly in A16, but in A17 it doesn't want to work well without updating.
Think about it. Think around it. Perhaps you'll get some new good idea even if it would be completely different from my words.

SpaceDorf

Hmm .. where did the switch-mode come from then ?

In my game I have a button to turn the helmet on/off/automatic ..

And I got some weird behavior from the Mineral Sonar.
I researched the enhanced range ( 50 ) but after scanning an area and deinstalling the Sonar to scan somewhere else,
the sonar keeps on scanning the max-range circle but does only detect surface metals ( already visible ) ..

I tried turning it off and on again .. once connected to power, once without .. it did not help.
What did help was saving and loading.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Rikiki

@SpaceDorf: I will check the MMS behavior. Remember power is optional and just speeds up the scan.

I added a new button to control the helmet's light mode in A17 version. :)

@wwWraith: JTExtendedPowerArmor actually uses an old copy of my source code. Credits should have been provided! >:(

wwWraith

Quote from: Rikiki on June 19, 2017, 07:41:24 PMJTExtendedPowerArmor actually uses an old copy of my source code. Credits should have been provided! >:(
He mentioned it in About.xml.
Think about it. Think around it. Perhaps you'll get some new good idea even if it would be completely different from my words.

SpaceDorf

Quote from: Rikiki on June 19, 2017, 07:41:24 PM
@SpaceDorf: I will check the MMS behavior. Remember power is optional and just speeds up the scan.

I know that it works without power, I reinstalled the scanner from a powered spot inside my mountain base to a place outside of the mountain, next to a river.

Hello, IT

I tried the true and tested method of computer fixing and flicked the scanner to off, and on again, and deinstalled and reinstalled it again after the first try did not work.
But the scanning progress did not reset as I would have expected.

This only worked when I turned the game off and on again :)
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker


Oblitus

Bug with MMS. Range displayed when installing without "enhanced scan" research and with it is swapped. It displays large radius before research and small after.

BTW, maybe 3rd research level, where it removes fog of war?

Rikiki

Quote from: Oblitus on July 05, 2017, 07:59:13 AM
Bug with MMS. Range displayed when installing without "enhanced scan" research and with it is swapped. It displays large radius before research and small after.

BTW, maybe 3rd research level, where it removes fog of war?
Thanks, it is corrected for next version. :)


Crazyabe

I think I'll enjoy adding some these to my almost literal pile of mods...
I'm from the Dwarf fortress forums, "Ethical" is not a part of my Vocabulary.

Soupy Delicious

Riki riki riki!  This is fucking awesome! 

This will be so ridiculously immersive with the fog of war mod.  It makes me think... maybe there would be a way to tinker your mod so that the spotlights clear the fog, so to speak... might have a look :D

Akrakorn

Hey Rikki, love your mods. It seems the Force Field mod doesn't stop projectiles from Combat Extended... is there any chance to make them compatible?

JadeXyan

Really enjoying your mods, but I've run into a few issues...

Firstly, the spotlight turret and mining turret are getting unlocked with microelectronics basics for me instead of via their respective researches.

Also the sonar isn't working for me, it builds but does nothing; the debug log gives these errors after its built:

Exception in Tick (pawn=Frank, job=FinishFrame A=Thing_MobileMineralSonar_Frame438196, CurToil=2): System.InvalidCastException: Cannot cast from source type to destination type.
  at MobileMineralSonar.Building_MobileMineralSonar.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
  at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
  at RimWorld.Frame.CompleteConstruction (Verse.Pawn worker) [0x00000] in <filename unknown>:0
  at RimWorld.JobDriver_ConstructFinishFrame+<MakeNewToils>c__IteratorE.<>m__34 () [0x00000] in <filename unknown>:0


and


GetInspectString exception on MobileMineralSonar438624:
System.NullReferenceException: Object reference not set to an instance of an object
  at MobileMineralSonar.Building_MobileMineralSonar.GetInspectString () [0x00000] in <filename unknown>:0
  at RimWorld.InspectPaneFiller.DrawInspectStringFor (ISelectable sel, System.Single& y) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
RimWorld.InspectPaneFiller:DrawInspectStringFor(ISelectable, Single&)
RimWorld.InspectPaneFiller:DoPaneContentsFor(ISelectable, Rect)
RimWorld.MainTabWindow_Inspect:DoPaneContents(Rect)
RimWorld.InspectPaneUtility:InspectPaneOnGUI(Rect, IInspectPane)
RimWorld.MainTabWindow_Inspect:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey2C4:<>m__1B1(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Rikiki

@Akrakorn: It is already corrected for next version. Thanks! :)

@JadeXyan: could you post your output_log.txt file please?
There is probably a mod conflict. Do you have a mod modifying ore types or powerComp?