[1.1-1.2][MODLIST] Rikiki's MiningCo (05-04-2020)

Started by Rikiki, July 26, 2015, 08:14:29 AM

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Ekarus

Quote from: SpaceDorf on December 21, 2017, 09:43:14 AM
I had this as well, if you "dev mode" - kill the ship the fog goes away again ..

...I am unfortunately using "don't tempt me" so that's not an option XD

Edit: If you remove the following from your save. it /seems/ to fix it. Temporarily at least.

<thing Class="Spaceship.FlyingSpaceshipLanding">
  <def>FlyingSpaceshipLanding</def>
  <id>FlyingSpaceshipLanding3457303</id>
  <map>0</map>
  <pos>(344, 0, 249)</pos>
  <rot>3</rot>
  <health>3000</health>
  <spaceshipExactPosition>(344.0, 15.8, -989.3)</spaceshipExactPosition>
  <spaceshipExactRotation>270</spaceshipExactRotation>
  <spaceshipScale>(-897.4, -81.6, -1631.7)</spaceshipScale>
  <ticksToLanding>-99102</ticksToLanding>
  <landingPadPosition>(344, 0, 249)</landingPadPosition>
  <landingPadRotation>3</landingPadRotation>
  <landingDuration>30000</landingDuration>
</thing>


Nothing's gone sour yet anyway.


Rikiki

@Ekarus: either start a new colony to avoid this or use Orion's Faction discovery mod. :)

Ekarus

Quote from: Rikiki on December 21, 2017, 05:56:48 PM
@Ekarus: either start a new colony to avoid this or use Orion's Faction discovery mod. :)

I had started a new colony, this wasn't an install on an ongoing game.

Out of curiosity, what causes it? Because I seem to be able to "avoid it" by not looking at the landing pad while the ship is landing.

Rikiki

Quote from: Ekarus on December 21, 2017, 09:08:33 PM
Out of curiosity, what causes it? Because I seem to be able to "avoid it" by not looking at the landing pad while the ship is landing.
I think that it is caused by mods changing how factions are handled.
It should be the same if you watch or not the landing ship. ???
You can test it with the "damaged spaceship" incident in dev mod.

Harry_Dicks


s44yuritch

I've got a 'damaged ship' event. The ship description says it needs 128 steel and 13 components. Ok, I have ~400 steel and about 100 components combined (in different stockpiles). But when I click on the 'start repairs' button, it says there isn't enough materials.

So the question is, how do I get the materials to it?

Rikiki

Quote from: s44yuritch on December 23, 2017, 03:30:04 PM
I've got a 'damaged ship' event. The ship description says it needs 128 steel and 13 components. Ok, I have ~400 steel and about 100 components combined (in different stockpiles). But when I click on the 'start repairs' button, it says there isn't enough materials.

So the question is, how do I get the materials to it?
The materials must be near the spaceship (in the radius displayed when you select it).

TryB4Buy

Nice work! I had to go pull the 2MB Mining Helmet B18 out of the 75MB master download because the releases doesn't have the mod itself (just the source), and I couldn't download just a subfolder...

Rikiki

Quote from: TryB4Buy on December 24, 2017, 12:16:46 PM
Nice work! I had to go pull the 2MB Mining Helmet B18 out of the 75MB master download because the releases doesn't have the mod itself (just the source), and I couldn't download just a subfolder...
Oups, forgot it! I will upload it soon. :)

tiger33116


Harry_Dicks

Has anyone tried Drill Turret with Quarry? I don't suppose they work together... but if I can get around to it today, I will give it a shot! I've just got, SO... MANY... MODS to make sure everything works properly. The horror!

Rikiki

Quote from: tiger33116 on December 31, 2017, 12:48:33 PM
Will the outpost generator ever be returning?
This mod was designed when there was only 1 map (no world) and no random faction base generation.
So IF it ever comes back, it will be in a long time, very long time... :-\

Quote from: Harry_Dicks on January 05, 2018, 03:09:18 PM
Has anyone tried Drill Turret with Quarry? I don't suppose they work together... but if I can get around to it today, I will give it a shot! I've just got, SO... MANY... MODS to make sure everything works properly. The horror!
Not checked but post back once you have tested it! :)

Harry_Dicks

#403
Quote from: Rikiki on January 05, 2018, 03:14:20 PM
Quote from: tiger33116 on December 31, 2017, 12:48:33 PM
Will the outpost generator ever be returning?
This mod was designed when there was only 1 map (no world) and no random faction base generation.
So IF it ever comes back, it will be in a long time, very long time... :-\

Quote from: Harry_Dicks on January 05, 2018, 03:09:18 PM
Has anyone tried Drill Turret with Quarry? I don't suppose they work together... but if I can get around to it today, I will give it a shot! I've just got, SO... MANY... MODS to make sure everything works properly. The horror!
Not checked but post back once you have tested it! :)

I have to test that, and my Prison Labor (chain gang style) mod, going to have a warden with a shotgun (I wish the non-lethal shotgun mod was posted here and not just Steam) watching over them while they slave away! >:)

EDIT: Also, what is the distance on the light that spotlight turrets can shine, and the diameter of the light? I've yet to get around to them. But my plan is to use those, with RealFoW, Darkness, ED-Enhanced Options (to turn off raid alerts), and your alert speaker. That way, when a sentry or camera manages to spot an enemy in the dark, or the spotlights manage to catch them, they sirens will start wailing, and the whole base will go on alert. Oh, I've also got one other I can't remember the name of, that is like the standing lamp but changes the light color based if enemies are present.

Rikiki

Quote from: Harry_Dicks on January 05, 2018, 03:51:38 PM
EDIT: Also, what is the distance on the light that spotlight turrets can shine, and the diameter of the light? I've yet to get around to them. But my plan is to use those, with RealFoW, Darkness, ED-Enhanced Options (to turn off raid alerts), and your alert speaker. That way, when a sentry or camera manages to spot an enemy in the dark, or the spotlights manage to catch them, they sirens will start wailing, and the whole base will go on alert. Oh, I've also got one other I can't remember the name of, that is like the standing lamp but changes the light color based if enemies are present.
This sounds fun to play but quite stressful when a raid appears!
Max distance of spotlight turrets is 30 cells. Radius is quite small (3.5).
You are looking for [T] MiscStuff. :)