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Author Topic: [A10] Better Inspection - Traps (v1.0) (2015-05-15)  (Read 12371 times)

nmid

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Re: [Mod][Alpha 10] Better Inspection - Traps (v1.0) (2015-05-15)
« Reply #30 on: June 15, 2015, 06:52:06 AM »

Will we get an A11 update :) ?
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I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

Neocryptorian

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Re: [Mod][Alpha 10] Better Inspection - Traps (v1.0) (2015-05-15)
« Reply #31 on: June 21, 2015, 12:20:46 PM »

Yes definitly! Working hard to put it out as soon as I have speed tested it stable! ^^

Also now with a config file to adjust trap settings!  ;D


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Neocryptorian
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rsof69

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Re: [Mod][Alpha 10] Better Inspection - Traps (v1.0) (2015-05-15)
« Reply #32 on: June 21, 2015, 12:32:29 PM »

can you add some traps like a hole in ground kind of traps
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hector212121

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Re: [A10] Better Inspection - Traps (v1.0) (2015-05-15)
« Reply #33 on: June 25, 2015, 11:06:39 AM »

Agreed with rsof. Maybe they deal like 3 damage to leg, have a trap reset time of 0 and are extra slow to move over?
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rsof69

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Re: [A10] Better Inspection - Traps (v1.0) (2015-05-15)
« Reply #34 on: June 25, 2015, 11:17:15 AM »

Agreed with rsof. Maybe they deal like 3 damage to leg, have a trap reset time of 0 and are extra slow to move over?

and the ai cant see it, when it isnt triggered so they will walk to it

sorry for my bad english
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hector212121

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Re: [A10] Better Inspection - Traps (v1.0) (2015-05-15)
« Reply #35 on: June 25, 2015, 11:38:27 AM »

Well, yeah, for that bit it'd be a clone of the current deadfall trap.
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Petrowitsch

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Re: [A10] Better Inspection - Traps (v1.0) (2015-05-15)
« Reply #36 on: September 17, 2015, 11:22:38 AM »

can we get a a12d update please :3?
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