Box around colonists that covers up the environment, need fix

Started by PyschoPath, August 03, 2015, 01:01:52 AM

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PyschoPath

IDK what caused this, but it is really, really annoying and i am gonna go crazy if i play with it, so please tell me if you have a fix.

[attachment deleted due to age]

kahlzun

Looks like a bounding box error.
Are you playing with any mods enabled? Did anything happen that triggered it?

Have you tried restarting the game?
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Rimworld. The game where getting a cannibal psychopath with bloodlust is a good thing.

PyschoPath

Quote from: kahlzun on August 03, 2015, 02:44:27 AM
Looks like a bounding box error.
Are you playing with any mods enabled? Did anything happen that triggered it?

Have you tried restarting the game?

I have restarted the game, all mods I had on, i turned off and deleted. It started when i first made a colony with mods, but removing the mods did nothing. The mods i had were MD2 base, MD2 fortifications, more mechanoids, edbinterface, edbmodorder, edbprepare carefully, and veinminer

Coenmcj

Same bug, different mods
Quote from: Anoff on July 24, 2015, 10:05:29 PM
I bought Rimworld about a week ago and had no problems, and i decided to install these mods Edb interface, Crash Landing, Superior Crafting, and Zombie Apocalypse (With the mods enabled in that order). And at first it worked, but the next day this happened.

http://i51.photobucket.com/albums/f352/Deandorin/Capture2_zpsmxy3bdzr.png

As you can see, boxes cover around each character, making everything else invisible. This even effects the trees and some plants.

It is like this with all mods enabled and disabled, I have done a complete reinstall and deleted my mods file in LocalLow\Ludeon Studios. This even effects the Alpha 11d update. Anyone know what to do?
To fix try below
Quote from: Anoff on July 25, 2015, 02:41:02 AM
Well, I guess it fixed itself.

I just went to windowed mode, changed resolution, restarted, then changed it back, I still don't know why it did it. Thanks for the reply though.
Moderator on discord.gg/rimworld come join us! We don't bite

PyschoPath

Quote from: Coenmcj on August 03, 2015, 04:02:36 AM
Same bug, different mods
Quote from: Anoff on July 24, 2015, 10:05:29 PM
I bought Rimworld about a week ago and had no problems, and i decided to install these mods Edb interface, Crash Landing, Superior Crafting, and Zombie Apocalypse (With the mods enabled in that order). And at first it worked, but the next day this happened.

http://i51.photobucket.com/albums/f352/Deandorin/Capture2_zpsmxy3bdzr.png

As you can see, boxes cover around each character, making everything else invisible. This even effects the trees and some plants.

It is like this with all mods enabled and disabled, I have done a complete reinstall and deleted my mods file in LocalLow\Ludeon Studios. This even effects the Alpha 11d update. Anyone know what to do?
To fix try below
Quote from: Anoff on July 25, 2015, 02:41:02 AM
Well, I guess it fixed itself.

I just went to windowed mode, changed resolution, restarted, then changed it back, I still don't know why it did it. Thanks for the reply though.

still didnt work :(

Coenmcj

Hmm, can we grab the output_log? Maybe we can have a look at what's causing it based on what the logs are saying.
The output_log file from the RimWorld###_Data folder
Moderator on discord.gg/rimworld come join us! We don't bite

PyschoPath

Initialize engine version: 4.6.7f1 (bb67e21913cc)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.2702]
    Renderer: Intel(R) HD Graphics 4600
    Vendor:   Intel
    VRAM:     2986 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
d3d: creation params: flags=44 swap=1 vsync=80000000 w=304 h=201 fmt=21 bbcount=1 dsformat=75 pflags=0
d3d: failed to create device [queried technique not available]
D3D9 initialization failed
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4600 (ID=0x416)
    Vendor:   Intel
    VRAM:     2986 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\admin_000\Desktop\RimWorld877Win\RimWorld877Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\admin_000\Desktop\RimWorld877Win\RimWorld877Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\admin_000\Desktop\RimWorld877Win\RimWorld877Win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\admin_000\Desktop\RimWorld877Win\RimWorld877Win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\admin_000\Desktop\RimWorld877Win\RimWorld877Win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\admin_000\Desktop\RimWorld877Win\RimWorld877Win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\admin_000\Desktop\RimWorld877Win\RimWorld877Win_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\admin_000\Desktop\RimWorld877Win\RimWorld877Win_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\admin_000\Desktop\RimWorld877Win\RimWorld877Win_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\admin_000\Desktop\RimWorld877Win\RimWorld877Win_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.045 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Users\admin_000\Desktop\RimWorld877Win\RimWorld877Win_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\admin_000\Desktop\RimWorld877Win\RimWorld877Win_Data\Managed\System.Core.dll (this message is harmless)
RimWorld 0.11.877 rev688

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: C:\Users\admin_000\Desktop\RimWorld877Win\RimWorld877Win_Data\Managed\System.Xml.dll (this message is harmless)
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Non platform assembly: data-0B06A008 (this message is harmless)
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Fallback handler could not load library C:/Users/admin_000/Desktop/RimWorld877Win/RimWorld877Win_Data/Mono/data-0B06A008.dll
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Initialized the EdBInterface mod

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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Non platform assembly: data-0B098410 (this message is harmless)
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Fallback handler could not load library C:/Users/admin_000/Desktop/RimWorld877Win/RimWorld877Win_Data/Mono/data-0B098410.dll
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Initialized the EdB Mod Order mod

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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Non platform assembly: data-0B0C0420 (this message is harmless)
d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=77 [80070057]
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Fallback handler could not load library C:/Users/admin_000/Desktop/RimWorld877Win/RimWorld877Win_Data/Mono/data-0B0C0420.dll
Initialized the EdB Prepare Carefully mod

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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Non platform assembly: data-0B0EB428 (this message is harmless)
Fallback handler could not load library C:/Users/admin_000/Desktop/RimWorld877Win/RimWorld877Win_Data/Mono/data-0B0EB428.dll
d3d11: failed to create staging 2D texture w=30 h=32 d3dfmt=77 [80070057]
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Non platform assembly: data-0B11F690 (this message is harmless)
Fallback handler could not load library C:/Users/admin_000/Desktop/RimWorld877Win/RimWorld877Win_Data/Mono/data-0B11F690.dll
Non platform assembly: data-0B1325E8 (this message is harmless)
Fallback handler could not load library C:/Users/admin_000/Desktop/RimWorld877Win/RimWorld877Win_Data/Mono/data-0B1325E8.dll
Non platform assembly: data-0AEACD00 (this message is harmless)
Fallback handler could not load library C:/Users/admin_000/Desktop/RimWorld877Win/RimWorld877Win_Data/Mono/data-0AEACD00.dll
Non platform assembly: data-0B167B30 (this message is harmless)
Fallback handler could not load library C:/Users/admin_000/Desktop/RimWorld877Win/RimWorld877Win_Data/Mono/data-0B167B30.dll
Unable to get latest version information from rimworldgame.com. (Could not resolve host: rimworldgame.com; Host not found)

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Swapped in EdB Prepare Carefully Character Creation Page

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 3.315597 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 5286.
Total: 46.322136 ms (FindLiveObjects: 0.494795 ms CreateObjectMapping: 0.930573 ms MarkObjects: 43.997845 ms  DeleteObjects: 0.061582 ms)

Replaced original RootMap with EdB Prepare Carefully RootMap

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: C:\Users\admin_000\Desktop\RimWorld877Win\RimWorld877Win_Data\Managed\Boo.Lang.dll (this message is harmless)
RimWorld 0.11.877 rev688

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)


PyschoPath

Initializing new game with mods Core, EdBInterface, EdBModOrder, EdBPrepareCarefully, MoreMechanoids, SCA11Core, and VeinMiner

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Replaced standard gameplay interface with EdB Interface

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unable to get latest version information from rimworldgame.com. (Could not resolve host: rimworldgame.com; Host not found)

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at VeinMiner.Designator_VeinMiner.isOre (Verse.ThingDef def) [0x00000] in <filename unknown>:0

  at VeinMiner.Designator_VeinMiner.DesignateSingleCell (IntVec3 loc) [0x00000] in <filename unknown>:0

  at Verse.DesignatorManager.ProcessInputEvents () [0x00000] in <filename unknown>:0

  at EdB.Interface.MainTab_Architect.TabOnGUI () [0x00000] in <filename unknown>:0

  at EdB.Interface.MainTabsRoot.MainTabsOnGUI () [0x00000] in <filename unknown>:0

  at EdB.Interface.UIRoot_Map.UIRootOnGUI () [0x00000] in <filename unknown>:0

  at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

Could not reserve MealJerky37477 for Hylis doing job FeedPatient A=MealJerky37477 B=Human37218 for maxPawns 1.Existing reserver: Arkyll doing job Ingest A=MealJerky37477

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 4.566911 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 12004.
Total: 121.934692 ms (FindLiveObjects: 1.066567 ms CreateObjectMapping: 3.749237 ms MarkObjects: 116.411110 ms  DeleteObjects: 0.116749 ms)

Initializing map from file Autosave-1 with mods Core, EdBInterface, EdBModOrder, EdBPrepareCarefully, MoreMechanoids, SCA11Core, and VeinMiner

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve reference to object with loadID Colony1478363457 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right?

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve reference to object with loadID Colony1478363457 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right?

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve reference to object with loadID Colony1478363457 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right?

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve reference to object with loadID Colony1478363457 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right?

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve reference to object with loadID Colony1478363457 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right?

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve reference to object with loadID Colony1478363457 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right?

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve reference to object with loadID Colony1478363457 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right?

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve reference to object with loadID Colony1478363457 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right?

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Replaced standard gameplay interface with EdB Interface

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unable to get latest version information from rimworldgame.com. (Could not resolve host: rimworldgame.com; Host not found)

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Geyser spray sustainer still playing after 1000 ticks. Force-ending.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

there it is, needed 2 posts, it was too long

Coenmcj

Lot of errors relating to Direct3D 11 there, I'm afraid I'm not gonna be much help here.
Moderator on discord.gg/rimworld come join us! We don't bite

PyschoPath

Quote from: Coenmcj on August 04, 2015, 10:16:48 PM
Lot of errors relating to Direct3D 11 there, I'm afraid I'm not gonna be much help here.

Ok. Thanks you for trying :)

Tynan

This error is below the level of mods or even my code; it's something in the Unity guts, DirectX, and your video drivers.

I suggest updating your video drivers, then changing the graphics quality of RimWorld. Beyond that I'm a bit at a loss. It looks like your video card is writing the Z-buffer even where the character graphics are transparent, which is some sort of low-level rendering bug.
Tynan Sylvester - @TynanSylvester - Tynan's Blog