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Author Topic: [1.1] Glass&Lights Last Update: [3/10/20] V1.1  (Read 130339 times)

Lex Silvas

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Re: [B19] jacob814's Mods - Glass&Lights(V 19.1) [9/20/18]
« Reply #195 on: September 20, 2018, 07:46:38 PM »

Thank u for updating this mod to b19.  Much appreciated  :-* :-* :-* :-*
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jacob814

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Re: [B19] jacob814's Mods - Glass&Lights(V R.1) [10/19/18]
« Reply #196 on: October 19, 2018, 10:58:44 PM »

Updated Github to Release 1. Enjoy, you filthy nonsteam users. lol
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Ruisuki

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Re: [1.0] jacob814's Mods - Glass&Lights(V R.1) [10/19/18]
« Reply #197 on: November 05, 2018, 04:47:16 AM »

hello jacob any chance double or triple sized doors are in the cards for the future ala jecrells expanded doors mods? Figure a wedding chapel needs double doors more often than not
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Proxyer

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Re: [1.0] jacob814's Mods - Glass&Lights(V R.1) [10/19/18]
« Reply #198 on: December 20, 2018, 10:29:20 PM »

Hello, author.
Steam Workshop items (Glass + Lights) are in a private state. Please check if you are "Status: Verified" in your Steam Account details. Currently Steam's security contract content has been updated, so if you do not agree the workshop item will not be published. Thank you.
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82ab53e4

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Re: [1.0] jacob814's Mods - Glass&Lights(V R.1) [10/19/18]
« Reply #199 on: April 19, 2019, 09:12:12 AM »

Hi awesome mod creator. I tried this mod for medieval playthrough and i found that this mod lacking support for low-tech light solutions :D. Probably this is not the aim of mod but i will leave my suggestions anyway:
  • Removing component requirement for fueled glass smelter.
  • Adding windows in walls from any material, not just steel.
  • Adding windows that will look more like windows in walls.
  • Adding low-tech "windows", like just hole in the wall that will pass light and temperature, and holes covered with leather just for aesthetics/beauty stat.
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jacob814

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Re: [1.0] jacob814's Mods - Glass&Lights(V R.1) [10/19/18]
« Reply #200 on: June 22, 2019, 07:53:21 PM »

Little late to the party but I haven't forgotten the forum. There is an update coming out soon that changes the look of the mod slightly. I've also completely redone the wall lamps, making them part of the wall and much nicer. Oh, and ceiling lights will be placeable over things now.

[email protected], unless you want to create the textures and make all the required code, no I don't have plans for that kind of thing. Sorry.

[email protected] I see your on here as well, I figure you've already gotten this sorted out.

[email protected] Most of those ideas, while good, take more time than I would like to implement. If you would like to create art assets for those things and I like them, I will probably take the time to implement them. As for removing the component requirement, I can do that before the next update.
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Ruisuki

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Re: [1.0] Glass&Lights Last Update: [10/19/18]
« Reply #201 on: August 18, 2019, 07:09:41 AM »

alrighty we await the release
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jacob814

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Re: [1.0] Glass&Lights Last Update: [8/18/19] V1.1
« Reply #202 on: August 18, 2019, 03:41:58 PM »

Updated to V1.1, All new textures, and functionality. I would love some feedback so post here when you can.
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PixelBitZombie

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Re: [1.0] Glass&Lights Last Update: [8/18/19] V1.1
« Reply #203 on: March 08, 2020, 09:57:03 PM »

Does the Git commit take awhile? Don't see 3/9 2020 release there. Been waiting for this one!
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"When logic and proportion have fallen sloppy dead
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And the Red Queen's off with her head"

jacob814

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Re: [1.0] Glass&Lights Last Update: [8/18/19] V1.1
« Reply #204 on: March 09, 2020, 10:21:23 AM »

@PixelBitZombie I was honestly waiting to see if anyone still used the forum version. Ill have it up on GitHub tonight.
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PixelBitZombie

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Re: [1.0] Glass&Lights Last Update: [8/18/19] V1.1
« Reply #205 on: March 09, 2020, 11:29:07 AM »

@PixelBitZombie I was honestly waiting to see if anyone still used the forum version. Ill have it up on GitHub tonight.

Aye thank you.
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"When logic and proportion have fallen sloppy dead
And the White Knight is talking backwards
And the Red Queen's off with her head"

jacob814

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Re: [1.0] Glass&Lights Last Update: [8/18/19] V1.1
« Reply #206 on: March 10, 2020, 08:56:50 AM »

@pixelBitZombie, I might have forgotten to update github last night. Im not sure where I went wrong as I did open the desktop app and was reading off changes but I never clicked submit to master, which I need to do to give you a release.

It will be updated as soon as I get home from work. Sorry about that.
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PixelBitZombie

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Re: [1.0] Glass&Lights Last Update: [8/18/19] V1.1
« Reply #207 on: March 10, 2020, 09:08:02 AM »

@pixelBitZombie, I might have forgotten to update github last night. Im not sure where I went wrong as I did open the desktop app and was reading off changes but I never clicked submit to master, which I need to do to give you a release.

It will be updated as soon as I get home from work. Sorry about that.

Homie it's all good. I've been waiting for a few mods to update, I got the patience.  8)
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"When logic and proportion have fallen sloppy dead
And the White Knight is talking backwards
And the Red Queen's off with her head"

jacob814

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Re: [1.0] Glass&Lights Last Update: [8/18/19] V1.1
« Reply #208 on: March 10, 2020, 06:02:51 PM »

Homie it's all good. I've been waiting for a few mods to update, I got the patience.  8)

Well I hope you don't have to wait too much longer now with my mod updated and up on github. Best of luck in your rimworld adventures.
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PixelBitZombie

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Re: [1.1] Glass&Lights Last Update: [3/10/20] V1.1
« Reply #209 on: March 11, 2020, 06:28:37 PM »

Thank you!
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"When logic and proportion have fallen sloppy dead
And the White Knight is talking backwards
And the Red Queen's off with her head"

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