[1.0] USCM - Aliens VS Marines - All mods (10/12/2018)

Started by Hiztaar, August 19, 2015, 09:58:33 AM

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Nousy

ok and something else (last thing i promise)
i am having trouble opening the map with other mods (Giddy-up) is there a particular order i should put the USCM mods ?
like first the Giddy up core then the USCM-core ......

Hiztaar

I don't really know how this mod works. Normally there should be no conflict at all, but if it tries to use Xenos as mounts it will probably bug :S
"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

Hiztaar

Actually, try loading the Xenomorph mod before Gliddy up and check. May it's an initialization order issue.
"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

Nousy

Nope didn't work
Ok fixed it had to install hugslib

Rettsu

Any further updates on this amazing mod?
I have some suggestions:

1) Add a complete alien cycle reproduction (egg - facehugger - chestbuster - drone)
2) Add acid blood to all alien lifeforms (alien blood can deal big damage to any structure or lifeform)
3) Remove pain feeling from aliens (aliens can fight even when they dont have 2 legs)
4) Add facehugger infection on animals
5) Add some big hives on planet (like enemy bases)

Hiztaar

"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

Hiztaar

Please redownload USCM Core, USCM Colonial Marines Faction and USCM Xenomorphs as they have been hotfixed.
"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

Nousy


Hiztaar

"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

Nousy


viperwasp

This is my favorite gun mode for Rimworld. And that is saying a lot as I like quite a few. Thanks and I can't wait for 1.0.
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crossomen

M56 are quite over power, it fire too fast, too accurate and too much damage.
Just 3 fire are enough to direct kill pawn.
If use with run and gun mod, one man army would show up!!!

I just try spawn one enemy with this gun for fun then, my colony fall.
Simulate few enemy with random gun and one with M56 and run and gun mod vs ton of alien, almost all other fall then, the one with M56 run like rambo until it quit map, none of alien can reach it and almost all of alien chase it died.

Should i delete run and gun mod?  :P

viperwasp

Quote from: crossomen on October 20, 2018, 01:32:05 AM
Should i delete run and gun mod?  :P

That is up to you. If you want it a little more balanced then delete run and gun. Or find some other way to up the difficulty. I love this mod because it is IMBA. I don't want the mod maker to make any crazy changes. It's my main goal to get late game and have tons of colonists with these guns and I love the turret! lol But yeah I can see how Run and Gun breaks the game even more.

By the way I downloaded this as is. Changed the Version to 1.0.2059 in the about. And I test most aspects of the mod and it's working. KEEP IN MIND I'M ONLY TALKING ABOUT CORE AND TURRET. I have not tested the races or other stuff. And still chance something could be wrong. But so far. Core and Turret is working for me. I equipped some guns. Bought the turret. Placed and moved it around. The orbital trader arrives fine.

•  Lian Li Lancool II MESH RGB
•  Intel Core i7-12700K Alder Lake 12-Core
•  64 GB Corsair Vengeance LPX 3600Mhz
•  WD Black SN850 2TB GEN4
•  2x WD Black 8TB
•  Windows 10 OS
•  RTX 4080 GIGABYTE Gaming OC 16GB
•  Dark Rock Pro 4 (CPU Cooler)
•  TUF Gaming Z690-Plus- WIFI D4

Hiztaar

"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

crossomen

#224
Quote from: Hiztaar on October 21, 2018, 04:35:47 AM
All Mods updated !

That what i'm waiting for!!!
Thank you.

Oh, just asking, is there any plan to make predator faction?
really need to see completed three side, though.  :P