[1.0] USCM - Aliens VS Marines - All mods (10/12/2018)

Started by Hiztaar, August 19, 2015, 09:58:33 AM

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Hiztaar

That's strange because I don't modify thinktrees nor cooking tables or any action related... do you have a log ? What mods do you use ?
"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods


LunchboxKilla

I tested every thing and they seems to work with your mod off.... :(

BlackflagNarwhal

Same here. With your mod active, i get a bunch of errors in the window about a pawn unable to complete an action. Stonecutting is a no go for it aswell. Old saves work just fine without the mod enabled.

Hiztaar

Hmm looks like a DLL is messing around. I'll try to fix it ASAP
"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

LunchboxKilla


Hiztaar

Updated. CCL is now a requirement. I updated v1.15 and v1.16 changelog.

Please report any bug and kill xenos everywhere (you can kill raiders too).
"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods


Hiztaar

Quote from: LunchboxKilla on April 22, 2016, 03:07:23 PM
what is CCL?

A mod that adds a lot of options for modders. Used by many mods. Players see nothing but modders need it ;)
The link is on the main post.
"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

Nathan2000

Hate to ask, but is there any chance you could add in the turret again as an optional download? Even if you can't move it? (Assuming that it works like that)

DFC

I got the crafting completion error despite having v1.16 of the mod with CCL 0.13.1.1 installed. The error occurs on a machining bench.

https://i.gyazo.com/bc671c878ee40a4c8dd6aff650819317.png

Hiztaar

Quote from: Nathan2000 on April 30, 2016, 06:28:23 PM
Hate to ask, but is there any chance you could add in the turret again as an optional download? Even if you can't move it? (Assuming that it works like that)

Minified version will arrive very soon. I have a patch incoming.

Quote from: DFC on May 01, 2016, 02:23:30 AM
I got the crafting completion error despite having v1.16 of the mod with CCL 0.13.1.1 installed. The error occurs on a machining bench.

https://i.gyazo.com/bc671c878ee40a4c8dd6aff650819317.png

That's weird. I've never got this error. Are you sure there is no mod modifying the machining table behavior ?
"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

DFC

How can I output a list of mod into text. I used my own way to output the mod list but if theres any way to do it with load order thats less troublesome please say so.
c:\Win\Mods\American Civil War Weapons\
c:\Win\Mods\BatteriesStuffed-BatteriesStuffed-1.3\
c:\Win\Mods\Community Core Library\
c:\Win\Mods\Core\
c:\Win\Mods\DermalRegenerator-DermalRegenerator1.5\
c:\Win\Mods\DESurgeries\
c:\Win\Mods\EdBModOrder\
c:\Win\Mods\EdBPrepareCarefully\
c:\Win\Mods\Embrasures-Embrasures1.4\
c:\Win\Mods\ExtendedStorage-ExtendedStorage1.4\
c:\Win\Mods\FloorLights\
c:\Win\Mods\GlitterTech\
c:\Win\Mods\Grindstone\
c:\Win\Mods\HaulPriorityLiteNoUnforbid\
c:\Win\Mods\High Caliber\
c:\Win\Mods\kNumbers-0.4.1-A13\
c:\Win\Mods\LT_ADogSaid\
c:\Win\Mods\Mad Skills\
c:\Win\Mods\MapReroll\
c:\Win\Mods\Mending\
c:\Win\Mods\More Factions Spawn\
c:\Win\Mods\MoreSunLamps\
c:\Win\Mods\NaturalFloors-NaturalFloors1.1\
c:\Win\Mods\PowerCell-PowerCell1.3\
c:\Win\Mods\PowerSwitch\
c:\Win\Mods\ReclaimFabric-ReclaimFabric1.1\
c:\Win\Mods\Recycle\
c:\Win\Mods\Rimfire 2.0\
c:\Win\Mods\RoofSupportGuide_Tool\
c:\Win\Mods\RTFTJ\
c:\Win\Mods\RW_EnhancedTabs-0.13.0.1\
c:\Win\Mods\RW_Manager-0.13.0.3\
c:\Win\Mods\RWAutoSell\
c:\Win\Mods\SmallSolarsStuffed-SmallSolarsStuffed-1.4\
c:\Win\Mods\ThermalsStuffed-ThermalsStuffed-1.3\
c:\Win\Mods\TilledSoil\
c:\Win\Mods\Vegetable Garden v3.6\
c:\Win\Mods\VeinMiner\
c:\Win\Mods\World Wars Weapons\
c:\Win\Mods\USCM\

Hiztaar

Quote from: DFC on May 01, 2016, 09:46:42 AM
How can I output a list of mod into text. I used my own way to output the mod list but if theres any way to do it with load order thats less troublesome please say so.
c:\Win\Mods\American Civil War Weapons\
c:\Win\Mods\BatteriesStuffed-BatteriesStuffed-1.3\
c:\Win\Mods\Community Core Library\
c:\Win\Mods\Core\
c:\Win\Mods\DermalRegenerator-DermalRegenerator1.5\
c:\Win\Mods\DESurgeries\
c:\Win\Mods\EdBModOrder\
c:\Win\Mods\EdBPrepareCarefully\
c:\Win\Mods\Embrasures-Embrasures1.4\
c:\Win\Mods\ExtendedStorage-ExtendedStorage1.4\
c:\Win\Mods\FloorLights\
c:\Win\Mods\GlitterTech\
c:\Win\Mods\Grindstone\
c:\Win\Mods\HaulPriorityLiteNoUnforbid\
c:\Win\Mods\High Caliber\
c:\Win\Mods\kNumbers-0.4.1-A13\
c:\Win\Mods\LT_ADogSaid\
c:\Win\Mods\Mad Skills\
c:\Win\Mods\MapReroll\
c:\Win\Mods\Mending\
c:\Win\Mods\More Factions Spawn\
c:\Win\Mods\MoreSunLamps\
c:\Win\Mods\NaturalFloors-NaturalFloors1.1\
c:\Win\Mods\PowerCell-PowerCell1.3\
c:\Win\Mods\PowerSwitch\
c:\Win\Mods\ReclaimFabric-ReclaimFabric1.1\
c:\Win\Mods\Recycle\
c:\Win\Mods\Rimfire 2.0\
c:\Win\Mods\RoofSupportGuide_Tool\
c:\Win\Mods\RTFTJ\
c:\Win\Mods\RW_EnhancedTabs-0.13.0.1\
c:\Win\Mods\RW_Manager-0.13.0.3\
c:\Win\Mods\RWAutoSell\
c:\Win\Mods\SmallSolarsStuffed-SmallSolarsStuffed-1.4\
c:\Win\Mods\ThermalsStuffed-ThermalsStuffed-1.3\
c:\Win\Mods\TilledSoil\
c:\Win\Mods\Vegetable Garden v3.6\
c:\Win\Mods\VeinMiner\
c:\Win\Mods\World Wars Weapons\
c:\Win\Mods\USCM\

What did you try to craft ?
"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

Commander Blackwatch

Texture is Great 10/10 , Sound is better 8/10 , Turret is Great 10/10

Rate
9/10

Great job  :)

"When we hunt, we kill!
No one is safe!
Nothing is sacred!
We are Blackwatch!
We are the last line of defense!
We will burn our own to hold the red line,
it is the last line to ever hold!"
―The Blackwatch