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Author Topic: [TOOL] RimEdit (v.2.1)  (Read 88833 times)

Darker

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Re: A map editor idea
« Reply #15 on: January 12, 2014, 04:54:34 PM »

Oh thanks :)
There was a mistake due to the way I changed map parsing. All rock/debris buttons would spawn something else (unbuilt sandbags, grenades, nutrient paste meal).

Fixed now.
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central

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Re: A map editor idea
« Reply #16 on: January 13, 2014, 07:35:11 AM »

Would you mind opening up your amazing project to the open public by either a download or posting it on github?
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Darker

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Re: A map editor idea
« Reply #17 on: January 13, 2014, 08:22:05 AM »

It's all javascript - you can download it and alter it as you wish. I tried to comment it well, though in some later scripts important coments are missing.
Just a note:
All images are either downloaded, stolen from paid image sites or screen-captured from rim World. Tynan has given me his permission and also has sent me some graphics for terrain surface. After testing, I don't use these for performance reasons.

I'm also working on possible modability using userscripts (eg. greasemonkey). Main editor object is a global variable (window.world) so you can see what's going on there.

However, posting it on github ain't bad idea - people will fix bugs for me :)
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Darker

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Re: A map editor idea
« Reply #18 on: January 13, 2014, 05:10:33 PM »

So, after a lot of pain, I created a GitHub repo for Rim World editor. Any good edit will make me happy.
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central

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Re: A map editor idea
« Reply #19 on: January 14, 2014, 05:16:55 AM »

There's an pull request incoming with the following feature addition:
map zooming

I implemented it with buttons, as the toolbar-api was a bit restrictive. Might be cool to implement it as a slider?

Question: I had to pull index.html from the history, used to be an php file? Did you remove it on purpose, I suppose there should be something to replace it, right?
« Last Edit: January 14, 2014, 05:23:59 AM by central »
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Darker

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Re: A map editor idea
« Reply #20 on: January 14, 2014, 06:47:17 AM »

I'll try to add this, however, there is something you should know about the editor:

Since browsers had a tendency to crash when 200*200 table joined the HTML, I've implemented a pseudo-class that only shows cells in and around the screen. Other cells do have "display: none" until needed.

I'm not sure how this will work with zooming. I used to zoom with Ctrl+mousewheel.
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Darker

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Re: A map editor idea
« Reply #21 on: January 14, 2014, 06:50:07 AM »

Index.php was removed on purpose, I often use it to test functions (like popups). In the future, I'd like to have one public and one private/testing index.
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Semmy

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Re: A map editor idea
« Reply #22 on: January 14, 2014, 11:03:39 AM »

Editor looks awsome.
I hope you will keep this up through the updates towards the final feature.
I always liked changing my game of dwarf fortress into what i wanted it to be and leave out the stuff i didn't enjoy.
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CodyRex123

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Re: A map editor idea
« Reply #23 on: January 27, 2014, 12:02:04 AM »

What do we save it as, and how do we set it to a save?
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ItchyFlea

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Re: A map editor idea
« Reply #24 on: January 29, 2014, 05:44:16 AM »

I have to say, I'm extremely surprised that this works with the current version of RimWorld. Mostly anyway.
How it treats rock, minerals and empty space are interesting, but otherwise it's fine.

I'm just hoping the world I've created will work without issues for the intended use of CustomScenarios.  :)

I'm sure I've said it before, but I'm going to say it again, Thank-you very, very much for this map editor Darker.  ;D
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Darker

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Re: A map editor idea
« Reply #25 on: February 01, 2014, 05:45:53 AM »

I had new map saving semi-implemented, but at this moment, I have big problems not to get kicked off school so I had to stop playing Rim world and start learning math.

Next month, I'll release new version that will have way better performance and will understand new maps.

Quote
What do we save it as, and how do we set it to a save?
Instead of random name browser gives you, insert "test.rim" (the .rim makes it a gamesave). Check help for gamesave location, I'm unsure as of new versions.
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mfxoxes

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Re: A map editor idea
« Reply #26 on: February 04, 2014, 06:57:57 PM »

I am not able to load anything in the editor :/ It gets to 100% then it doesn't do anything from there.
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eagleFMJ

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Re: [TOOL] RimWorld Editor (v.1.5)
« Reply #27 on: February 06, 2014, 09:54:08 PM »

404 error webpage doesn't seem to exist
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Darker

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Re: [TOOL] RimWorld Editor (v.1.5)
« Reply #28 on: February 07, 2014, 03:24:52 PM »

I must say it pleases me to see that even 24hr server-down won't go unnoticed. The problem is fixed now, I happened to exceed file count limit on the webhosting.
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Darker

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UPDATE!
« Reply #29 on: March 05, 2014, 03:25:04 AM »

So, in this update, the best changes are these two:
 
 
  • The command line
  • The new way how selected tools are being handled. It's hard to explain, but you'll see.
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